07.03.2013, 05:00
Hello guys, i need your help.. I want to make TDM.. how to make max player on Team ? example, if Team 1 10 Player, on Team 2 Just 2 Players.. if Team 1 15 Player, on Team 2 just 3 Players..
//[Tutorial] Simple Team Balancer [SA-MP] @ http://www.devshack.info - Tutorial by Weponz Inc. © 2010 - 2011
#include <a_samp>//If i need to explain this to you, may god have mercy on your soul..
//-----------------------------------[STEP 1]---------------------------------//
//Ok, Im going to use two teams for this tutorial, TEAM_ONE & TEAM_TWO,
//you could simply add more later. Type the following below:
#define TEAM_ONE 0
#define TEAM_TWO 1
//-----------------------------------[STEP 2]---------------------------------//
//Ok, now we have defined our teams(classes) we need to make a variable
//that checks the players team, so we can use a function(shown below)
//later to check there team, type the following below:
static gTeam[MAX_PLAYERS];//Yes its very common..
//Now we can use gTeam[playerid] == TEAM_ONE or gTeam[playerid] == TEAM_TWO..
//-----------------------------------[STEP 2]---------------------------------//
//Now, we need to create a stock which loops through MAX_PLAYERS, counting
//how many online players are in our specified team, returning a player count
//as an integra(number), This stock was developed by myself so keep my credits!
//i will show you below how it works:
stock GetPlayersInTeamFromMaxPlayers(teamid)//Stock developed by Weponz (Weponz Inc. © 2010 - 2011)
{
new playercount = 0;//Set our count to 0 as we have not counted any players yet..
for(new i = 0; i < MAX_PLAYERS; i++)//Loop through MAX_PLAYERS(I suggest you redefine MAX_PLAYERS to ensure max efficency)..
{
if(GetPlayerState(i) == PLAYER_STATE_NONE) continue;//If a player is in class selection continue..
if(gTeam[i] != teamid) continue;//If a player is NOT in the specified teamid continue..
playercount++;//else (there in the teamid) so count the player in the team..
}
return playercount;//Return the total players counted in the specified team..
}
//-----------------------------------[STEP 3]---------------------------------//
//Ok, now we can count how many players are in w/e team we check
//with our new function GetPlayersInTeamFromMaxPlayers(teamid) we can now
//check for team in-balance under OnPlayerRequestSpawn as its most efficent..
public OnPlayerRequestSpawn(playerid)
{
new team1 = GetPlayersInTeamFromMaxPlayers(TEAM_ONE);//team1 = how many players are in TEAM_ONE..
new team2 = GetPlayersInTeamFromMaxPlayers(TEAM_TWO);//team2 = how many players are in TEAM_TWO..
if(team1 > team2 && gTeam[playerid] == TEAM_ONE)//if team1 has more players than team2 and the player is trying to spawn as TEAM_ONE..
{
GameTextForPlayer(playerid, "~r~Team Full!~n~~w~Choose Another Team!", 3000, 5);//Tell them its full, choose another team..
return 0;//And stop them from spawning..
}
else if(team2 > team1 && gTeam[playerid] == TEAM_TWO)//if team2 has more players than team1 and the player is trying to spawn as TEAM_TWO..
{
GameTextForPlayer(playerid, "~r~Team Full!~n~~w~Choose Another Team!", 3000, 5);//Tell them its full, choose another team..
return 0;//And stop them from spawning..
}
return 1;
}
//Bang, you now have a team balancer.
//Enjoy,
//-------------------------------[End OF Tutorial]----------------------------//
//Tutorial by Weponz Inc. © 2010 - 2011
#include <a_samp>
//Your Teams
#define Criminal 0
#define Cops 1
static gTeam[MAX_PLAYERS];
stock TeamCheck(teamid)
{
new count = 0;//for counting players
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(GetPlayerState(i) == PLAYER_STATE_NONE) continue;
if(gTeam[i] != teamid) continue;
playercount++;//else (there in the teamid) so count the player in the team..
}
return count;
}
public OnPlayerRequestSpawn(playerid)
{
new copcount = TeamCheck(Cops);
new crimcount = TeamCheck(Criminal);
new Float:ratio = 0;
if(gTeam[playerid] == Criminal)
{
if(copcount != 0) ratio = crimcount/copcount;
if(ratio >= 5) GameTextForPlayer(playerid, "~r~Team Full!~n~~w~Choose Cops Team!", 3000, 5);
return 0;
}
if(gTeam[playerid] == Cops)
{
if(copcount != 0) ratio = crimcount/copcount;
if(ratio < 5) GameTextForPlayer(playerid, "~r~Team Full!~n~~w~Choose Criminal Team!", 3000, 5);
return 0;
}
return 1;
}
You will need a ratio variale
pawn Код:
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C:\Documents and Settings\SMART XP\Desktop\mysqlaccscriptrelease\gamemodes\t.pwn(35) : error 017: undefined symbol "playercount" C:\Documents and Settings\SMART XP\Desktop\mysqlaccscriptrelease\gamemodes\t.pwn(35) : warning 215: expression has no effect C:\Documents and Settings\SMART XP\Desktop\mysqlaccscriptrelease\gamemodes\t.pwn(37) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
playercount++;//else (there in the teamid) so count the player in the team.. } return count;