#1

What jobs would you like to see on a roleplay server? Give as much detail as possible.
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#2

For some unique ones I would like to see.

A shop keeper
Make some stalls, and sell drinks, energy drinks, food.
Make clothes shop-keeper.

garbage boy (already out there)
Dispose Garbage.

An Agency, that does an things for cash: (any name)
Do things like, they impost people, be fake officers.
Fake fire fighters, plan something like that to kill people.

DJ:
Most of the time at bars, clubs etc.
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#3

An office job: Just like in real life. Go to office, sit down at the computer, and stay there for 8 hours. You might take breaks, but dont get busted by your boss, or you dont get any money.
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#4

Quote:
Originally Posted by Mauzen
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An office job: Just like in real life. Go to office, sit down at the computer, and stay there for 8 hours. You might take breaks, but dont get busted by your boss, or you dont get any money.
That would be a waste of time. I fear nobody will take that job.
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#5

Quote:
Originally Posted by Syntax
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That would be a waste of time. I fear nobody will take that job.
Well I thought roleplay servers are looking to create a second life as realistic as possible. Life isnt always fun.
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#6

A roleplay server needs to pendulate between fun and realism.
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#7

DJ: They're being able to /streammusic or maybe use TeamSpeak 3(TS3) so that all player could listen to the music. Would be nice to have someone that knows how to use Virtual DJ Pro 7.

Hotel Management: Managing hotel(mostly can be seen in city RP), they have staff like Banquet(Managing event), Waiter, Cleaner, etc.
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#8

I always wanted to make a faction with the mission making commands similar to the Godfather gm, but it could work as a job also. The employee could set the prize whether it be money, or respect points. Admins can set the max prize amount, and would confirm or deny the mission if they feel it was poorly made or the prize was too high. The employee would have to drive the Utility Van ID: 552 https://sampwiki.blast.hk/wiki/Image:Vehicle_552.jpg while setting up the mission. (To make it more roleplay like a city worker job)


pawn Код:
//Mission Employee Commands

cmd:createmission
|SetCheckpoint 1-10|DeleteCheckpoint 1-10|CheckPointText 1-10|SetPlayerVehicle|SetPlayerSkin|
|TestMission|SetPrize|StartMission|

cmd:CancelMission // You're Mission Has Been Scrapped

//Admin Mission Commands
cmd:AdjustMissions
|SetMaxRewardMoney|SetMaxRewardPoints|
|TestMission|ConfirmMission|DenyMission|


//Player Commands
cmd:JoinMission (A map marker will show the mission location of the first checkpoint) cmd:QuitMission


If StartMission  // You can not create a mission at this time. Another mission is waiting Admin Approval.

If StartMission // Your mission has been sent for approval.

If ConfirmMission //A mission has become available! Type /joinmission (A marker will show on the map where the mission is located)

If DenyMission // Your mission has been denied ~ Reason

/SetPrize |money|RespectPoints| Amount

Players can only do the mission one time. //You have already completed this mission!

At the last checkpoint the player will receive the reward. //Mission Complete! Reward =

If the employee is not in the Utility Van //You can not create a mission in this vehicle!

The employee can do the mission also, and get paid a certain $$ each time someone does the mission.

SetPlayerVehicle would create a vehicle when entering the first checkpoint, and would be destroyed at the final checkpoint.

SetPlayerSkin would change the skin at the first checkpoint, and go back to normal at the last checkpoint.

SetPlayerVehicle and SetPlayerSkin are optional when creating a mission.
Possibly even set up a small mission cued (1-5) list for admins to select which mission to Confirm or Deny.
pawn Код:
//Mission Employee Commands
cmd:startmission // Your mission has been placed in the cue
or cmd:startmission //The cue list is currently full - Try again later

Admin Command
cmd:cuelist |approve|Deny|Slot| // /cuelist approve 4
|1|2|3|Empty|5| //this would show 5 cue slots with missions available except slot 4 which has already been /approved or /denied
It is unique since I have never seen a Mission making job on any server, and it would be entertaining to see some players creativity when making missions.

Also be careful when you say give as much detail as possible. People like me might write you a book haha
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#9

1) Plumber: A checkpoint is randomly set to a house every 10-20 minutes. Entering the checkpoint teleports the player into the house, where they have to find their way to the kitchen sink and repair the pipes. :P

2) Lumberjack: You can cut down any tree you see (and you can either CreateObject() the trees then destroy the object, or use RemoveBuildingForPlayer() to remove a GTA object).

3) Construction: Ability to build places. It's like a mapper job, but for players. Players would get the job and then they can create objects. It would be abused though, so I'd limit the selection of objects the player can choose.
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#10

Quote:
Originally Posted by Emmet_
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1) Plumber: A checkpoint is randomly set to a house every 10-20 minutes. Entering the checkpoint teleports the player into the house, where they have to find their way to the kitchen sink and repair the pipes. :P

2) Lumberjack: You can cut down any tree you see (and you can either CreateObject() the trees then destroy the object, or use RemoveBuildingForPlayer() to remove a GTA object).

3) Construction: Ability to build places. It's like a mapper job, but for players. Players would get the job and then they can create objects. It would be abused though, so I'd limit the selection of objects the player can choose.
I will take these into consideration.
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