[Map] Unity-Station simple maping.
#1

Hello, wanted to release a maping i made for "unity-station 24/7" shop and parking lot. Itґs really simple and usefull.
Maping is made for RolePlay servers

Pictures:




Код:
CreateObject(7091,1788.8000500,-1871.4000200,24.7000000,0.0000000,0.0000000,0.0000000); //object(vegasflag02) (1)
	CreateObject(7091,1789.0000000,-1881.0999800,24.7000000,0.0000000,0.0000000,0.0000000); //object(vegasflag02) (2)
	CreateObject(970,1831.4000200,-1832.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (6)
	CreateObject(970,1833.5000000,-1834.5000000,13.1000000,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (7)
	CreateObject(1257,1813.0000000,-1817.4000200,13.9000000,0.0000000,0.0000000,180.0000000); //object(bustopm) (1)
	CreateObject(1223,1831.4000200,-1844.5000000,12.5000000,0.0000000,0.0000000,90.0000000); //object(lampost_coast) (1)
	CreateObject(1223,1831.3000500,-1840.5999800,12.5000000,0.0000000,0.0000000,270.0000000); //object(lampost_coast) (2)
	CreateObject(970,1833.4000200,-1840.5999800,13.1000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (8)
	CreateObject(970,1833.5000000,-1844.5000000,13.1000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (9)
	CreateObject(1215,1827.0000000,-1859.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
	CreateObject(1215,1831.5999800,-1859.8000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
	CreateObject(970,1848.4000200,-1864.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (10)
	CreateObject(970,1850.5000000,-1862.5000000,13.1000000,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (11)
	CreateObject(970,1854.5999800,-1862.5000000,13.1000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (12)
	CreateObject(1216,1833.3000500,-1850.4000200,13.3000000,0.0000000,0.0000000,270.0000000); //object(phonebooth1) (1)
	CreateObject(1211,1815.1999500,-1844.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(fire_hydrant) (1)
	CreateObject(970,1826.9000200,-1832.5999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (13)
	CreateObject(970,1826.9000200,-1836.6999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (14)
	CreateObject(970,1826.9000200,-1840.8000500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (15)
	CreateObject(970,1826.9000200,-1844.9000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (16)
	CreateObject(970,1826.9000200,-1849.0000000,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (17)
	CreateObject(970,1826.9000200,-1853.0999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (18)
	CreateObject(970,1826.9000200,-1857.1999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (19)
	CreateObject(994,1827.0000000,-1867.5999800,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (1)
	CreateObject(994,1827.0000000,-1865.8000500,12.4000000,0.0000000,0.0000000,0.0000000); //object(lhouse_barrier2) (2)
	CreateObject(1215,1827.0000000,-1865.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
	CreateObject(717,1832.5000000,-1866.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (2)
	CreateObject(717,1827.8000500,-1866.6999500,12.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (3)
	CreateObject(1215,1827.0000000,-1867.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
	CreateObject(1215,1833.0999800,-1865.5999800,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
	CreateObject(1215,1833.0999800,-1867.8000500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
	CreateObject(970,1831.6999500,-1857.3000500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (21)
	CreateObject(970,1831.6999500,-1853.1999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (22)
	CreateObject(970,1833.5999800,-1857.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (23)
	CreateObject(970,1833.5999800,-1855.3000500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (24)
	CreateObject(970,1831.6999500,-1849.0999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (25)
	CreateObject(717,1826.9000200,-1829.5999800,12.3000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (4)
	CreateObject(970,1826.9000200,-1876.0999800,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (27)
	CreateObject(970,1826.9000200,-1880.1999500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (28)
	CreateObject(970,1826.9000200,-1884.3000500,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (29)
	CreateObject(970,1826.9000200,-1888.4000200,13.1000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (30)
	CreateObject(717,1827.0000000,-1890.8000500,12.1000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (5)
	CreateObject(717,1831.5000000,-1879.5000000,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (6)
	CreateObject(970,1833.8000500,-1874.1999500,13.1000000,0.0000000,0.0000000,180.0000000); //object(fencesmallb) (32)
	CreateObject(970,1837.9000200,-1874.1999500,13.1000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (33)
	CreateObject(970,1842.0000000,-1874.1999500,13.1000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (34)
	CreateObject(970,1844.0999800,-1874.1999500,13.1000000,0.0000000,0.0000000,179.9950000); //object(fencesmallb) (35)
	CreateObject(717,1846.0000000,-1874.1999500,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (7)
	CreateObject(717,1831.5000000,-1874.3000500,11.6000000,0.0000000,0.0000000,0.0000000); //object(sm_bevhiltreepv) (8)
	CreateObject(7313,1843.1999500,-1856.3000500,15.8000000,0.0000000,0.0000000,270.0000000); //object(vgsn_scrollsgn01) (1)
	CreateObject(3471,1832.0000000,-1829.5999800,15.7000000,0.0000000,0.0000000,180.0000000); //object(vgschinalion1) (1)
	CreateObject(3521,1800.1999500,-1846.3000500,13.9000000,0.0000000,0.0000000,0.0000000); //object(vgsn_rbstiff) (1)
	CreateObject(1215,1797.0000000,-1846.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
	CreateObject(1215,1803.4000200,-1846.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
	CreateObject(1337,1833.5839800,-1845.9863300,15.6110700,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
	CreateObject(1257,1812.8000500,-1875.9000200,13.8000000,0.0000000,0.0000000,179.9950000); //object(bustopm) (2)
Stay tuned, i will be releasing more and more mappings soon, also people you can post me locationґs or ideas what i could map.
Reply
#2

Nice stuff. Keep it up.
Reply
#3

Very nice dude
Reply
#4

Nice Work.
Keep going like this.
Reply
#5

Good job,
Keep going with mapping
Reply
#6

Thank you to everybody At the moment, i am maping an Fire-Department & EMS in Los-Santos. I promise it will be really awesome.
Reply
#7

Rep+1 for that! Good Job!

----------------------------
Join Wortex-Gaming|Roleplay
IP:wortex-gaming.ee:7777

Forum: samp.wortex-gaming.ee
TS3:wortex-gaming.ee
Reply
#8

Small but diferent.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)