[Ajuda] /darlider bugado
#1

Quando algum adm level 1337 tenta usar o comando /darlider fala que nгo tem permissгo. Mas oque fiz de errado ?
Код:
	if(strcmp(cmd, "/darlider", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "USE: /darlider [id] [Numero(1-23)]");
				return 1;
			}
			new para1;
			new level;
			para1 = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			level = strval(tmp);
			if(level == 0) { SendClientMessage(playerid, COLOR_GREY, "Para tirar o lider de uma organizaзгo vocк deve usar /limparlider"); return 1; }
			if(level > 25 || level < 1) { SendClientMessage(playerid, COLOR_GREY, "Empregos de 1 a 23"); return 1; }
			if (PlayerInfo[playerid][pAdmin] >= 1339)
			{
			    if(admtrampando[playerid] < 1 && PlayerInfo[playerid][pAdmin] != 1337 && PlayerInfo[playerid][pAdmin] != 1340 && PlayerInfo[playerid][pAdmin] != 1341 && PlayerInfo[playerid][pAdmin] != 1342)
				{
					SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб trabalhando! (/trabalhar)");
					return 1;
				}
				if(PlayerInfo[para1][pLider] != 0 || PlayerInfo[para1][pMembro] != 0)
				{
				    SendClientMessage(playerid, COLOR_GRAD1, "   Este player jб participa de uma organizaзгo!");
				    return 1;
				}
			    if(IsPlayerConnected(para1))
			    {
			        if(para1 != INVALID_PLAYER_ID)
			        {
						if(strcmp(InfoOrg[level][Lider],"Ninguem",true)==0)
						{
							ConviteInfoOrg(PlayerName(para1), level, 6);
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GRAD2, "Jб tem lнder nessa ORG( ou estб desativada), use /limparlider antes de colocar outro lider");
						    return 1;
						}
						if(level == 1) { PlayerInfo[para1][pSkin] = 283; }//Policia Militar
						else if(level == 2)	{ PlayerInfo[para1][pSkin] = 285; }//B.O.P.E
						else if(level == 3) { PlayerInfo[para1][pSkin] = 287; }//Exйrcito
						else if(level == 4) { PlayerInfo[para1][pSkin] = 70; }//Fire/Ambulance
						else if(level == 5) { PlayerInfo[para1][pSkin] = 115; }//Varrios Los Aztecas
						else if(level == 6) { PlayerInfo[para1][pSkin] = 249; }//Taliban
						else if(level == 7) { PlayerInfo[para1][pSkin] = 147; }//Prefeito
						else if(level == 8) { PlayerInfo[para1][pSkin] = 294; }//Hitmans
						else if(level == 9) { PlayerInfo[para1][pSkin] = 227; }//Repуrters
						else if(level == 10) { PlayerInfo[para1][pSkin] = 61; }//Taxistas
						else if(level == 11) { PlayerInfo[para1][pSkin] = 295; }//Policia Federal
						else if(level == 12) { PlayerInfo[para1][pSkin] = 113; }//Mбfia Cosa Nostra
						else if(level == 13) { PlayerInfo[para1][pSkin] = 120; }//Mбfia Yakuza
						else if(level == 14) { PlayerInfo[para1][pSkin] = 270; }//Groove
                        else if(level == 15) { PlayerInfo[para1][pSkin] = 123; }//ALQaeda
						else if(level == 16) { PlayerInfo[para1][pSkin] = 186; }//Policia Civil
                        else if(level == 17) { PlayerInfo[para1][pSkin] = 104; }//Ballas
                        else if(level == 18) { PlayerInfo[para1][pSkin] = 108; }//Vagos
                        else if(level == 19) { PlayerInfo[para1][pSkin] = 19; }//CV
                        else if(level == 20) { PlayerInfo[para1][pSkin] = 143; }//Los tugas
                        else if(level == 21) { PlayerInfo[para1][pSkin] = 185; }//Irmandade
                        else if(level == 22) { PlayerInfo[para1][pSkin] = 29; }//Los Fortes
                        else if(level == 23) { PlayerInfo[para1][pSkin] = 277; }//Bombeiros
                        else if(level == 25) { PlayerInfo[para1][pSkin] = 295; } // TCP
                        /*else if(level == 25) { PlayerInfo[para1][pSkin] = 206; }//The Killer
                        else if(level == 26) { PlayerInfo[para1][pSkin] = 283; }//Bombeiro
                        else if(level == 27) { PlayerInfo[para1][pSkin] = 137; }//Mendingos
