[HELP] Mapping
#1

I had this problem when I did my last map in 2011.

Quote:
Originally Posted by jamsterman1
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Okay dont flame me if iv got this all wrong! I am new to this and excuse my ignorince.

Okay so basicly iv used the very good MTA Mapper and I would like to transfer it to a SAMP server. Although, iv watched ******* vids and cant seem to get this right. Iv checked the server.cpg and its got the FILTERSCRIPT right. It just doesnt load the objects up!

NOTE: I have converted it with FFSConvert!!!

So basicly this is the script in pawno - http://pastebin.com/hY0cNPK1



Iv put that into the pawno, iv hit compile/compile and run and it has NO errors. But when i go into a game it doesnt show the objects. I use the game mode - grandlarc (A default gamemode)

WHAT HAVE I DONE WRONG!!!!!?
So now, I need to map something again. I installed RGRP or w/e its called so I could test out /sit etc.

so i put it in filterscripts, save it into filterscripts, load server, NOTHING. And same with gamemode.

So anyway, could someone help me, this is the code.

Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
CreateObject(2114, 2675.80005, -2035.30005, 12.6, 0, 50, 60);
CreateObject(3497, 2673.6001, -2035, 15.3, 0, 0, 180);
CreateObject(1264, 2668.6001, -2035.19995, 13, 0, 0, 0);
CreateObject(1265, 2670.1001, -2035.40002, 13, 0, 0, 0);
CreateObject(1328, 2669.3999, -2035.19995, 13, 0, 0, 0);
CreateObject(928, 2669.30005, -2035.90002, 12.8, 0, 0, 0);
CreateObject(1433, 2635.8999, -1993.80005, 13.2, 0, 0, 49.996);
CreateObject(1543, 2636.1001, -1993.5, 13.7, 0, 0, 0);
CreateObject(1544, 2635.6001, -1994.09998, 13.7, 0, 0, 0);
CreateObject(3044, 2635.8999, -1994.09998, 13.8, 0, 69.999, 0);
CreateObject(2839, 2638.14258, -1992.01562, 12.71379, 0, 0, 0);
CreateObject(1763, 2639.6001, -1990.30005, 13, 0, 0, 0);
CreateObject(1271, 2638.80005, -1990.19995, 13.3, 0, 0, 0);
CreateObject(1512, 2638.6001, -1990.40002, 13.8, 0, 0, 50);
CreateObject(1666, 2639, -1990.30005, 13.7, 0, 0, 0);
CreateObject(1760, 2801.19922, -2032.39941, 12.6, 0, 0, 229.999);
CreateObject(1759, 2800.8999, -2030.09998, 12.6, 0, 0, 290);
CreateObject(2315, 2798.69995, -2032.5, 12.6, 0, 0, 50);
CreateObject(3044, 2799.09961, -2032.2998, 13.2, 0, 79.997, 179.995);
CreateObject(1543, 2799.3999, -2031.69995, 13.1, 0, 0, 0);
CreateObject(1544, 2799.80005, -2031.09998, 13.1, 0, 0, 0);
CreateObject(1543, 2798.69995, -2032.80005, 13.1, 0, 0, 0);
CreateObject(2629, 2629.30005, -2064.5, 12.6, 0, 0, 181.496);
CreateObject(1264, 2798.5, -2034.5, 13, 0, 0, 0);
CreateObject(1265, 2797.6001, -2034.5, 13, 0, 0, 0);
CreateObject(926, 2798, -2033.90002, 12.8, 0, 0, 0);
CreateObject(2671, 2797.5, -2033.80005, 12.6, 0, 0, 0);
CreateObject(2673, 2747.30005, -2003.69995, 12.6, 0, 0, 0);
CreateObject(2676, 2697.80005, -1997.09998, 12.7, 0, 0, 0);
CreateObject(2672, 2421.69995, -1920, 12.8, 0, 0, 0);
CreateObject(2674, 2700.19995, -1940.69995, 12.6, 0, 0, 0);
CreateObject(2670, 2738.5, -1941.19995, 12.6, 0, 0, 0);
CreateObject(2675, 2741.8999, -1947.19995, 12.6, 0, 0, 0);
CreateObject(1528, 2740.8999, -1940.90002, 14.2, 0, 0, 90);
CreateObject(1810, 2637.1001, -1993.09998, 13, 0, 0, 30);
CreateObject(1810, 2635.6001, -1994.59998, 13, 0, 0, 79.99;
print("\n--------------------------------------");
print(" Blank Filterscript by your name here");
print("--------------------------------------\n");
return 1;
}

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#2

Does it give any error and why don't you put this mapping into your gamemode?
Reply
#3

Nope, no errors, maybe i'll put it into my gamemode, i didn't think it mattered..
Reply
#4

well it worked, sorry for dp i'll + rep
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