[Map] New City [MUST SEE]
#1

So hey its me , I've just made in few days an project , New city , I think I still need add some deveploys staff but for now thats really good for start , Kind of O_o I think so.... SO tell me u how's that , Reply and if u like it +REP please... Atleast reply cause I worked on that few days ago...

Theres :

1-Bridge from LS to there...

2-A little mall...

3-AirPort...

4-An Apartments and motels and hotels places...

5-Port of ships...

6- There's an connect of one more bridge to the city with barriers to "Jail City"...

7-A city hall...

8-A Center Place...


And thats all


Pics



















Code :

Код:
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CreateDynamicObject(3381, 3010.85, 8.33, 26.14,   0.00, 0.00, 90.00);
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CreateDynamicObject(19497, 3448.68, -213.81, 18.80,   0.00, 0.00, 0.00);
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CreateDynamicObject(3488, 3647.00, -424.19, 23.03,   0.00, 0.00, -90.00);
CreateDynamicObject(3488, 3647.05, -445.15, 23.03,   0.00, 0.00, -90.00);
CreateDynamicObject(6342, 4248.28, 384.95, 36.95,   0.00, 0.00, -90.00);
CreateDynamicObject(6063, 4088.17, 191.15, 23.28,   0.00, 0.00, 180.00);
CreateDynamicObject(5882, 4173.64, 186.05, 71.30,   0.00, 0.00, 0.00);
CreateDynamicObject(4101, 4064.14, 459.20, 33.89,   0.00, 0.00, 0.00);
CreateDynamicObject(19340, 4032.13, 431.44, 12.60,   0.00, 0.00, 0.00);
CreateDynamicObject(19340, 4083.02, 431.52, 12.60,   0.00, 0.00, 180.00);
CreateDynamicObject(10377, 4016.17, 372.27, 34.49,   0.00, 0.00, 0.00);
CreateDynamicObject(1569, 4245.25, 384.93, 16.34,   0.00, 0.00, -40.00);
CreateDynamicObject(966, 3287.02, 16.65, 16.52,   0.00, 0.00, 90.00);
CreateDynamicObject(966, 3287.02, 16.65, 16.52,   0.00, 0.00, -90.00);
CreateDynamicObject(3578, 3654.94, 25.29, 16.51,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3654.95, 14.99, 16.51,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3654.93, 4.72, 16.51,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3654.92, -5.49, 16.51,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3654.89, -15.74, 16.51,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3654.90, -25.99, 16.51,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3654.88, -36.24, 16.51,   0.00, 0.00, 90.00);
CreateDynamicObject(966, 3655.07, -48.75, 16.42,   0.00, 0.00, 90.00);
CreateDynamicObject(6300, 3738.88, -41.31, -7.00,   0.00, 0.00, 90.00);
CreateDynamicObject(5507, 3683.01, -48.26, 6.32,   0.00, 20.00, 0.00);
CreateDynamicObject(9245, 3717.28, -33.48, 11.25,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3734.77, -51.04, 0.67,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3728.90, -57.58, 0.67,   0.00, 0.00, -20.00);
CreateDynamicObject(3578, 3719.13, -55.83, 0.67,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 3708.82, -55.88, 0.67,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 3698.92, -55.85, 0.67,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 3692.11, -55.90, 2.67,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3683.32, -55.92, 5.87,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3673.70, -55.90, 9.37,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3664.23, -55.90, 12.87,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3659.37, -55.90, 14.67,   0.00, 20.00, 0.00);
CreateDynamicObject(966, 3655.06, -48.72, 16.42,   0.00, 0.00, -90.00);
CreateDynamicObject(3578, 3659.37, -55.90, 14.67,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3651.87, -59.82, 16.67,   0.00, 0.00, 50.00);
CreateDynamicObject(3578, 3654.98, -38.00, 16.17,   0.00, 0.00, 90.00);
CreateDynamicObject(5507, 3700.98, -48.26, 0.92,   0.00, 10.00, 0.00);
CreateDynamicObject(3578, 3729.35, -46.15, 0.67,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 3719.17, -46.15, 0.67,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 3708.88, -46.14, 0.67,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, 3700.00, -42.94, 0.67,   0.00, 0.00, -40.00);
CreateDynamicObject(3578, 3699.75, -42.96, 0.67,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3691.02, -42.93, 3.87,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3681.56, -42.96, 7.27,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3672.18, -42.95, 10.67,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3662.75, -42.96, 14.07,   0.00, 20.00, 0.00);
CreateDynamicObject(3578, 3659.94, -42.93, 15.07,   0.00, 20.00, 0.00);
CreateDynamicObject(17068, 3725.32, -79.62, 0.85,   0.00, 0.00, 0.00);
CreateDynamicObject(17068, 3713.43, -79.41, 0.85,   0.00, 0.00, 0.00);
CreateDynamicObject(17068, 3735.93, -82.75, 0.85,   0.00, 0.00, 0.00);
CreateDynamicObject(17068, 3755.30, -82.54, 0.85,   0.00, 0.00, 0.00);
CreateDynamicObject(17068, 3767.67, -82.73, 0.85,   0.00, 0.00, 0.00);
CreateDynamicObject(17068, 3776.61, -82.66, 0.85,   0.00, 0.00, 0.00);
CreateDynamicObject(17068, 3744.77, -82.66, 0.85,   0.00, 0.00, 0.00);
CreateDynamicObject(8674, 3735.10, -40.77, 1.84,   0.00, 0.00, 90.00);
CreateDynamicObject(8674, 3735.14, -26.85, 1.84,   0.00, 0.00, 90.00);
CreateDynamicObject(8674, 3735.15, -16.51, 1.84,   0.00, 0.00, 90.00);
CreateDynamicObject(11497, 3741.57, -15.19, 0.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3784.04, -13.45, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3784.06, -21.61, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3784.06, -28.92, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3783.95, -38.68, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3783.91, -48.47, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3783.77, -58.10, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3783.83, -67.59, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3783.77, -5.81, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3774.13, -5.27, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3765.10, -5.34, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3755.54, -5.25, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3748.44, -5.65, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3740.15, -5.50, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(1243, 3733.72, -5.21, -2.25,   0.00, 0.00, 0.00);
CreateDynamicObject(5002, 3386.83, 626.14, 16.56,   0.00, 0.00, 90.00);
CreateDynamicObject(3578, 3696.34, -55.86, 1.67,   0.00, 10.00, 0.00);
CreateVehicle(453, 3740.2964, -78.9529, 1.0418, 180.0000, -1, -1, 100);
CreateVehicle(453, 3750.9924, -79.0612, 1.0418, 180.0000, -1, -1, 100);
CreateVehicle(453, 3762.7957, -79.1417, 1.0418, 180.0000, -1, -1, 100);
CreateVehicle(453, 3772.9656, -79.3886, 1.0418, 180.0000, -1, -1, 100);
CreateVehicle(454, 3719.4316, -76.4299, 1.0488, 180.0000, -1, -1, 100);
Reply
#2

