10.01.2013, 07:11
Hi , i recently made a Destruction Derby event system, i placed the vehicles , but i don't know how to spawn a player in a random vehicle from the stadium, and how do i check if the vehicle is occupied and randomly choose another vehicle to spawn the player in ?
My Cars:
My Cars:
Код:
new monster1 = AddStaticVehicle(556,-1487.2834,950.9165,1037.2406,329.6498,1,1); // new monster 1 new monster2 = AddStaticVehicle(556,-1434.5646,1054.6820,1038.8766,186.4777,1,1); // new monster 2 new monster3 = AddStaticVehicle(556,-1445.6870,1053.2595,1038.8702,193.2916,1,1); // new monster 3 new monster4 = AddStaticVehicle(556,-1455.2585,1051.8297,1038.8619,203.5183,1,1); // new monster 4 new monster5 = AddStaticVehicle(556,-1464.4065,1048.9934,1038.8264,199.5579,1,1); // new monster 5 new monster6 = AddStaticVehicle(556,-1471.7252,1045.7449,1038.7938,205.0068,1,1); // new monster 6 new monster7 = AddStaticVehicle(556,-1479.6780,1041.6841,1038.7393,210.8146,1,1); // new monster 7 new monster8 = AddStaticVehicle(556,-1487.1262,1037.8427,1038.6899,214.1441,1,1); // new monster 8 new monster9 = AddStaticVehicle(556,-1493.9911,1033.2174,1038.6193,220.7202,1,1); // new monster 9 new monster10 = AddStaticVehicle(556,-1500.5416,1027.6339,1038.5398,228.9707,1,1); // new monster 10 new monster11 = AddStaticVehicle(556,-1505.8550,1020.5541,1038.4330,235.2052,1,1); // new monster 11 new monster12 = AddStaticVehicle(556,-1510.2365,1012.5750,1038.3030,249.1985,1,1); // new monster 12 new monster13 = AddStaticVehicle(556,-1513.2988,1003.5381,1038.1536,262.4470,1,1); // new monster 13 new monster14 = AddStaticVehicle(556,-1513.8561,994.5020,1038.0179,265.6848,1,1); // new monster 14 new monster15 = AddStaticVehicle(556,-1512.9813,986.1722,1037.8756,279.7787,1,1); // new monster 15 new monster16 = AddStaticVehicle(556,-1510.9250,978.2054,1037.7422,290.6392,1,1); // new monster 16 new monster17 = AddStaticVehicle(556,-1364.8241,933.9618,1036.7202,2.1879,1,1); // new monster 17 new monster18 = AddStaticVehicle(556,-1356.1315,934.7183,1036.7362,11.2091,1,1); // new monster 18 new monster19 = AddStaticVehicle(556,-1347.1301,937.1570,1036.7678,11.8812,1,1); // new monster 19 new monster20 = AddStaticVehicle(556,-1338.8893,939.2545,1036.7842,15.3560,1,1); // new monster 20 new monster21 = AddStaticVehicle(556,-1506.6924,970.5514,1037.6045,308.8196,1,1); // new monster 21 new monster22 = AddStaticVehicle(556,-1501.3098,962.8225,1037.4675,313.5175,1,1); // new monster 22 new monster23 = AddStaticVehicle(556,-1494.6224,956.4545,1037.3469,323.3496,1,1); // new monster 23 new monster24 = AddStaticVehicle(556,-1330.5907,942.7485,1036.8322,20.8564,1,1); // new monster 24 new monster25 = AddStaticVehicle(556,-1424.5273,1056.2172,1038.8837,184.7005,0,0); // new monster 25 new monster26 = AddStaticVehicle(556,-1415.1556,1056.6334,1038.8738,190.1941,0,0); // new monster 26 new monster27 = AddStaticVehicle(556,-1405.2643,1056.7433,1038.8590,185.7466,0,0); // new monster 27 new monster28 = AddStaticVehicle(556,-1394.1807,1056.6417,1038.8392,180.0487,0,0); // new monster 28 new monster29 = AddStaticVehicle(556,-1384.3055,1056.3485,1038.8186,181.1962,0,0); // new monster 29 new monster30 = AddStaticVehicle(556,-1374.1044,1056.0690,1038.8004,179.9128,0,0); // new monster 30 new monster31 = AddStaticVehicle(556,-1363.4244,1055.9064,1038.7756,179.9718,0,0); // new monster 31 new monster32 = AddStaticVehicle(556,-1351.6461,1054.6216,1038.7311,166.3265,0,0); // new monster 32 new monster33 = AddStaticVehicle(556,-1342.0129,1051.2181,1038.6572,157.4926,0,0); // new monster 33 new monster34 = AddStaticVehicle(556,-1332.0526,1048.0087,1038.5846,154.4410,0,0); // new monster 34 new monster35 = AddStaticVehicle(556,-1322.5983,1044.5275,1038.5125,149.3387,0,0); // new monster 35 new monster36 = AddStaticVehicle(556,-1312.4955,1038.7716,1038.3989,139.0898,0,0); // new monster 36 new monster37 = AddStaticVehicle(556,-1303.4700,1032.1687,1038.2756,139.2335,0,0); // new monster 37 new monster38 = AddStaticVehicle(556,-1295.5974,1024.3896,1038.1302,122.9784,0,0); // new monster 38 new monster39 = AddStaticVehicle(556,-1288.0642,1014.3893,1037.9514,111.1427,0,0); // new monster 39 new monster40 = AddStaticVehicle(556,-1284.6841,1004.9897,1037.7874,104.7939,0,0); // new monster 40 new monster41 = AddStaticVehicle(556,-1284.0204,992.5182,1037.5972,86.3457,0,0); // new monster 41 new monster42 = AddStaticVehicle(556,-1286.9839,983.1573,1037.4279,72.4064,0,0); // new monster 42 new monster43 = AddStaticVehicle(556,-1291.3236,973.2066,1037.2782,63.7734,0,0); // new monster 43 new monster44 = AddStaticVehicle(556,-1298.4490,963.3160,1037.1136,48.2695,0,0); // new monster 44 new monster45 = AddStaticVehicle(556,-1305.3727,956.0112,1037.0059,40.7791,0,0); // new monster 45 new monster46 = AddStaticVehicle(556,-1315.0153,951.2667,1036.9423,30.0717,0,0); // new monster 46 new monster47 = AddStaticVehicle(556,-1323.7701,947.5381,1036.9025,21.4738,0,0); // new monster 47 new monster48 = AddStaticVehicle(444,-1398.0476,993.9810,1024.4506,267.5878,1,1); // new monster Admini