14.03.2013, 15:05
What jobs would you like to see on a roleplay server? Give as much detail as possible.
//Mission Employee Commands
cmd:createmission
|SetCheckpoint 1-10|DeleteCheckpoint 1-10|CheckPointText 1-10|SetPlayerVehicle|SetPlayerSkin|
|TestMission|SetPrize|StartMission|
cmd:CancelMission // You're Mission Has Been Scrapped
//Admin Mission Commands
cmd:AdjustMissions
|SetMaxRewardMoney|SetMaxRewardPoints|
|TestMission|ConfirmMission|DenyMission|
//Player Commands
cmd:JoinMission (A map marker will show the mission location of the first checkpoint) cmd:QuitMission
If StartMission // You can not create a mission at this time. Another mission is waiting Admin Approval.
If StartMission // Your mission has been sent for approval.
If ConfirmMission //A mission has become available! Type /joinmission (A marker will show on the map where the mission is located)
If DenyMission // Your mission has been denied ~ Reason
/SetPrize |money|RespectPoints| Amount
Players can only do the mission one time. //You have already completed this mission!
At the last checkpoint the player will receive the reward. //Mission Complete! Reward =
If the employee is not in the Utility Van //You can not create a mission in this vehicle!
The employee can do the mission also, and get paid a certain $$ each time someone does the mission.
SetPlayerVehicle would create a vehicle when entering the first checkpoint, and would be destroyed at the final checkpoint.
SetPlayerSkin would change the skin at the first checkpoint, and go back to normal at the last checkpoint.
SetPlayerVehicle and SetPlayerSkin are optional when creating a mission.
//Mission Employee Commands
cmd:startmission // Your mission has been placed in the cue
or cmd:startmission //The cue list is currently full - Try again later
Admin Command
cmd:cuelist |approve|Deny|Slot| // /cuelist approve 4
|1|2|3|Empty|5| //this would show 5 cue slots with missions available except slot 4 which has already been /approved or /denied
1) Plumber: A checkpoint is randomly set to a house every 10-20 minutes. Entering the checkpoint teleports the player into the house, where they have to find their way to the kitchen sink and repair the pipes. :P
2) Lumberjack: You can cut down any tree you see (and you can either CreateObject() the trees then destroy the object, or use RemoveBuildingForPlayer() to remove a GTA object). 3) Construction: Ability to build places. It's like a mapper job, but for players. Players would get the job and then they can create objects. It would be abused though, so I'd limit the selection of objects the player can choose. |