I must be logged in to see the pics? da fak?

Pls post da pics properly! Then I'll check your map!
Reply
#3

It is big,grey,ugly and deorganized.
1/5
Reply
#4

Ok ty anyway...
Reply
#5

i think you are begining to map

you are showing us that you can.. but the best thing to do is to keep on mapping & playing with objects..


then make a death match map.. for everyone to play on



1000 objects can be added

you can use createobject because its 1000 objects or under

over 1000 you need to use createdynamicobject

this streams the objects for loading

.. i am just begining to map myself. i am creating war maps , [ like call of duty maps ]

i will post mine once there done


well done for trying
Reply
#6

Its not bad, But there it too much open space!. to much land that is not being used. I irecomend you use roads for vehicles next time
Reply
#7

Quote:
Originally Posted by andrewgrob
Посмотреть сообщение
i think you are begining to map

you are showing us that you can.. but the best thing to do is to keep on mapping & playing with objects..


then make a death match map.. for everyone to play on



1000 objects can be added

you can use createobject because its 1000 objects or under

over 1000 you need to use createdynamicobject

this streams the objects for loading

.. i am just begining to map myself. i am creating war maps , [ like call of duty maps ]

i will post mine once there done


well done for trying
No I'm not beinging , Escusme but I'm atleast try , Instead make an Non RP Mapps like Sanchez Drifting See my singature I think I have more experience better than u... But Well done for trying to make mapps dude...
Reply
#8

Quote:
Originally Posted by yaron0600
Посмотреть сообщение
No I'm not beinging , Escusme but I'm atleast try , Instead make an Non RP Mapps like Sanchez Drifting See my singature I think I have more experience better than u... But Well done for trying to make mapps dude...
People are giving you constructive criticism, and I think you should listen to them in order to become even better.

I think that the area you've built on his too big for the area that you actually use to place structures on, so maybe shrink it a little bit, add some roads between the buildings to make it look more realistic.
Reply
#9

Quote:
Originally Posted by Wennicke
Посмотреть сообщение
People are giving you constructive criticism, and I think you should listen to them in order to become even better.

I think that the area you've built on his too big for the area that you actually use to place structures on, so maybe shrink it a little bit, add some roads between the buildings to make it look more realistic.
I know but to say that thing its like insult u're right but wrong , In one hand he say me that for help me and cause me to success with my next mapping , But in the other hand he say : "Oh u're begging to mapping..." So ? Come on...
Reply
#10

Unorgnized, no roads, and other mappers work.
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