[Map] Help Please
#1

Hello ive been mapping at lspd the outside but now i want to switch the inside of it but how. Now i explain what i mean just in case you don't know what i mean i want to make lspd to sfpd so when i enter rather than spawning me at lspd i want it to spawn me at sfpd. How would i do that please help. I use both mta and samp editior i just need to know how to do it. :P THANKS FOR READING
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#2

you have to script it not mapping
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#3

Quote:
Originally Posted by Chris009
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Hello ive been mapping at lspd the outside but now i want to switch the inside of it but how. Now i explain what i mean just in case you don't know what i mean i want to make lspd to sfpd so when i enter rather than spawning me at lspd i want it to spawn me at sfpd. How would i do that please help. I use both mta and samp editior i just need to know how to do it. :P THANKS FOR READING
First Thing : Wrong Section
Second Thing : You can`t map it , you need to script it
For Example if you used /enter to enter the LSPD
you will have to make this :

Quote:

CMD:enter(playerid, params[])
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInRangeOfPoint(playerid, 2.0,1849.32995605,-1714.31005859,5201.54003906)) return SendClientMessage(playerid, 0xAA3333AA,"[ERROR]: You Are Not At LSPD Door");
SetPlayerInterior(playerid, 10)
GameTextForPlayer(playerid,"~g~Welcome To LSPD",1500, 3);
return 1;
}

I hope that this helped
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#4

You'd also need to disable the InteriorEnterExits to get rid of the old entrance, although I think the SAMP include does it already for you.
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#5

Quote:
Originally Posted by freddy smyth
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You'd also need to disable the InteriorEnterExits to get rid of the old entrance, although I think the SAMP include does it already for you.
I thought that too , thats why i didn't complete
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