Help Please :)!
#1

Hi, aguien I can help make this speedometer functions, meaning that the dot moves east to the 300?, Look in the picture:



Well, here I leave the code to send it to me and to the functions, please help!:

Код:
#include <a_samp>

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;
new Text:Textdraw9;

public OnFilterScriptInit()
{
	Textdraw0 = TextDrawCreate(617.000000, 314.000000, "300");
	TextDrawBackgroundColor(Textdraw0, 255);
	TextDrawFont(Textdraw0, 3);
	TextDrawLetterSize(Textdraw0, 0.230000, 1.200000);
	TextDrawColor(Textdraw0, 10682367);
	TextDrawSetOutline(Textdraw0, 1);
	TextDrawSetProportional(Textdraw0, 1);

	Textdraw1 = TextDrawCreate(592.000000, 321.000000, "250");
	TextDrawBackgroundColor(Textdraw1, 255);
	TextDrawFont(Textdraw1, 3);
	TextDrawLetterSize(Textdraw1, 0.230000, 1.200000);
	TextDrawColor(Textdraw1, 10682367);
	TextDrawSetOutline(Textdraw1, 1);
	TextDrawSetProportional(Textdraw1, 1);

	Textdraw2 = TextDrawCreate(568.000000, 330.000000, "210");
	TextDrawBackgroundColor(Textdraw2, 255);
	TextDrawFont(Textdraw2, 3);
	TextDrawLetterSize(Textdraw2, 0.230000, 1.200000);
	TextDrawColor(Textdraw2, 10682367);
	TextDrawSetOutline(Textdraw2, 1);
	TextDrawSetProportional(Textdraw2, 1);

	Textdraw3 = TextDrawCreate(548.000000, 345.000000, "160");
	TextDrawBackgroundColor(Textdraw3, 255);
	TextDrawFont(Textdraw3, 3);
	TextDrawLetterSize(Textdraw3, 0.230000, 1.200000);
	TextDrawColor(Textdraw3, 10682367);
	TextDrawSetOutline(Textdraw3, 1);
	TextDrawSetProportional(Textdraw3, 1);

	Textdraw4 = TextDrawCreate(533.000000, 364.000000, "120");
	TextDrawBackgroundColor(Textdraw4, 255);
	TextDrawFont(Textdraw4, 3);
	TextDrawLetterSize(Textdraw4, 0.230000, 1.200000);
	TextDrawColor(Textdraw4, 10682367);
	TextDrawSetOutline(Textdraw4, 1);
	TextDrawSetProportional(Textdraw4, 1);

	Textdraw5 = TextDrawCreate(521.000000, 383.000000, "70");
	TextDrawBackgroundColor(Textdraw5, 255);
	TextDrawFont(Textdraw5, 3);
	TextDrawLetterSize(Textdraw5, 0.230000, 1.200000);
	TextDrawColor(Textdraw5, 10682367);
	TextDrawSetOutline(Textdraw5, 1);
	TextDrawSetProportional(Textdraw5, 1);

	Textdraw6 = TextDrawCreate(512.000000, 404.000000, "40");
	TextDrawBackgroundColor(Textdraw6, 255);
	TextDrawFont(Textdraw6, 3);
	TextDrawLetterSize(Textdraw6, 0.230000, 1.200000);
	TextDrawColor(Textdraw6, 10682367);
	TextDrawSetOutline(Textdraw6, 1);
	TextDrawSetProportional(Textdraw6, 1);

	Textdraw7 = TextDrawCreate(509.000000, 427.000000, "0");
	TextDrawBackgroundColor(Textdraw7, 255);
	TextDrawFont(Textdraw7, 3);
	TextDrawLetterSize(Textdraw7, 0.270000, 1.299999);
	TextDrawColor(Textdraw7, 10682367);
	TextDrawSetOutline(Textdraw7, 1);
	TextDrawSetProportional(Textdraw7, 1);

	Textdraw8 = TextDrawCreate(520.000000, 422.000000, ".");
	TextDrawBackgroundColor(Textdraw8, 255);
	TextDrawFont(Textdraw8, 1);
	TextDrawLetterSize(Textdraw8, 0.439999, 1.799999);
	TextDrawColor(Textdraw8, -1);
	TextDrawSetOutline(Textdraw8, 1);
	TextDrawSetProportional(Textdraw8, 1);

	Textdraw9 = TextDrawCreate(570.000000, 371.000000, "KM/H");
	TextDrawBackgroundColor(Textdraw9, 255);
	TextDrawFont(Textdraw9, 3);
	TextDrawLetterSize(Textdraw9, 0.270000, 1.299999);
	TextDrawColor(Textdraw9, -16777046);
	TextDrawSetOutline(Textdraw9, 1);
	TextDrawSetProportional(Textdraw9, 1);

	return 1;
}

public OnFilterScriptExit()
{
	TextDrawHideForAll(Textdraw0);
	TextDrawDestroy(Textdraw0);
	TextDrawHideForAll(Textdraw1);
	TextDrawDestroy(Textdraw1);
	TextDrawHideForAll(Textdraw2);
	TextDrawDestroy(Textdraw2);
	TextDrawHideForAll(Textdraw3);
	TextDrawDestroy(Textdraw3);
	TextDrawHideForAll(Textdraw4);
	TextDrawDestroy(Textdraw4);
	TextDrawHideForAll(Textdraw5);
	TextDrawDestroy(Textdraw5);
	TextDrawHideForAll(Textdraw6);
	TextDrawDestroy(Textdraw6);
	TextDrawHideForAll(Textdraw7);
	TextDrawDestroy(Textdraw7);
	TextDrawHideForAll(Textdraw8);
	TextDrawDestroy(Textdraw8);
	TextDrawHideForAll(Textdraw9);
	TextDrawDestroy(Textdraw9);
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
	{
		TextDrawShowForPlayer(playerid, Textdraw0);
		TextDrawShowForPlayer(playerid, Textdraw1);
		TextDrawShowForPlayer(playerid, Textdraw2);
		TextDrawShowForPlayer(playerid, Textdraw3);
		TextDrawShowForPlayer(playerid, Textdraw4);
		TextDrawShowForPlayer(playerid, Textdraw5);
		TextDrawShowForPlayer(playerid, Textdraw6);
		TextDrawShowForPlayer(playerid, Textdraw7);
		TextDrawShowForPlayer(playerid, Textdraw8);
		TextDrawShowForPlayer(playerid, Textdraw9);
	}
	else if(oldstate == PLAYER_STATE_DRIVER || oldstate == PLAYER_STATE_PASSENGER)
	{
		TextDrawHideForPlayer(playerid, Textdraw0);
		TextDrawHideForPlayer(playerid, Textdraw1);
		TextDrawHideForPlayer(playerid, Textdraw2);
		TextDrawHideForPlayer(playerid, Textdraw3);
		TextDrawHideForPlayer(playerid, Textdraw4);
		TextDrawHideForPlayer(playerid, Textdraw5);
		TextDrawHideForPlayer(playerid, Textdraw6);
		TextDrawHideForPlayer(playerid, Textdraw7);
		TextDrawHideForPlayer(playerid, Textdraw8);
		TextDrawHideForPlayer(playerid, Textdraw9);
	}
	return 1;
}
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#2

all i can say is, as the speed goes up you need to reduce the y by a certain amount and increase the x so it goes up
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#3

I think that you must give us the position of the point when speed is 1 km/hour..
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