Money help.
#1

Hello,I have a problem with two filterscripts. When i finish the work don't give me money. Just show this "You win 150,000$" and don't give me the money.In my gamemode script i have anti-money cheat and maybe this is the problem.I have and another filterscript who not have a problem with giveplayermoney..Can you help me?

This is the one of the scripts :

Код:
#define FILTERSCRIPT
#include <a_samp>
#include <sscanf2>
#include <YSI/y_ini>
#include <YSI\y_commands>
#include <streamer>
#pragma tabsize 0

#define SCM 	SendClientMessage
#define COLOR_RED     0xD62F4E
#define COL_LIGHTBLUE "{1BD3E0}"
#define COL_RED 	  "{D62F4E}"
#define COL_ORANGE 	  "{E09B1B}"
#define COL_WHITE     "{FFFFFF}"
#define DIALOG_JOB    1093
#define JOB_FILE      "Jobs/%d.ini"
#define Player_File   "Jobs/Player/%s.ini"
#define MAX_JOBS      30
#define MAX_CP        30
new bool:False = false, _S_T_R_[128];
#define SendFormatMSG(%0,%1,%2,%3)\
		do{\
			format(_S_T_R_, sizeof (_S_T_R_), (%2), %3);\
			SendClientMessage((%0),(%1), _S_T_R_);\
		}\
		while (False)
#define randomEx(%0,%1)             (random((%1) - (%0)) + (%0))

new
	JobName[MAX_PLAYERS][64],
	JobCP[MAX_PLAYERS],
	JobID[MAX_PLAYERS],
	PlayerCP[MAX_PLAYERS],
	JobVehID[MAX_PLAYERS],
	PlayerVeh[MAX_PLAYERS],
	bool:PlayerWork[MAX_PLAYERS],
	JobChoose[MAX_PLAYERS],
	JobMin[MAX_PLAYERS],
	JobMax[MAX_PLAYERS],
	bool:PlayerCreateJob[MAX_PLAYERS],
	bool:JobOnCP[MAX_PLAYERS],
	Seller[MAX_PLAYERS],
	Price[MAX_PLAYERS];

enum info
{
	pJob,
}
new P_Data[MAX_PLAYERS][info];

enum jo
{
	Float:TCPX,
	Float:TCPY,
 	Float:TCPZ,
 	Name[64],
 	VehID,
 	Choosed,
 	Min,
 	Max,
 	Pickup,
 	Text3D:Label
}
new Job[MAX_JOBS][jo];

enum jobs
{
 	Float:CPX,
 	Float:CPY,
 	Float:CPZ,
}
new CheckPoint[MAX_JOBS][MAX_CP][jobs];

public OnFilterScriptInit()
{
	for(new i = 1; i<=MAX_JOBS;i++)
	{
 		new gFile[35],string[128];
		format(gFile, 35, JOB_FILE ,i);
		INI_ParseFile(gFile, "LoadJobs", .bExtra = true, .extra = i);
		Job[i][Pickup] = CreateDynamicPickup(1239, 23,  Job[i][TCPX],Job[i][TCPY],Job[i][TCPZ],-1,-1,-1,100.0);
		format(string,128,""COL_LIGHTBLUE"To take job "COL_ORANGE"%s\n"COL_LIGHTBLUE"Type "COL_RED"[/takejob]",Job[i][Name]);
		Job[i][Label] = CreateDynamic3DTextLabel(string, 0xFFFFFF, Job[i][TCPX],Job[i][TCPY],Job[i][TCPZ], 100, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100);
	}
	return 1;
}

public OnFilterScriptExit()
{
	return 1;
}

public OnGameModeInit()
{
	return 1;
}

public OnGameModeExit()
{
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}

public OnPlayerConnect(playerid)
{
Seller[playerid] = 999;
Price[playerid] = 0;
new pFile[48];
format(pFile, 48, Player_File, GetName(playerid));

if(!fexist(pFile))
{
    new
    INI:UserFile = INI_Open(pFile);
    INI_WriteFloat(UserFile, "Job", 0);
    INI_Close(UserFile);
}
INI_ParseFile(pFile, "LoadPlayerData", .bExtra = true, .extra = playerid);
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
new pFile[48];
format(pFile, 48, Player_File, GetName(playerid));

if(fexist(pFile))
{
    new
    INI:UserFile = INI_Open(pFile);
    INI_WriteInt(UserFile, "Job", P_Data[playerid][pJob]);
    INI_Close(UserFile);
}
return 1;
}

public OnPlayerSpawn(playerid)
{
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}
public OnPlayerText(playerid, text[])
{
	return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
new cpid = PlayerCP[playerid];
new jobid = P_Data[playerid][pJob];
if(cpid >= 1)
{
if(IsPlayerInRangeOfPoint(playerid,3.0,CheckPoint[jobid][cpid][CPX],CheckPoint[jobid][cpid][CPY],CheckPoint[jobid][cpid][CPZ]))
{
if(GetPlayerVehicleID(playerid) == PlayerVeh[playerid])
{
PlayerCP[playerid]++;
cpid = PlayerCP[playerid];
new money = randomEx(Job[jobid][Min],Job[jobid][Max]);
if(CheckPoint[jobid][cpid][CPX] == 0.0 && CheckPoint[jobid][cpid][CPY] == 0)//Last Checkpoint
{
if(Job[jobid][Choosed] == 2)
{
GivePlayerMoney(playerid,money);
SendFormatMSG(playerid,-1,"You are get {E0941B}$%d",money);
PlayerCP[playerid] = 0;
DestroyVehicle(PlayerVeh[playerid]);
SCM(playerid,-1,"You are finish your job!");
DisablePlayerCheckpoint(playerid); PlayerWork[playerid] = false;
return 1;
}
if(Job[jobid][Choosed] == 1){ PlayerCP[playerid] = 2; cpid = PlayerCP[playerid];}
}
SetPlayerCheckpoint(playerid,CheckPoint[jobid][cpid][CPX],CheckPoint[jobid][cpid][CPY],CheckPoint[jobid][cpid][CPZ],3.0);
GivePlayerMoney(playerid,money);
SendFormatMSG(playerid,-1,"You are get {E0941B}$%d",money);
}
}
}
	return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if(newkeys == KEY_FIRE)
	{
	if(PlayerCreateJob[playerid])
	{
	if(JobCP[playerid] == 1)
	{
		new dFile[32],Float:Pos[3],string[128];
		GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
		format(dFile, 35, JOB_FILE, JobID[playerid]);
		new
			INI:File = INI_Open(dFile);

