[Ajuda] Trocar a cor da grana e da vida
#1

Ai pessoal, em varios servidores vejo o cor da vida ser ROSA e a grana ROSA, como muda isso ?
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#2

vixe esse nem eu sei mano espere atй qe um membro mais experiente responda se alguem ajudar vai me ajudar tambйm
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#3

Usa esse Filterscript.

PHP код:
#include <a_samp>
#define COLOR_HPBAR_BG 0x000000FF
#define COLOR_HPBAR_75100BG 0x128200AA
#define COLOR_HPBAR_75100 0x1ED500FF
#define COLOR_HPBAR_5075BG 0xB8BA00AA
#define COLOR_HPBAR_5075 0xFCFF00FF
#define COLOR_HPBAR_2550BG 0xB17103AA
#define COLOR_HPBAR_2550 0xFFA200FF
                                                                                // Colored Health Bar v 4.0
                                                                                // Idea: Baked-Banana (backwardsman97) & DJDeegu
                                                                                // Made by O.K.Style™ (ICQ: 402747399)
                                                                                // http://www.gta-news.org | http://www.acf.clan.su
new Text:HealthBar[19];
public 
OnFilterScriptInit()
{
    
HealthBar[0] = TextDrawCreate(611.0,68.5,"_");                              // BBG
    
TextDrawLetterSize(HealthBar[0],0.5,0.449999);
    
TextDrawUseBox(HealthBar[0],1);
    
TextDrawBoxColor(HealthBar[0],COLOR_HPBAR_BG);
    
TextDrawTextSize(HealthBar[0],543.0,0.0);
    
HealthBar[1] = TextDrawCreate(608.5,71.0,"_");                              // BG (75-100)
    
TextDrawLetterSize(HealthBar[1],0.5,0.0);
    
TextDrawUseBox(HealthBar[1],1);
    
TextDrawBoxColor(HealthBar[1],COLOR_HPBAR_75100BG);
    
TextDrawTextSize(HealthBar[1],545.0,0.0);
    
HealthBar[2] = TextDrawCreate(609.0,71.0,"_");                              // >= 95
    
TextDrawLetterSize(HealthBar[2],0.5,0.0);
    
TextDrawUseBox(HealthBar[2],1);
    
TextDrawBoxColor(HealthBar[2],COLOR_HPBAR_75100);
    
TextDrawTextSize(HealthBar[2],545.0,0.0);
    
HealthBar[3] = TextDrawCreate(604.0,71.0,"_");                              // >= 90
    
TextDrawLetterSize(HealthBar[3],0.5,0.0);
    
TextDrawUseBox(HealthBar[3],1);
    
TextDrawBoxColor(HealthBar[3],COLOR_HPBAR_75100);
    
TextDrawTextSize(HealthBar[3],545.0,0.0);
    
HealthBar[4] = TextDrawCreate(601.0,71.0,"_");                              // >= 85
    
TextDrawLetterSize(HealthBar[4],0.5,0.0);
    
TextDrawUseBox(HealthBar[4],1);
    
TextDrawBoxColor(HealthBar[4],COLOR_HPBAR_75100);
    
TextDrawTextSize(HealthBar[4],545.0,0.0);
    
HealthBar[5] = TextDrawCreate(598.0,71.0,"_");                              // >= 80
    
TextDrawLetterSize(HealthBar[5],0.5,0.0);
    
TextDrawUseBox(HealthBar[5],1);
    
TextDrawBoxColor(HealthBar[5],COLOR_HPBAR_75100);
    
TextDrawTextSize(HealthBar[5],545.0,0.0);
    
HealthBar[6] = TextDrawCreate(595.0,71.0,"_");                              // >= 75
    
TextDrawLetterSize(HealthBar[6],0.5,0.0);
    
TextDrawUseBox(HealthBar[6],1);
    
TextDrawBoxColor(HealthBar[6],COLOR_HPBAR_75100);
    
TextDrawTextSize(HealthBar[6],545.0,0.0);
    
HealthBar[7] = TextDrawCreate(608.5,71.0,"_");                              // Задний фон (50-75)
    
TextDrawLetterSize(HealthBar[7],0.5,0.0);
    
TextDrawUseBox(HealthBar[7],1);
    
TextDrawBoxColor(HealthBar[7],COLOR_HPBAR_5075BG);
    
TextDrawTextSize(HealthBar[7],545.0,0.0);
    
