Commands are bugged
#1

My commands for opening gates are bugged,i had strcmp then i changed it to zcmd in hope that will fix the problem,but that didn't fix also.
Pawno don't show any error or warning.Its strange because i made doors for lspd as filterscript that works,then i made cmds that are bugged as filterscript also din't fix the problem.
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#2

Your using the old function you need to update your rotations etc. I hope this helps.

(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
objectid The ID of the object to move.
Float:X The X coordinate to move the object to.
Float:Y The Y coordinate to move the object to.
Float:Z The Z coordinate to move the object to.
Float:Speed The speed at which to move the object (units per second).
Float:RotX The FINAL X rotation (optional).
Float:RotY The FINAL Y rotation (optional).
Float:RotZ The FINAL Z rotation (optional).
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#3

Your using the old function you need to update your rotations etc. I hope this helps.

(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
objectid The ID of the object to move.
Float:X The X coordinate to move the object to.
Float:Y The Y coordinate to move the object to.
Float:Z The Z coordinate to move the object to.
Float:Speed The speed at which to move the object (units per second).
Float:RotX The FINAL X rotation.
Float:RotY The FINAL Y rotation. < You were missing these last three.
Float:RotZ The FINAL Z rotation.
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#4

Quote:
Originally Posted by Joshman543
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Your using the old function you need to update your rotations etc. I hope this helps.

(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX = -1000.0, Float:RotY = -1000.0, Float:RotZ = -1000.0)
objectid The ID of the object to move.
Float:X The X coordinate to move the object to.
Float:Y The Y coordinate to move the object to.
Float:Z The Z coordinate to move the object to.
Float:Speed The speed at which to move the object (units per second).
Float:RotX The FINAL X rotation (optional).
Float:RotY The FINAL Y rotation (optional).
Float:RotZ The FINAL Z rotation (optional).
Thank you.
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