18.05.2013, 11:19
hello i want release new fs, but it bug
here code
here code
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DialogF: // The case = our dialog id
{
switch(listitem)
{
case 0: // If he selects the first option
{
if(GetPlayerMoney(playerid) < 9999999) return SendClientMessage(playerid, -1, "[ERROR]{FFFFFF}You don't have enough cash to purchase this superpower!");
SendClientMessage(playerid, -1, "you have buy superpower in 5 mins >:O");
SuperPower[playerid] = 1;
SetPlayerHealth(playerid,999999.0);//can't die while using superpower lol
SetPlayerArmour(playerid,999999.0);//can't die while using superpower lol
SendClientMessage(playerid, -1, "Superpower has been {00ffff}enabled{ffffff}!");
SetPlayerAttachedObject( playerid, 4, 2976, 15, 0.000000, 0.100000, -0.500000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerAttachedObject( playerid, 2, 18688, 5, -0.300000, 0.200000, -1.500000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
SetTimerEx("cancle1",20000,0,"i",playerid);
}
case 1: // If the user selects the second option
{
if(SuperPower[playerid] == 1)
{
GivePlayerMoney(playerid,25000);
SuperPower[playerid] = 0;
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
}
else return SendClientMessage(playerid,-1,"you Must Buy superpower to sell it !");
{
/* // how do i can put another dialog here
case DialogF+1: // The case = our dialog id
{
switch(listitem)
{
case 0: // If he selects the first option
{
if(GetPlayerMoney(playerid) < 9999999) return SendClientMessage(playerid, -1, "[ERROR]{FFFFFF}You don't have enough cash to purchase this superpower!");
SendClientMessage(playerid, -1, "you have buy superpower in 5 mins >:O");
SuperPower[playerid] = 1;
SetPlayerHealth(playerid,999999.0);//can't die while using superpower lol
SetPlayerArmour(playerid,999999.0);//can't die while using superpower lol
SendClientMessage(playerid, -1, "Superpower has been {00ffff}enabled{ffffff}!");
SetPlayerAttachedObject( playerid, 4, 2976, 15, 0.000000, 0.100000, -0.500000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
SetPlayerAttachedObject( playerid, 2, 18688, 5, -0.300000, 0.200000, -1.500000, 0.000000, 0.000000, 0.000000, 1.000000, 1.000000, 1.000000 );
SetTimerEx("cancle1",20000,0,"i",playerid);
}
case 1: // If the user selects the second option
{
if(SuperPower[playerid] == 1)
{
GivePlayerMoney(playerid,25000);
SuperPower[playerid] = 0;
for(new i=0; i<MAX_PLAYER_ATTACHED_OBJECTS; i++)
if(IsPlayerAttachedObjectSlotUsed(playerid, i)) RemovePlayerAttachedObject(playerid, i);
}
else return SendClientMessage(playerid,-1,"you Must Buy superpower to sell it !");
*/
}
}
}
}
return 1;
}