Stupid error.
#1

Solved.
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#2

Try this:
pawn Код:
if(dialogid == 50)
    {
        if(!response)
        {
            return 0;
        }
        switch(listitem)
        {
            case 0:
            {
                SendClientMessage(playerid, COLOR_WHITE, "You've learned normal style!");
                PlayerInfo[playerid][pFight] = 0;
                SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
            }
            case 1:
            {
                if(server_GetCash(playerid) >= 500)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "You've learned Boxing style!");
                    server_GiveCash(playerid, -500);
                    PlayerInfo[playerid][pFight] = 1;
                    SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
                    GameTextForPlayer(playerid, "~r~$-500", 1000,1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "Not enough money!");
                }
            }
            case 2:
            {
                if(server_GetCash(playerid) >= 500)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "You've learned Kung-Fu style!");
                    server_GiveCash(playerid, -500);
                    PlayerInfo[playerid][pFight] = 3;
                    SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
                    GameTextForPlayer(playerid, "~r~$-500", 1000,1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "Not enough money!");
                }
            }
            case 3:
            {
                if(server_GetCash(playerid) >= 500)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "You've learned Elbow style!");
                    server_GiveCash(playerid, -500);
                    PlayerInfo[playerid][pFight] = 4;
                    SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
                    GameTextForPlayer(playerid, "~r~$-500", 1000,1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "Not enough money!");
                }
            }
            case 4:
            {
                if(server_GetCash(playerid) >= 500)
                {
                    SendClientMessage(playerid, COLOR_WHITE, "You've learned Kneehead style!");
                    server_GiveCash(playerid, -500);
                    PlayerInfo[playerid][pFight] = 2;
                    SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
                    GameTextForPlayer(playerid, "~r~$-500", 1000,1);
                }
                else
                {
                    SendClientMessage(playerid, COLOR_RED, "Not enough money!");
                }
            }
        }
    }
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#3

It makes more errors.
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#4

Delete line number 3273 (The "}" symbol)
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#5

Well, are you sure that you put the code under the dialog response?. In addition, what's after this code? is it the last one?
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#6

Quote:
Originally Posted by Dragonsaurus
Посмотреть сообщение
Delete line number 3273 (The "}" symbol)
Fixed! Thanks bro!
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#7

You can reduce the amount of lines significantly consider this...

pawn Код:
if(dialogid == 50)
{
    if(response)
    {
        if(listitem == 0)
        {
            SendClientMessage(playerid, COLOR_WHITE, "You've learned normal style!");
            PlayerInfo[playerid][pFight] = 0;
            SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
        }
        else
        {
            if(server_GetCash(playerid) >= 500)
            {
                switch(listitem)
                {
                    case 1:
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You've learned Boxing style!");
                        PlayerInfo[playerid][pFight] = 1;
                        SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
                    }
                    case 2:
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You've learned Kung-Fu style!");
                        PlayerInfo[playerid][pFight] = 3;
                        SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
                    }
                    case 3:
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You've learned Elbow style!");
                        PlayerInfo[playerid][pFight] = 4;
                        SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
                    }
                    case 4:
                    {
                        SendClientMessage(playerid, COLOR_WHITE, "You've learned Kneehead style!");
                        PlayerInfo[playerid][pFight] = 2;
                        SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
                    }
                }
                server_GiveCash(playerid, -500);
                GameTextForPlayer(playerid, "~r~$-500", 1000,1);
            }
            else SendClientMessage(playerid, COLOR_RED, "Not enough money!");
        }
    }
    return 1;
}
26 less lines for the exact same thing.
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