24.05.2013, 15:18
(
Последний раз редактировалось lQs; 24.05.2013 в 15:53.
)
Solved.
if(dialogid == 50)
{
if(!response)
{
return 0;
}
switch(listitem)
{
case 0:
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned normal style!");
PlayerInfo[playerid][pFight] = 0;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
}
case 1:
{
if(server_GetCash(playerid) >= 500)
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Boxing style!");
server_GiveCash(playerid, -500);
PlayerInfo[playerid][pFight] = 1;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
GameTextForPlayer(playerid, "~r~$-500", 1000,1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "Not enough money!");
}
}
case 2:
{
if(server_GetCash(playerid) >= 500)
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Kung-Fu style!");
server_GiveCash(playerid, -500);
PlayerInfo[playerid][pFight] = 3;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
GameTextForPlayer(playerid, "~r~$-500", 1000,1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "Not enough money!");
}
}
case 3:
{
if(server_GetCash(playerid) >= 500)
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Elbow style!");
server_GiveCash(playerid, -500);
PlayerInfo[playerid][pFight] = 4;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
GameTextForPlayer(playerid, "~r~$-500", 1000,1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "Not enough money!");
}
}
case 4:
{
if(server_GetCash(playerid) >= 500)
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Kneehead style!");
server_GiveCash(playerid, -500);
PlayerInfo[playerid][pFight] = 2;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
GameTextForPlayer(playerid, "~r~$-500", 1000,1);
}
else
{
SendClientMessage(playerid, COLOR_RED, "Not enough money!");
}
}
}
}
if(dialogid == 50)
{
if(response)
{
if(listitem == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned normal style!");
PlayerInfo[playerid][pFight] = 0;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
}
else
{
if(server_GetCash(playerid) >= 500)
{
switch(listitem)
{
case 1:
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Boxing style!");
PlayerInfo[playerid][pFight] = 1;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
}
case 2:
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Kung-Fu style!");
PlayerInfo[playerid][pFight] = 3;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
}
case 3:
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Elbow style!");
PlayerInfo[playerid][pFight] = 4;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
}
case 4:
{
SendClientMessage(playerid, COLOR_WHITE, "You've learned Kneehead style!");
PlayerInfo[playerid][pFight] = 2;
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
}
}
server_GiveCash(playerid, -500);
GameTextForPlayer(playerid, "~r~$-500", 1000,1);
}
else SendClientMessage(playerid, COLOR_RED, "Not enough money!");
}
}
return 1;
}