Locations of ALL food vendor stalls? (chilli dogs, ice-cream and noodles)
#1

I need the locations (coordinates) of all the food vendor stalls:



I looked in main.scm but only found:

0929: init_external_script_trigger 9 (FOOD_VENDOR) with_object_model #ICESCART_PROP priority 100 radius 70.0 type -1
0929: init_external_script_trigger 9 (FOOD_VENDOR) with_object_model #CHILLIDOGCART priority 100 radius 70.0 type -1
0929: init_external_script_trigger 9 (FOOD_VENDOR) with_object_model #NOODLECART_PROP priority 100 radius 70.0 type -1

And the external script: http://pastebin.com/XTE2sRhf

At the line
2@ = Actor.Create(CivMale, #BMOCHIL, $TEMPVAR_FLOAT_1, $TEMPVAR_FLOAT_2, $TEMPVAR_FLOAT_3)
This is creating the vendor ped/actor in single-player. The coordinates are stored in 'TEMPVAR_FLOAT_X' - but where do they get them from? D:

The models:
1340, 1341, 1342 (chillidogcart, icescart_prop and noodlecart_prop)

Can someone help me find EVERY location of these? They must be in a file somewhere?
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#2

http://gta.wikia.com/Chilli_Dogs
http://misc.thefullwiki.org/Noodle_Exchange
http://misc.thefullwiki.org/Cherry_P..._Cream_Factory
http://misc.thefullwiki.org/Hotdog

You can find the locations of the food vendors from the link above. I don't know for sure if GTA SA actually loads food vendor data from a data file and even if it exists, no one has discovered it yet.
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#3

The coordinates must be somewhere - they aren't just randomly chosen. Plus, those lists are missing some of them. There's at least 2 missing from the chilli dog list.
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#4

Quote:
Originally Posted by MP2
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The coordinates must be somewhere - they aren't just randomly chosen.
That's a point. It could possibly be inside the object.dat.

Edit: There you go, your answer on the post above.
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#5

I've searched (windows search function) through the entire /data/ folder for 'noodle' the model IDs and all sorts. 'No Results Match Your Search'.
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#6

They're stored in the gta3.img .IPL files.

For example, the one in your picture (in Las Payasadas) is located in countn2_stream6.ipl file. You have to extract the file, then decompile it and search the file.

Getting them all is gonna take pretty long time (mostly because the decompiler can't do batch decompiles), I think getting them in-game would be faster.

Well, here's the one in your picture:

1340, dummy, 0, -197.49219, 2659.91406, 62.82031, 0.00000, 0.00000, 0.00000, 1.00000, -1

With a .IPL decompiler that can do batch, it would take like ten minutes.
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#7

D:

Okay, thank you for the information, I shall just add them when I find new ones in-game.
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#8

Quote:
Originally Posted by spedico
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They're stored in the gta3.img .IPL files.

For example, the one in your picture (in Las Payasadas) is located in countn2_stream6.ipl file. You have to extract the file, then decompile it and search the file.

Getting them all is gonna take pretty long time (mostly because the decompiler can't do batch decompiles), I think getting them in-game would be faster.

Well, here's the one in your picture:

1340, dummy, 0, -197.49219, 2659.91406, 62.82031, 0.00000, 0.00000, 0.00000, 1.00000, -1

With a .IPL decompiler that can do batch, it would take like ten minutes.
ok.. then make ur own decompiler.. lol problem? which one u using by ocram88?

doing in game is for pussies, we real men kinda lazy but we take much more time to do it the pro way
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#9

There are like 5 billion IPL files, plus I don't know how to decompile them. Anyone feel like extracting them all for me? <3
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#10

You probably could have already found them all in-game by now...
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