21.12.2012, 16:18
Hello guys , i got a problem with /v park on my car ownership . Wheen i do /v park , a message appear and it says car is saving , but wheen the cars are respawning the parked car is sstyil in the place it was created. here is my /v park command :
pawn Код:
else if(strcmp(x_nr,"park",true) == 0)
{
if(PlayerInfo[playerid][pCar] == 9999)
{
SendClientMessage(playerid, COLOR_GREY, "You don't own a car.");
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new carid = GetPlayerVehicleID(playerid);
if(carid == PlayerInfo[playerid][pCar])
{
new Float:x,Float:y,Float:z;
new Float:a;
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "You have saved your vehicle at the position %f.01, %f.01, %f.01, Remember it, it will respawn here!",x,y,z);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
SaveCar(carid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");
return 1;
}
return 1;
}
else if(strcmp(x_nr,"color",true) == 0)
{
if(PlayerInfo[playerid][pCar] == 9999)
{
SendClientMessage(playerid, COLOR_GREY,"* You don't have a vehicle to respray.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "{00A1FF}USAGE{FFFFFF}: /v color [ColorOneID] [ColorTwoID] (50.000$ cost)");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
if(GetPlayerMoney(playerid) < 50000)
{
SendClientMessage(playerid, COLOR_GREY, " Nu ai suficienti bani!");
return 1;
}
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehid = GetPlayerVehicleID(playerid);
if(CarInfo[vehid][cID] == PlayerInfo[playerid][pCar])
{
CarInfo[vehid][cColorOne] = color1;
CarInfo[vehid][cColorTwo] = color2;
ChangeVehicleColor(vehid, color1, color2);
GivePlayerMoney(playerid, -50000);
SendClientMessage(playerid, COLOR_WHITE, "Ti-ai modificat culoarea!");
SaveCar(vehid);
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in your car.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "You'r not in a car.");
return 1;
}
return 1;
}
else if(strcmp(x_nr,"create",true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "{00A1FF}USAGE{FFFFFF}: create [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Wrong color id!");
return 1;
}
new car = 0;
if(PlayerInfo[playerid][pCar] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* You already own a car!");
for(new h = 760; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 1300;
}
}
new Float:AX,Float:AY,Float:AZ,Float:Angle;
GetPlayerPos(playerid, AX,AY,AZ);
GetPlayerFacingAngle(playerid, Angle);
format(string, 128, "cars/%d.ini", car);
new playername2[MAX_PLAYER_NAME];
playername2 = PlayerName(playerid);
if(dini_Exists(string))
{
CarInfo[car][cID] = car;
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);
CarInfo[car][cLocationx] = AX;
CarInfo[car][cLocationy] = AY;
CarInfo[car][cLocationz] = AZ;
CarInfo[car][cAngle] = Angle;
CarInfo[car][cModel] = 522;
CarInfo[car][cColorOne] = color1;
CarInfo[car][cColorTwo] = color2;
SaveCar(car);
}
else
{
dini_Create(string);
CarInfo[car][cID] = car;
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], playername2, 0, strlen(playername2), 999);
CarInfo[car][cLocationx] = AX;
CarInfo[car][cLocationy] = AY;
CarInfo[car][cLocationz] = AZ;
CarInfo[car][cAngle] = Angle;
CarInfo[car][cModel] = 522;
CarInfo[car][cColorOne] = color1;
CarInfo[car][cColorTwo] = color2;
SaveCar(car);
}
PlayerInfo[playerid][pCar] = car;
ownedcar[car] = CreateVehicle(522,CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],CarInfo[car][cAngle],CarInfo[car][cColorOne],CarInfo[car][cColorTwo],300);
SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
SendClientMessage(playerid, COLOR_GRAD2, "Type /vehicle to view the vehicle manual!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget where you placed you'r new ~b~car!", 5000, 3);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: color, park, create");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Trebuie sa ai level 3 si 36 ore pe server!");
return 1;
}
}
return 1;
}