HealthBar[8] = TextDrawCreate(591.5,71.0,"_");                              // >= 70
    
TextDrawLetterSize(HealthBar[8],0.5,0.0);
    
TextDrawUseBox(HealthBar[8],1);
    
TextDrawBoxColor(HealthBar[8],COLOR_HPBAR_5075);
    
TextDrawTextSize(HealthBar[8],545.0,0.0);
    
HealthBar[9] = TextDrawCreate(588.5,71.0,"_");                              // >= 65
    
TextDrawLetterSize(HealthBar[9],0.5,0.0);
    
TextDrawUseBox(HealthBar[9],1);
    
TextDrawBoxColor(HealthBar[9],COLOR_HPBAR_5075);
    
TextDrawTextSize(HealthBar[9],545.0,0.0);
    
HealthBar[10] = TextDrawCreate(585.5,71.0,"_");                             // >= 60
    
TextDrawLetterSize(HealthBar[10],0.5,0.0);
    
TextDrawUseBox(HealthBar[10],1);
    
TextDrawBoxColor(HealthBar[10],COLOR_HPBAR_5075);
    
TextDrawTextSize(HealthBar[10],545.0,0.0);
    
HealthBar[11] = TextDrawCreate(582.5,71.0,"_");                             // >= 55
    
TextDrawLetterSize(HealthBar[11],0.5,0.0);
    
TextDrawUseBox(HealthBar[11],1);
    
TextDrawBoxColor(HealthBar[11],COLOR_HPBAR_5075);
    
TextDrawTextSize(HealthBar[11],545.0,0.0);
    
HealthBar[12] = TextDrawCreate(579.0,71.0,"_");                             // >= 50
    
TextDrawLetterSize(HealthBar[12],0.5,0.0);
    
TextDrawUseBox(HealthBar[12],1);
    
TextDrawBoxColor(HealthBar[12],COLOR_HPBAR_5075);
    
TextDrawTextSize(HealthBar[12],545.0,0.0);
    
HealthBar[13] = TextDrawCreate(608.5,71.0,"_");                             // BG (25-50)
    
TextDrawLetterSize(HealthBar[13],0.5,0.0);
    
TextDrawUseBox(HealthBar[13],1);
    
TextDrawBoxColor(HealthBar[13],COLOR_HPBAR_2550BG);
    
TextDrawTextSize(HealthBar[13],545.0,0.0);
    
HealthBar[14] = TextDrawCreate(576.0,71.0,"_");                             // >= 45
    
TextDrawLetterSize(HealthBar[14],0.5,0.0);
    
TextDrawUseBox(HealthBar[14],1);
    
TextDrawBoxColor(HealthBar[14],COLOR_HPBAR_2550);
    
TextDrawTextSize(HealthBar[14],545.0,0.0);
    
HealthBar[15] = TextDrawCreate(573.0,71.0,"_");                             // >= 40
    
TextDrawLetterSize(HealthBar[15],0.5,0.0);
    
TextDrawUseBox(HealthBar[15],1);
    
TextDrawBoxColor(HealthBar[15],COLOR_HPBAR_2550);
    
TextDrawTextSize(HealthBar[15],545.0,0.0);
    
HealthBar[16] = TextDrawCreate(570.5,71.0"_");                            // >= 35
    
TextDrawLetterSize(HealthBar[16],0.5,0.0);
    
TextDrawUseBox(HealthBar[16],1);
    
TextDrawBoxColor(HealthBar[16],COLOR_HPBAR_2550);
    
TextDrawTextSize(HealthBar[16],545.0,0.0);
    
HealthBar[17] = TextDrawCreate(567.5,71.0,"_");                             // >= 30
    
TextDrawLetterSize(HealthBar[17],0.5,0.0);
    
TextDrawUseBox(HealthBar[17],1);
    
TextDrawBoxColor(HealthBar[17],COLOR_HPBAR_2550);
    
TextDrawTextSize(HealthBar[17],545.0,0.0);
    
HealthBar[18] = TextDrawCreate(564.0,71.0,"_");                             // >= 25
    
TextDrawLetterSize(HealthBar[18],0.5,0.0);
    
TextDrawUseBox(HealthBar[18],1);
    
TextDrawBoxColor(HealthBar[18],COLOR_HPBAR_2550);
    
