25.01.2013, 02:13
v1.0
This filterscript is one that I just made today, it is a basic LSPD with two moving gates and two moving doors. It is very basic, you use /gate to open the doors and gates. There are two pickups that you can use to teleport into the SFPD interior. No known bugs, let me know what you think and report bugs and suggestions please.
*Requires ZCMD
ATTENTION:
You will have to add this into your gamemode to use the pickups as teleports.
http://i49.tinypic.com/21ndtmo.png
http://i47.tinypic.com/t9urt5.png
http://i47.tinypic.com/k4tkt4.png
http://i49.tinypic.com/280ruya.png
http://i49.tinypic.com/2mevlms.png
http://pastebin.com/vGFw2h7f
This filterscript is one that I just made today, it is a basic LSPD with two moving gates and two moving doors. It is very basic, you use /gate to open the doors and gates. There are two pickups that you can use to teleport into the SFPD interior. No known bugs, let me know what you think and report bugs and suggestions please.
*Requires ZCMD
ATTENTION:
You will have to add this into your gamemode to use the pickups as teleports.
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SECONDARY_ATTACK)
{
//Send to LSPD garage
if IsPlayerInRangeOfPoint(playerid, 1.0, 215.5831,126.7108,1003.2188) *then//LSPD garage door
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1568.7168,-1689.9774,6.2188);//SFPD interior door from garage
SetPlayerFacingAngle(playerid, 183.6507);
}
//Send into SFPD interior from garage
if IsPlayerInRangeOfPoint(playerid, 1.0, 1568.7168,-1689.9774,6.2188) *then//LSPD garage door
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, 215.5831,126.7108,1003.2188);//SFPD interior door from garage
SetPlayerFacingAngle(playerid, 184.9716);
}
//Send to SFPD interior
if IsPlayerInRangeOfPoint(playerid, 1.0, 1555.3264, -1675.6326, 16.1953) *then//LSPD front door
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid, 246.4379, 107.6772, 1003.2188);//SFPD interior door
SetPlayerFacingAngle(playerid, 2.4717);
}
//Send to LSPD front door
if IsPlayerInRangeOfPoint(playerid, 1.0, 246.4379, 107.6772, 1003.2188) *then//SFPD interior door
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1555.3264, -1675.6326, 16.1953);//LSPD front door
SetPlayerFacingAngle(playerid, 92.6884);
}
}
return 1;
}
http://i47.tinypic.com/t9urt5.png
http://i47.tinypic.com/k4tkt4.png
http://i49.tinypic.com/280ruya.png
http://i49.tinypic.com/2mevlms.png
http://pastebin.com/vGFw2h7f