[Map] HQ For Zombie Attack Server
#1

Hello this is my new map for zombie attack server roleplay!
Preview:
http://www.youtube.com/watch?v=rBPz_...ature=*********
Code:
Код:
CreateObject(976, -538.90002, 1993.90002, 59.2, 0, 0, 232.811);
	CreateObject(976, -529.09998, 2006.5, 59.2, 0, 0, 232.811);
	CreateObject(1457, -560.39941, 1999.7998, 60.9, 0, 0, 105.54);
	CreateObject(3169, -594.5, 2021.30005, 59.2, 0, 0, 55.405);
	CreateObject(3170, -557.7998, 2027.09961, 59.4, 0, 0, 239.376);
	CreateObject(3361, -759.29999, 2076, 58.2, 0, 0, 109);
	CreateObject(3361, -761.90002, 2083.5, 54.1, 0, 0, 108.995);
	CreateObject(3406, -760.70001, 2088.19995, 49.9, 0, 0, 197.561);
	CreateObject(3361, -756.29999, 2093.69995, 49.89, 0, 0, 108.166);
	CreateObject(3361, -758.90002, 2101.3999, 45.7, 0, 0, 108.16);
	CreateObject(3362, -748.59998, 2071.30005, 59.2, 0, 0, 278.485);
	CreateObject(3406, -757.5, 2106.19995, 41.5, 0, 0, 198.386);
	CreateObject(3406, -763.20001, 2108.3999, 41.5, 0, 0, 107.921);
	CreateObject(3406, -757.20001, 2110.6001, 41.5, 0, 0, 108.748);
	CreateObject(3406, -749.79999, 2108.69995, 41.5, 0, 0, 198.386);
	CreateObject(3406, -751.59998, 2112.6001, 41.5, 0, 0, 108.748);
	CreateObject(3406, -746, 2114.19995, 41.5, 0, 0, 108.748);
	CreateObject(3174, -715.20001, 2049.30005, 59.4, 0, 0, 26.999);
	CreateObject(17298, -516.69922, 1968.5, 65, 0, 0, 265.386);
	CreateObject(1362, -547.70001, 2020.19995, 60, 0, 0, 0);
	CreateObject(18451, -666.70001, 2073.30005, 59.9, 0, 0, 0);
	CreateObject(3279, -518.89941, 2000.39941, 58.6, 0, 0, 141.372);
	CreateObject(3285, -637, 2063.5, 61.1, 0, 0, 94.031);
	CreateObject(3287, -615, 2033.09998, 63.9, 0, 0, 15.078);
	CreateObject(3585, -546.09998, 1987.40002, 60.8, 0, 0, 319.742);
	CreateObject(3577, -539.40002, 2007.90002, 60, 0, 0, 0);
	CreateObject(3796, -574.40002, 2011.59998, 59.2, 0, 0, 188.267);
	CreateObject(16601, -574.59998, 2045.30005, 62.1, 0, 42.309, 60.56);
	CreateObject(849, -582, 2015.90002, 59.5, 0, 0, 0);
	CreateObject(2890, -673.79999, 2050.5, 59.2, 0, 0, 280.464);
	CreateObject(12957, -625.89941, 2049.59961, 60.3, 0, 0, 0);
	CreateObject(18246, -837.19922, 2023.59961, 61.9, 0, 0, 25.104);
	CreateObject(851, -719.59998, 2071.6001, 59.5, 0, 0, 0);
	CreateObject(851, -694.70001, 2057.80005, 59.5, 0, 0.83, 0);
	CreateObject(851, -688, 2069.19995, 59.5, 0, 0.829, 0);
	CreateObject(3099, -753.70001, 2043.80005, 59.3, 0, 0, 12.444);
	CreateObject(3362, -797.79999, 2030, 59.2, 0, 0, 89.385);
	CreateObject(11501, -704.70001, 2071.19995, 59.2, 0, 0, 29.219);
	CreateObject(3406, -744.70001, 2119.3999, 41.5, 0, 0, 197.556);
	CreateObject(3406, -737.09998, 2121.80005, 41.5, 0, 0, 197.551);
	CreateObject(3406, -729.29999, 2124.30005, 41.5, 0, 0, 197.551);
	CreateObject(9241, -733.40002, 2137.30005, 42.3, 0, 0, 17.566);
	CreateObject(16105, -788, 2057.6001, 61.8, 0, 0, 235.519);
	CreateObject(1649, -517.70001, 1970.90002, 66.9, 0, 0, 264.557);
	CreateObject(1649, -517.69922, 1970.89941, 64.9, 0, 0, 264.556);
	CreateObject(3361, -520.40002, 1965.69995, 61.2, 0, 0, 176.58);
	CreateObject(2745, -512, 1964.69995, 64.5, 0, 0, 254.457);
	CreateObject(1998, -515.09998, 1971.40002, 63.3, 0, 0, 355.022);
	CreateObject(2008, -515.40002, 1968.59998, 63.3, 0, 0, 85.415);
	CreateObject(2356, -514.20001, 1971.09998, 63.3, 0, 0, 352.461);
	CreateObject(2356, -514.20001, 1969.5, 63.3, 0, 0, 82.923);
	CreateObject(3881, -535.09998, 1996.30005, 60.9, 0, 0, 143.164);
	CreateObject(14467, -535.09961, 1995.7998, 64.6, 0, 0, 56.089);
	CreateObject(14651, -512.5, 1969.09998, 61.7, 0, 0, 0);
	CreateObject(1358, -574.90002, 2036.59998, 60.4, 0, 0, 0);