                        else if(level == 28) { PlayerInfo[para1][pSkin] = 265; } //Rota
                        else if(level == 29) { PlayerInfo[para1][pSkin] = 29; }//Embreve
                        else if(level == 30) { PlayerInfo[para1][pSkin] = 288; }//Policia Rodoviaria*/
                        GetPlayerName(para1, giveplayer, sizeof(giveplayer));
						GetPlayerName(playerid, sendername, sizeof(sendername));
						PlayerInfo[para1][pLider] = level;
						if(admtrampando[playerid] == 1)
						{
							format(string, sizeof(string), "   Vocк foi promovido a lider pelo admin %s", sendername);
							format(string, sizeof(string), "    Manual no fуrum em 4 Horas > /forum");
							SendClientMessage(para1, COLOR_LIGHTBLUE, string);
						}
						SendClientMessage(para1, COLOR_LIGHTBLUE,"   Promovido Com sucesso !!");
						format(string, sizeof(string), "   Vocк promoveu %s a Lider.", giveplayer);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "ADMIN: %s deu lнder da org:[%s] para %s.", sendername, NomeORG(level), giveplayer);
                        LideresLog(string);
                        MedicBill[para1] = 0;
						gTeam[para1] = 11;
					    PlayerInfo[para1][pTeam] = 11;
					    PlayerInfo[para1][pCargo] = 6;
					    SetPlayerSkin(para1, PlayerInfo[para1][pSkin]);
					    SetPlayerSpawn(para1);
					}
				}//not connected
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD1, "   Vocк nгo esta autorizado a usar este comando!");
			}
		}
		return 1;
	}
Reply
#2

pawn Код:
if(strcmp(cmd, "/darlider", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USE: /darlider [id] [Numero(1-23)]");
                return 1;
            }
            new para1;
            new level;
            para1 = ReturnUser(tmp);
            tmp = strtok(cmdtext, idx);
            level = strval(tmp);
            if(level == 0) { SendClientMessage(playerid, COLOR_GREY, "Para tirar o lider de uma organizaзгo vocк deve usar /limparlider"); return 1; }
            if(level > 30 || level < 1) { SendClientMessage(playerid, COLOR_GREY, "Empregos de 1 a 30"); return 1; }
            if (PlayerInfo[playerid][pAdmin] >= 1337)
            {
                if(admtrampando[playerid] < 1 && PlayerInfo[playerid][pAdmin] != 1337 && PlayerInfo[playerid][pAdmin] != 1340 && PlayerInfo[playerid][pAdmin] != 1341 && PlayerInfo[playerid][pAdmin] != 1342)
                {
                    SendClientMessage(playerid, COLOR_GRAD1, "Vocк nгo estб trabalhando! (/trabalhar)");
                    return 1;
                }
                if(PlayerInfo[para1][pLider] != 0 || PlayerInfo[para1][pMembro] != 0)
                {
                    SendClientMessage(playerid, COLOR_GRAD1, "   Este player jб participa de uma organizaзгo!");
                    return 1;
                }
                if(IsPlayerConnected(para1))
                {
                    if(para1 != INVALID_PLAYER_ID)
                    {
                        if(strcmp(InfoOrg[level][Lider],"Ninguem",true)==0)
                        {
                            ConviteInfoOrg(PlayerName(para1), level, 6);
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GRAD2, "Jб tem lнder nessa ORG( ou estб desativada), use /limparlider antes de colocar outro lider");
                            return 1;
                        }
                        if(level == 1) { PlayerInfo[para1][pSkin] = 283; }//Policia Militar
                        else if(level == 2) { PlayerInfo[para1][pSkin] = 285; }//B.O.P.E
                        else if(level == 3) { PlayerInfo[para1][pSkin] = 287; }//Exйrcito
                        else if(level == 4) { PlayerInfo[para1][pSkin] = 70; }//Fire/Ambulance
                        else if(level == 5) { PlayerInfo[para1][pSkin] = 115; }//Varrios Los Aztecas
