[Map] NEW (Little) Map (LSPD) - Mapped by Gregor
#1

Hello guys!
I am Gregor and I decided to create a new one LSPD Entrance...I was bored so I made it small :P

ScreenShot(s):













Codes:

Код:
CreateObject(1502,235.8999900,115.9000000,1002.2000100,0.0000000,0.0000000,0.0000000); //object(gen_doorint04) (1)
CreateObject(1502,238.8999900,116.0000000,1002.2000100,0.0000000,0.0000000,180.0000000); //object(gen_doorint04) (2)
CreateObject(1676,1569.5000000,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(8168,1574.0000000,-1620.0999800,14.1000000,0.0000000,0.0000000,16.5000000); //object(vgs_guardhouse01) (1)
CreateObject(966,1577.3000500,-1622.8000500,12.4000000,0.0000000,0.0000000,90.0000000); //object(bar_gatebar01) (1)
CreateObject(982,1557.5999800,-1622.8000500,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(982,1556.5000000,-1635.4000200,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (2)
CreateObject(982,1564.5000000,-1635.4000200,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (3)
CreateObject(1502,1577.0999800,-1635.8000500,12.6000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint04) (5)
CreateObject(1215,1543.6999500,-1632.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1544.6999500,-1622.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(970,1577.3000500,-1631.6999500,12.9000000,0.0000000,0.0000000,269.5690000); //object(fencesmallb) (1)
CreateObject(2920,1577.3000500,-1622.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(police_barrier) (1)
CreateObject(2921,1578.0999800,-1633.5999800,16.8000000,0.0000000,0.0000000,29.4430000); //object(kmb_cam) (1)
CreateObject(2921,1570.4000200,-1622.5999800,16.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (2)
CreateObject(1676,1565.9000200,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1676,1562.5999800,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1676,1559.3000500,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1676,1555.8000500,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1251,1570.4000200,-1626.3000500,12.4300000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
CreateObject(1251,1570.4000200,-1630.5000000,12.4300000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
CreateObject(983,1577.4000200,-1619.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1577.4000200,-1605.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
Thank you very much!
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#2

nice but have to improve
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#3

Quote:
Originally Posted by nonamebla
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nice but have to improve
I was bored so I made it small :P
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#4

Wrong code format, it's in MTA now..

Change to this instead in main post:

pawn Код:
CreateObject(1502,235.8999900,115.9000000,1002.2000100,0.0000000,0.0000000,0.0000000); //object(gen_doorint04) (1)
CreateObject(1502,238.8999900,116.0000000,1002.2000100,0.0000000,0.0000000,180.0000000); //object(gen_doorint04) (2)
CreateObject(1676,1569.5000000,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(8168,1574.0000000,-1620.0999800,14.1000000,0.0000000,0.0000000,16.5000000); //object(vgs_guardhouse01) (1)
CreateObject(966,1577.3000500,-1622.8000500,12.4000000,0.0000000,0.0000000,90.0000000); //object(bar_gatebar01) (1)
CreateObject(982,1557.5999800,-1622.8000500,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (1)
CreateObject(982,1556.5000000,-1635.4000200,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (2)
CreateObject(982,1564.5000000,-1635.4000200,13.2000000,0.0000000,0.0000000,90.0000000); //object(fenceshit) (3)
CreateObject(1502,1577.0999800,-1635.8000500,12.6000000,0.0000000,0.0000000,270.0000000); //object(gen_doorint04) (5)
CreateObject(1215,1543.6999500,-1632.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1544.6999500,-1622.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(970,1577.3000500,-1631.6999500,12.9000000,0.0000000,0.0000000,269.5690000); //object(fencesmallb) (1)
CreateObject(2920,1577.3000500,-1622.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(police_barrier) (1)
CreateObject(2921,1578.0999800,-1633.5999800,16.8000000,0.0000000,0.0000000,29.4430000); //object(kmb_cam) (1)
CreateObject(2921,1570.4000200,-1622.5999800,16.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_cam) (2)
CreateObject(1676,1565.9000200,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1676,1562.5999800,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1676,1559.3000500,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1676,1555.8000500,-1620.1999500,14.1000000,0.0000000,0.0000000,0.0000000); //object(washgaspump) (1)
CreateObject(1251,1570.4000200,-1626.3000500,12.4300000,0.0000000,0.0000000,0.0000000); //object(smashbar) (1)
CreateObject(1251,1570.4000200,-1630.5000000,12.4300000,0.0000000,0.0000000,0.0000000); //object(smashbar) (2)
CreateObject(983,1577.4000200,-1619.1999500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1577.4000200,-1605.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
Use www.convertffs.com when you have used MTA.
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#5

Already REPLACED
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#6

Nice my brother
I love this map <3
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#7

Quote:
Originally Posted by AnaC
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Nice my brother
I love this map <3
Thanks brother
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