	CreateObject(1442, -586.20001, 2038.80005, 59.8, 0, 0, 0);
	CreateObject(1442, -603.2998, 2032.69922, 59.8, 0, 0, 0);
	CreateObject(3107, -652.29999, 2042.40002, 59.4, 0, 0, 0);
	CreateObject(853, -654, 2049, 59.6, 0, 0, 0);
	CreateObject(854, -663.79999, 2060.6001, 59.6, 0, 0, 0);
	CreateObject(851, -637.5, 2052.8999, 59.7, 0, 0, 0);
	CreateObject(852, -604.5, 2049.30005, 59.2, 0, 0, 0);
	CreateObject(849, -588.29999, 2031.19995, 59.7, 0, 0, 0);
	CreateObject(3171, -674.40002, 2061.3999, 59.4, 0, 0, 220.018);
	CreateObject(3252, -819, 2041.80005, 59.2, 0, 0, 355.995);
	CreateObject(1450, -767.09998, 2068.5, 60, 0, 0, 7.466);
	CreateObject(3594, -729.09998, 2061.30005, 60, 0, 0, 333.236);
	CreateObject(3887, -913.90002, 2014.80005, 68.3, 0, 0, 42.38);
	CreateObject(3243, -762.29999, 2071.3999, 59.4, 0, 0, 198.434);
	CreateObject(3243, -837.09998, 2033.5, 59.2, 0, 0, 265.449);
	CreateObject(11295, -703.20001, 2042.59998, 60, 0, 306.906, 91.442);
	CreateObject(2780, -706.5, 2041.5, 64, 0, 0, 0);
	CreateObject(12814, -759.5, 2055, 59.2, 0, 0, 284.464);
	CreateObject(12814, -712.09998, 2062.8999, 59.2, 0, 0, 271.19);
	CreateObject(12814, -805.70001, 2039.90002, 59.2, 0, 0, 294.419);
	CreateObject(12814, -846, 2015.40002, 59.2, 0, 0, 306.861);
	CreateObject(12814, -664.09998, 2059.1001, 59.2, 0, 0, 261.231);
	CreateObject(12814, -616.5, 2045.5, 59.2, 0, 0, 247.124);
	CreateObject(12814, -574.19922, 2023.39941, 59.2, 0, 0, 237.991);
	CreateObject(747, -551, 2022.40002, 59.3, 0, 0, 297.201);
	CreateObject(745, -638.20001, 2058.80005, 59.2, 0, 0, 224.302);
	CreateObject(746, -697.59998, 2073.19995, 59, 0, 0, 0);
	CreateObject(747, -596.5, 2043.69922, 59.2, 0, 0, 0);
	CreateObject(747, -623.70001, 2039, 59.2, 0, 0, 0);
	CreateObject(16133, -536.40002, 2035.59998, 40, 0, 0, 216.69);
	CreateObject(16133, -539.09961, 2030, 54.8, 0, 0, 39.348);
	CreateObject(16133, -545.5, 2045.80005, 42, 0, 0, 216.689);
	CreateObject(16133, -558.20001, 2045.40002, 42, 0, 0, 216.689);
	CreateObject(12814, -555.2998, 2010.19922, 59.26, 0, 0, 233.839);
	CreateObject(16133, -537.59998, 2026, 54.8, 0, 0, 26.904);
	CreateObject(858, -542, 2017.90002, 60.3, 0, 0, 0);
	CreateObject(858, -641.2998, 2059, 59.2, 0, 0, 0);
	CreateObject(863, -546.70001, 2019.90002, 59.4, 0, 0, 0);
	CreateObject(805, -545.79999, 2022.90002, 61, 0, 0, 0);
	CreateObject(805, -539.79999, 2017, 61, 0, 0, 0);
	CreateObject(653, -847.59998, 2026.80005, 59.2, 0, 0, 0);
	CreateObject(12957, -799.20001, 2047.90002, 60.1, 0, 0, 0);
	CreateObject(1457, -609.40002, 2053.8999, 60.9, 0, 0, 37.691);
	CreateObject(11433, -641.29999, 2042.19995, 61.3, 0, 0, 159.216);
	CreateObject(1442, -692.09998, 2070.6001, 59.8, 0, 0, 0);
	CreateObject(1442, -552.2998, 1994.69922, 59.9, 0, 0, 0);
	CreateObject(759, -579.29999, 2021.30005, 59.10001, 0, 0, 0);
	CreateObject(760, -574.09998, 2027.69995, 59.1, 0, 0, 0);
	CreateObject(848, -608.89941, 2033.2998, 61, 0, 0, 0);
	CreateObject(11461, -863, 2011, 59, 0, 357.511, 313.543);
	CreateObject(3425, -776.20001, 2046.09998, 70.7, 0, 0, 296.653);
	CreateObject(759, -822.79999, 2026.19995, 59.2, 0, 0, 0);
Reply
#2

Lol,so many random objects on that road at the begining xD But it's nice and good for zombie servers.
Reply
#3

Thanks, this is a map for zombie server
Reply
#4

That's perfect. Congratulations on your efforts.

Note - You've do well. Nice work.

#March
Reply
#5

Good job.
Reply
#6

Thanks!
Reply
#7

nice work


TIP: but do not put other time houses on the bridge
Reply
#8

thanks for the tip
Reply
#9

i sent you rep
Reply
#10

thanks to alllll!!!!!!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)