NPC's not using the vehicle I want them to?
#1

When my npcs spawn they seem to steal each others cars (Like the one I want in a police heli is in a freeway flying around and the npc I want on a freeway is just standing still) can anyone help here is the code -

Filterscript they are in -
pawn Код:
#define FILTERSCRIPT
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.

#include <a_samp>
#include <a_npc>

#if defined FILTERSCRIPT
new First; //my npc
new Second; //Cheeta driver
new npcname[MAX_PLAYER_NAME];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("My NPC's");
    print("--------------------------------------\n");
    ConnectNPC("Tim","freeway");
    First = CreateVehicle(463, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
    ConnectNPC("Frank","cheeta");
    Second = CreateVehicle(497, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
    {
    GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
    if(!strcmp(npcname, "Tim", true)) //Checking if the NPC's name is MyFirstNPC
    SetPlayerSkin(playerid, 248);
    {
    PutPlayerInVehicle(playerid, First, 1); //Putting the NPC into the vehicle we created for it.
    }
    return 1;
    }
    if(!strcmp(npcname, "Frank", true))
    {
    PutPlayerInVehicle(playerid, Second, 2);
    return 1;
    }
    return 1;
    }

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif
Mini script for both -
freeway -
pawn Код:
#define RECORDING "freeway" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.

#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1
  public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
  public OnNPCExitVehicle() StopRecordingPlayback();
#else
  public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
police helicopter the "mini" script is called cheeta I dont know why I did that -

pawn Код:
#define RECORDING "phawk" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.

#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);

#if RECORDING_TYPE == 1
  public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
  public OnNPCExitVehicle() StopRecordingPlayback();
#else
  public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
Screen shot of what they do (This time the phawk was not there when I spawned -

http://imgur.com/a/aeCd6
Reply
#2

Can anyone help?
Reply
#3

Not quite sure how that even compiled but change

pawn Код:
#define FILTERSCRIPT
#define RECORDING "mynpc" //This is the filename of your recording without the extension.
#define RECORDING_TYPE 1 //1 for in vehicle and 2 for on foot.

#include <a_samp>
#include <a_npc>

#if defined FILTERSCRIPT
new First; //my npc
new Second; //Cheeta driver
new npcname[MAX_PLAYER_NAME];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("My NPC's");
    print("--------------------------------------\n");
    ConnectNPC("Tim","freeway");
    First = CreateVehicle(463, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
    ConnectNPC("Frank","cheeta");
    Second = CreateVehicle(497, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
    return 1;
}

public OnFilterScriptExit()
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
    {
    GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
    if(!strcmp(npcname, "Tim", true)) //Checking if the NPC's name is MyFirstNPC
    SetPlayerSkin(playerid, 248);
    {
    PutPlayerInVehicle(playerid, First, 1); //Putting the NPC into the vehicle we created for it.
    }
    return 1;
    }
    if(!strcmp(npcname, "Frank", true))
    {
    PutPlayerInVehicle(playerid, Second, 2);
    return 1;
    }
    return 1;
    }

#else

main()
{
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
}

#endif
To

pawn Код:
#include <a_samp>

new First; //my npc
new Second; //Cheeta driver
new npcname[MAX_PLAYER_NAME];

public OnFilterScriptInit()
{
    print("\n--------------------------------------");
    print("My NPC's");
    print("--------------------------------------\n");
    ConnectNPC("Tim","freeway");
    First = CreateVehicle(463, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
    ConnectNPC("Frank","cheeta");
    Second = CreateVehicle(497, 0.0, 0.0, 5.0, 0.0, 3, 3, 5000);
    return 1;
}


public OnPlayerSpawn(playerid)
{
    if(IsPlayerNPC(playerid)) //Checks if the player that just spawned is an NPC.
    {
        GetPlayerName(playerid, npcname, sizeof(npcname)); //Getting the NPC's name.
        if(!strcmp(npcname, "Tim", true)) //Checking if the NPC's name is MyFirstNPC
        {
            SetPlayerSkin(playerid, 248);
            PutPlayerInVehicle(playerid, First, 0); //Putting the NPC into the vehicle we created for it.
        }
        else if(!strcmp(npcname, "Frank", true))
        {
            PutPlayerInVehicle(playerid, Second, 0);
        }
    }
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)