                        else if(level == 6) { PlayerInfo[para1][pSkin] = 249; }//Taliban
                        else if(level == 7) { PlayerInfo[para1][pSkin] = 147; }//Prefeito
                        else if(level == 8) { PlayerInfo[para1][pSkin] = 294; }//Hitmans
                        else if(level == 9) { PlayerInfo[para1][pSkin] = 227; }//Repуrters
                        else if(level == 10) { PlayerInfo[para1][pSkin] = 61; }//Taxistas
                        else if(level == 11) { PlayerInfo[para1][pSkin] = 295; }//Policia Federal
                        else if(level == 12) { PlayerInfo[para1][pSkin] = 113; }//Mбfia Cosa Nostra
                        else if(level == 13) { PlayerInfo[para1][pSkin] = 120; }//Mбfia Yakuza
                        else if(level == 14) { PlayerInfo[para1][pSkin] = 270; }//Groove
                        else if(level == 15) { PlayerInfo[para1][pSkin] = 123; }//ALQaeda
                        else if(level == 16) { PlayerInfo[para1][pSkin] = 186; }//Policia Civil
                        else if(level == 17) { PlayerInfo[para1][pSkin] = 104; }//Ballas
                        else if(level == 18) { PlayerInfo[para1][pSkin] = 108; }//Vagos
                        else if(level == 19) { PlayerInfo[para1][pSkin] = 19; }//CV
                        else if(level == 20) { PlayerInfo[para1][pSkin] = 143; }//Los tugas
                        else if(level == 21) { PlayerInfo[para1][pSkin] = 185; }//Irmandade
                        else if(level == 22) { PlayerInfo[para1][pSkin] = 29; }//Los Fortes
                        else if(level == 23) { PlayerInfo[para1][pSkin] = 277; }//Bombeiros
                        else if(level == 25) { PlayerInfo[para1][pSkin] = 295; } // TCP
                        /*else if(level == 25) { PlayerInfo[para1][pSkin] = 206; }//The Killer
                        else if(level == 26) { PlayerInfo[para1][pSkin] = 283; }//Bombeiro
                        else if(level == 27) { PlayerInfo[para1][pSkin] = 137; }//Mendingos
                        else if(level == 28) { PlayerInfo[para1][pSkin] = 265; } //Rota
                        else if(level == 29) { PlayerInfo[para1][pSkin] = 29; }//Embreve
                        else if(level == 30) { PlayerInfo[para1][pSkin] = 288; }//Policia Rodoviaria*/

                        GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        PlayerInfo[para1][pLider] = level;
                        if(admtrampando[playerid] == 1)
                        {
                            format(string, sizeof(string), "   Vocк foi promovido a lider pelo admin %s", sendername);
                            format(string, sizeof(string), "    Manual no fуrum em 4 Horas > /forum");
                            SendClientMessage(para1, COLOR_LIGHTBLUE, string);
                        }
                        SendClientMessage(para1, COLOR_LIGHTBLUE,"   Promovido Com sucesso !!");
                        format(string, sizeof(string), "   Vocк promoveu %s a Lider.", giveplayer);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "ADMIN: %s deu lнder da org:[%s] para %s.", sendername, NomeORG(level), giveplayer);
                        LideresLog(string);
                        MedicBill[para1] = 0;
                        gTeam[para1] = 11;
                        PlayerInfo[para1][pTeam] = 11;
                        PlayerInfo[para1][pCargo] = 6;
                        SetPlayerSkin(para1, PlayerInfo[para1][pSkin]);
                        SetPlayerSpawn(para1);
                    }
                }//not connected
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   Vocк nгo esta autorizado a usar este comando!");
            }
        }
        return 1;
    }
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)