09.06.2013, 19:42
hello friends, good hise one string TextDraw with a bank, is below the TextDraw of money was so good before:
TextDraw of money: $000000010
TextDraw bank: $100
Then I wanted to make it look like this:
TextDraw of money: $000000010
TextDraw bank: $000000100
But do not know why'm like:
TextDraw of money: $000000010
Bank TextDraw $000000000100
How I can do to make it look how I want it?
I leave the code:
TextDraw of money: $000000010
TextDraw bank: $100
Then I wanted to make it look like this:
TextDraw of money: $000000010
TextDraw bank: $000000100
But do not know why'm like:
TextDraw of money: $000000010
Bank TextDraw $000000000100
How I can do to make it look how I want it?
I leave the code:
pawn Код:
new xxx[291]
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pAccount] < 0 || PlayerInfo[playerid][pAccount] > 9){
format(xxx, sizeof(xxx), "$0000000%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 10 || PlayerInfo[playerid][pAccount] > 99){
format(xxx, sizeof(xxx), "$000000%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 100 || PlayerInfo[playerid][pAccount] > 999){
format(xxx, sizeof(xxx), "$000000%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 1000 || PlayerInfo[playerid][pAccount] > 9999){
format(xxx, sizeof(xxx), "$00000%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 10000 || PlayerInfo[playerid][pAccount] > 99999){
format(xxx, sizeof(xxx), "$0000%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 100000 || PlayerInfo[playerid][pAccount] > 999999){
format(xxx, sizeof(xxx), "$000%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 1000000 || PlayerInfo[playerid][pAccount] > 9999999){
format(xxx, sizeof(xxx), "$00%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 10000000 || PlayerInfo[playerid][pAccount] > 99999999){
format(xxx, sizeof(xxx), "$0%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
else if(PlayerInfo[playerid][pAccount] < 100000000 || PlayerInfo[playerid][pAccount] > 999999999){
format(xxx, sizeof(xxx), "$%d", PlayerInfo[playerid][pAccount]);
TextDrawSetString(TextdrawBank1[playerid], xxx);
TextDrawHideForPlayer(playerid, TextdrawBank1[playerid]);
TextDrawShowForPlayer(playerid, TextdrawBank1[playerid]);
}
}