24.03.2013, 13:28
Alright, so i'm having a problem.
Currently only a few faction vehicles seems to be restricted.
For example: Only National Guards, Police Department and FBI have restricted vehicles, while all have the same script....
I'm sure this aint something i need to adjust ingame.
Stocks:
Example of each faction vehicle:
I really need help with this.
Currently only a few faction vehicles seems to be restricted.
For example: Only National Guards, Police Department and FBI have restricted vehicles, while all have the same script....
I'm sure this aint something i need to adjust ingame.
pawn Code:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(!ispassenger)
{
if(IsDMVCar(vehicleid))
{
if(!LicenseTest[playerid])
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, "You are not taking a drivers license test.");
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* GPS: Finish the test by driving through all of the checkpoints on your GPS.");
SetPlayerCheckpoint(playerid,980.1932,-1407.9902,13.0956,5);
SendClientMessage(playerid, COLOR_RED, "If you exit the car your test will be failed and it will have to be re-done.");
}
}
if(IsDLCar(vehicleid))
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
}
else if(IsFamVehicle(vehicleid) && Fam[vehicleid] != PlayerInfo[playerid][pFam] && !IsACop(playerid))
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to a family.");
}
else if(IsLeoVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 1)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the NYPD.");
}
else if(IsLSFMDVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 5)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the LSFMD.");
}
else if(IsNewsVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 4)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the News Agency.");
}
else if(IsFBIVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 6)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the FBI.");
}
else if(IsNGVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 7)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the NG.");
}
else if(IsTruckerVehicle(vehicleid) && PlayerInfo[playerid][pJob] != JOB_TRUCKER)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the Truckers.");
}
else if(IsGovVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 2)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the GOV.");
}
else if(IsHitmanVehicle(vehicleid) && PlayerInfo[playerid][pFac] != 3)
{
new Float:pos[3];
GetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SetPlayerPos(playerid, pos[0], pos[1], pos[2]);
SendClientMessage(playerid, COLOR_ORANGE, " You can't start the engine as it belongs to the NYPD.");
}
}
return 1;
}
Stocks:
pawn Code:
stock IsGovVehicle(vehicleid)
{
for(new i=0; i<12; i++)
{
if(vehicleid == FacInfo[2][fCars][i]) return 1;
}
return 0;
}
stock IsDMVCar(vehicleid)
{
for(new i=0; i<5; i++)
{
if(vehicleid == DMVCar[i]) return 1;
}
return 0;
}
stock IsDLCar(vehicleid)
{
for(new i=0; i<12; i++)
{
if(vehicleid == DLCar[i]) return 1;
}
return 0;
}
stock IsNewsVehicle(vehicleid)
{
for(new i=0; i<8; i++)
{
if(vehicleid == FacInfo[4][fCars][i]) return 1;
}
return 0;
}
stock IsHitmanVehicle(vehicleid)
{
for(new i=0; i<8; i++)
{
if(vehicleid == FacInfo[3][fCars][i]) return 1;
}
return 0;
}
stock IsLSFMDVehicle(vehicleid)
{
for(new i=0; i<8; i++)
{
if(vehicleid == FacInfo[5][fCars][i]) return 1;
}
return 0;
}
stock IsLeoVehicle(vehicleid)
{
for(new i=0; i<26; i++)
{
if(vehicleid == FacInfo[1][fCars][i]) return 1;
}
return 0;
}
stock IsAPlane(vehicleid)
{
switch(GetVehicleModel(vehicleid))
{
case 460,464,476,511,512,513,519,520,553,577,592,593: return 1;
}
return 0;
}
stock IsFBIVehicle(vehicleid)
{
for(new i=0; i<15; i++)
{
if(vehicleid == FacInfo[6][fCars][i]) return 1;
}
return 0;
}
stock IsNGVehicle(vehicleid)
{
for(new i=0; i<15; i++)
{
if(vehicleid == FacInfo[7][fCars][i]) return 1;
}
return 0;
}
pawn Code:
// Police Vehicles
FacInfo[1][fCars][0] = CreateVehicle(596,1601.9502,-1683.9442,5.5580,90.0662,0,1,1200); // Crusier1
//hitman
FacInfo[3][fCars][0] = CreateVehicle(560, 1669.6621, -1706.6215, 15.1910, 90.0000, 1, 1, 100); //sultan 1
// SA News Vehicles
FacInfo[4][fCars][0] = CreateVehicle(582,770.3323,-1334.0879,13.5999,178.7927,1,3,1800); // News1
//LSFMD
FacInfo[5][fCars][0] = CreateVehicle(416,1544.3696,-2167.7627,13.8116,271.1999,1,3,1800); //
//FBI
FacInfo[6][fCars][0] = CreateVehicle(490,277.9093,-1534.6960,24.7224,235.6933,0,0,1800); // Crusier1
// NG
FacInfo[7][fCars][0] = CreateVehicle(470,1099.2081,-1775.6332,13.3372,89.1093,1,1,1800); //
// Government Vehicles
FacInfo[2][fCars][0] = CreateVehicle(507,1454.8049,-1749.6432,13.4354,359.8442,0,0,1800); // Gov
I really need help with this.