06.05.2013, 15:09
Can anybody convert this correctly to DCMD or something, because I tried several of times and I failed..
pawn Код:
if(strcmp(cmd, "/gate", true) == 0)
{
if(IsPlayerInRangeOfPoint(playerid,9,1588.3058,-1637.9652,13.4227))
{ //POLICE GATE
if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SASP !");
if(pdgategar==0)
{
pdgategar = 1;
MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 7.710285, 1.50);
return 1;
}
else if(pdgategar==1)
{
pdgategar = 0;
MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 15.260185, 1.50);
return 1;
}
}
else if(IsPlayerInRangeOfPoint(playerid,9,1544.4913,-1627.2817,13.3828))
{ //POLICE BAR
if(!IsACop(playerid)&& !IsAnAgent(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SAST !");
if(pdgatebar==0)
{
pdgatebar = 1;
SetObjectRot( pdbarriergateobj, 0.0000, 360.0000, 90.0000);
SetObjectPos( pdbarriergateobj, 1544.682495, -1630.953003, 13.079567 );
return 1;
}
else if(pdgatebar==1)
{
pdgatebar = 0;
SetObjectRot( pdbarriergateobj, 0.0000, 90.0000, 90.0000);
SetObjectPos( pdbarriergateobj, 1544.682495, -1630.980000, 13.215000 );
return 1;
}
}
if(IsPlayerInRangeOfPoint(playerid,9,1269.7087,-914.3023,42.3584))
{ //FAMILY 5 & Tye Spencer GATE
if(PlayerInfo[playerid][pFMember] != 5)
if(tyespencer == 0)
{
tyespencer = 1;
MoveDynamicObject(tyespencergateobj, 1269.73205566,-913.85491943,36.03096771,1.50);
return 1;
}
else if(tyespencer == 1)
{
tyespencer = 0;
MoveDynamicObject(tyespencergateobj, 1269.50585938,-913.93554688,43.37343216,1.50);
return 1;
}
}
else if(IsPlayerInRangeOfPoint(playerid,9,96.8500, 1923.4334, 15.3518))
{ //PRISON GATE
if(!IsACop(playerid) && PlayerInfo[playerid][pMember] != 5 && !IsAnAgent(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SAST / PG !");
if(Prison_Buttons[GateOpened] == 0)
{
MoveDynamicObject(Prison_Buttons[PrisonGate], 96.808670, 1923.5, 16.234968, 1.50);
Prison_Buttons[GateOpened] = 1;
Prison_Buttons[GateTimerID]= SetTimer("PrisonGateCheck", 60000, 0);
}
else
{
MoveDynamicObject(Prison_Buttons[PrisonGate], 96.808670, 1920.512817, 16.234968, 1.50);
Prison_Buttons[GateOpened] = 0;
KillTimer(Prison_Buttons[GateTimerID]);
}
}
for(new g=0;g<MAX_GATES;g++)
{
new Float:gaX, Float:gaY, Float:gaZ;
GetDynamicObjectPos(GateInfo[g][gID], gaX, gaY, gaZ);
if(IsPlayerInRangeOfPoint(playerid, GateInfo[g][gRange], gaX,gaY,gaZ))
{
if(GateInfo[g][gPassed])
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GREY," This gate is password protected !");
SendClientMessage(playerid, COLOR_WHITE," USAGE: /gate [pass]");
return 1;
}
if(strcmp(tmp, GateInfo[g][gPass], true) == 0)
{
if(gatedown[g] == 0)
{
if(GateInfo[g][gSpeed] == 0.0) { GateInfo[g][gSpeed] = 3; }
MoveDynamicObject(GateInfo[g][gID], GateInfo[g][gPosXM], GateInfo[g][gPosYM], GateInfo[g][gPosZM], GateInfo[g][gSpeed]);
gatedown[g] = 1;
return 1;
}
if(gatedown[g] != 0)
{
if(GateInfo[g][gSpeed] == 0.0) { GateInfo[g][gSpeed] = 3; }
MoveDynamicObject(GateInfo[g][gID], GateInfo[g][gPosX], GateInfo[g][gPosY], GateInfo[g][gPosZ], GateInfo[g][gSpeed]);
gatedown[g] = 0;
return 1;
}
}
else
{
return SendClientMessage(playerid, COLOR_GREY," Invalid password !");
}
}
if( (GateInfo[g][gFamily] == 255 && GateInfo[g][gFaction] == 0) ||
(GateInfo[g][gFamily] != 0 && PlayerInfo[playerid][pFMember]+1 == GateInfo[g][gFamily]) ||
(GateInfo[g][gFaction] != 0 && PlayerInfo[playerid][pMember] == GateInfo[g][gFaction]) ||
GateInfo[g][gHID] == PlayerInfo[playerid][pPhousekey] ||
PlayerInfo[playerid][pAdmin] >= 1339)
{
if(gatedown[g] == 0)
{
if(GateInfo[g][gSpeed] == 0.0) { GateInfo[g][gSpeed] = 3; }
MoveDynamicObject(GateInfo[g][gID], GateInfo[g][gPosXM], GateInfo[g][gPosYM], GateInfo[g][gPosZM], GateInfo[g][gSpeed]);
gatedown[g] = 1;
return 1;
}
if(gatedown[g] == 1)
{
if(GateInfo[g][gSpeed] == 0.0) { GateInfo[g][gSpeed] = 3; }
MoveDynamicObject(GateInfo[g][gID], GateInfo[g][gPosX], GateInfo[g][gPosY], GateInfo[g][gPosZ], GateInfo[g][gSpeed]);
gatedown[g] = 0;
return 1;
}
}
else
{
return SendClientMessage(playerid, COLOR_GREY," You don't have the remote for this gate !");
}
}
else
{
if(g < MAX_GATES)
{
continue;
}
else
{
return SendClientMessage(playerid, COLOR_GREY," You're not near to any gate");
}
}
}
return 1;
}