TextDrawTextSize(HealthBar[18],545.0,0.0);
    return 
1;
}
public 
OnFilterScriptExit()
{
    for(new 
i=0i<19i++)
    {
        
TextDrawHideForAll(HealthBar[i]);
        
TextDrawDestroy(HealthBar[i]);
    }
    return 
1;
}
public 
OnPlayerSpawn(playerid)
{
    
TextDrawShowForPlayer(playerid,HealthBar[0]);
    return 
1;
}
public 
OnPlayerDeath(playerid,killerid,reason)
{
    for(new 
i=0i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
    return 
1;
}
public 
OnPlayerUpdate(playerid)
{
    new 
Float:Health;
    
GetPlayerHealth(playerid,Health);
    if(
Health >= 95)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[1]);
        
TextDrawShowForPlayer(playerid,HealthBar[2]);
    }
    else if(
Health >= 90 && Health 95)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[1]);
        
TextDrawShowForPlayer(playerid,HealthBar[3]);
    }
    else if(
Health >= 85 && Health 90)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[1]);
        
TextDrawShowForPlayer(playerid,HealthBar[4]);
    }
    else if(
Health >= 80 && Health 85)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[1]);
        
TextDrawShowForPlayer(playerid,HealthBar[5]);
    }
    else if(
Health >= 75 && Health 80)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[1]);
        
TextDrawShowForPlayer(playerid,HealthBar[6]);
    }
    else if(
Health >= 70 && Health 75)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[7]);
        
TextDrawShowForPlayer(playerid,HealthBar[8]);
    }
    else if(
Health >= 65 && Health 70)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[7]);
        
TextDrawShowForPlayer(playerid,HealthBar[9]);
    }
    else if(
Health >= 60 && Health 65)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[7]);
        
TextDrawShowForPlayer(playerid,HealthBar[10]);
    }
    else if(
Health >= 55 && Health 60)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[7]);
        
TextDrawShowForPlayer(playerid,HealthBar[11]);
    }
    else if(
Health >= 50 && Health 55)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[7]);
        
TextDrawShowForPlayer(playerid,HealthBar[12]);
    }
    else if(
Health >= 45 && Health 50)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[13]);
        
TextDrawShowForPlayer(playerid,HealthBar[14]);
    }
    else if(
Health >= 40 && Health 45)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[13]);
        
TextDrawShowForPlayer(playerid,HealthBar[15]);
    }
    else if(
Health >= 35 && Health 40)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[13]);
        
TextDrawShowForPlayer(playerid,HealthBar[16]);
    }
    else if(
Health >= 30 && Health 35)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[13]);
        
TextDrawShowForPlayer(playerid,HealthBar[17]);
    }
    else if(
Health >= 25 && Health 30)
    {
        for(new 
i=1i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
        
TextDrawShowForPlayer(playerid,HealthBar[13]);
        
TextDrawShowForPlayer(playerid,HealthBar[18]);
    }
    else
    {
        for(new 
i=0i<19i++) TextDrawHideForPlayer(playerid,HealthBar[i]);
    }
    return 
1;

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#4

Pra mudar isso prescisa de um programa chamado Interface Editor, ele permite mudar a cor e a posiзгo do hud do jogo. Pra funcionar vocк deve ter um ASI Loader (arquivos vorbisFile.dll e vorbisHooked.dll) e os arquivos do Interface editor (InterfaceEditor.asi e InterfaceEditor.ini). Pra mudar as configuraзхes do Interface Editor tem que editar o arquivo InterfaceEditor.ini, se nгo souber tem vбrios tutoriais no *******.
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#5

Quote:
Originally Posted by andreasbleck
Посмотреть сообщение
Pra mudar isso prescisa de um programa chamado Interface Editor, ele permite mudar a cor e a posiзгo do hud do jogo. Pra funcionar vocк deve ter um ASI Loader (arquivos vorbisFile.dll e vorbisHooked.dll) e os arquivos do Interface editor (InterfaceEditor.asi e InterfaceEditor.ini). Pra mudar as configuraзхes do Interface Editor tem que editar o arquivo InterfaceEditor.ini, se nгo souber tem vбrios tutoriais no *******.
Usando InterfaceEditor vai mudar apйnas a cor da sua barrinha, os players do servidor esta normal. Usando o FS que postei ai em cima й pra todos que estiver no servidor !
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#6

Consigui colocar tudo certo, so que fica por tras a vida vermelha padrao do jogo, como que tira ?
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