[BUG] AttachObjectToPlayer disappearing objects
#1

When you use AttachObjectToPlayer, the objects seem to disappear for certain players when their interiors and/or virtual worlds change.

We use this function to attach solid objects to players (Ex Riot Shields)
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#2

Which RC version do you use?
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#3

Isn't AttachObjectToPlayer removed since 0.3 IIRC?
It seems to be replaced by SetPlayerAttachedObject.
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#4

So, would checking if a player changed an interior using OnPlayerInteriorChange then re-attaching the object work?
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#5

Quote:
Originally Posted by ******
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So reattach them on interior and VW changes?
That's what we are doing at the moment, however it will show for the player that has it attached and sometimes to other players. ( I haven't established for what players it ends up showing to. )
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