            INI_WriteString(File, "Name", JobName[playerid]);
    		INI_WriteFloat(File, "TCPX", Pos[0]);
    		INI_WriteFloat(File, "TCPY", Pos[1]);
    		INI_WriteFloat(File, "TCPZ", Pos[2]);
    		INI_WriteInt(File, "Veh", JobVehID[playerid]);
    		INI_WriteInt(File, "Min", JobMin[playerid]);
    		INI_WriteInt(File, "Max", JobMax[playerid]);
    		INI_WriteInt(File, "Choose", JobChoose[playerid]);
    		INI_Close(File);
     		format(Job[JobID[playerid]][Name],64,"%s",JobName[playerid]);
			Job[JobID[playerid]][TCPX] = Pos[0];
			Job[JobID[playerid]][TCPY] = Pos[1];
			Job[JobID[playerid]][TCPZ] = Pos[2];
			Job[JobID[playerid]][VehID] = JobVehID[playerid];
			Job[JobID[playerid]][Choosed] = JobChoose[playerid];
			Job[JobID[playerid]][Min] = JobMin[playerid];
			Job[JobID[playerid]][Max] = JobMax[playerid];
			Job[JobID[playerid]][Pickup] = CreateDynamicPickup(1239, 23,  Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ],-1,-1,-1,100.0);
			format(string,128,""COL_LIGHTBLUE"To take job "COL_ORANGE"%s\n"COL_LIGHTBLUE"Type "COL_RED"[/takejob]",Job[JobID[playerid]][Name]);
			Job[JobID[playerid]][Label] = CreateDynamic3DTextLabel(string, 0xFFFFFF, Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ], 100, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100);
    		JobCP[playerid]++;
	}
	else if(JobCP[playerid] > 1)
	{
		new dFile[32],Float:Pos[3],string[6];
		GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
		format(dFile, 35, JOB_FILE, JobID[playerid]);

		new
			INI:File = INI_Open(dFile);
			
            format(string,6,"CPX%d",JobCP[playerid]);
    		INI_WriteFloat(File, string, Pos[0]);
			CheckPoint[JobID[playerid]][JobCP[playerid]][CPX] = Pos[0];
			
    		format(string,6,"CPY%d",JobCP[playerid]);
    		INI_WriteFloat(File, string, Pos[1]);
    		CheckPoint[JobID[playerid]][JobCP[playerid]][CPY] = Pos[1];
    		
    		format(string,6,"CPZ%d",JobCP[playerid]);
    		INI_WriteFloat(File, string, Pos[2]);
			CheckPoint[JobID[playerid]][JobCP[playerid]][CPZ] = Pos[2];
			
    		INI_Close(File);
    		JobCP[playerid]++;
	}
	}
	}
	return 1;
}
public OnPlayerUpdate(playerid)
{
	return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
	case DIALOG_JOB:
	    {
	    if(!response) return 1;
	    switch(listitem)
	    	{
			    case 0://Checpoint
			        {
			        SCM(playerid,-1,"You'r choose job based on chekpoint.");
					ShowPlayerDialog(playerid,DIALOG_JOB+1,DIALOG_STYLE_INPUT,"Job Name","Type job name","Insert","Close");
					JobOnCP[playerid] = true;
					}
			    case 1://Checpoint
			        {
			        SCM(playerid,-1,"You'r choose job based on commands.");
					ShowPlayerDialog(playerid,DIALOG_JOB+1,DIALOG_STYLE_INPUT,"Job Name","Type job name","Insert","Close");
                    JobOnCP[playerid] = false;
					}
	    	}
	    }
case DIALOG_JOB+1:
{
if(!response) return 1;
if(JobOnCP[playerid]) { JobCP[playerid] = 1; SCM(playerid,-1,"To set checkpoint use click on mouse. First click is location for command /takejob");}
format(JobName[playerid],64,"%s",inputtext);
ShowPlayerDialog(playerid,DIALOG_JOB+2,DIALOG_STYLE_INPUT,"Job Veh","Type vehicle id for job","Insert","Close");
}
case DIALOG_JOB+2:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose car id %d",strval(inputtext));
JobVehID[playerid] = strval(inputtext);
if(JobOnCP[playerid]) { ShowPlayerDialog(playerid,DIALOG_JOB+3,DIALOG_STYLE_INPUT,"Choose system","1 =  After player enter in last\ncheckpoint start again checkpoints\n2 =  After player enter in last\ncheckpoint disablecheckpoints\nType 1 or 2","Insert","Close"); }
if(!JobOnCP[playerid]) { ShowPlayerDialog(playerid,DIALOG_JOB+6,DIALOG_STYLE_INPUT,"Type command name","Example: sellicecream (with no /)","Insert","Close"); }
}
case DIALOG_JOB+3:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose option %d",strval(inputtext));
JobChoose[playerid] = strval(inputtext);
ShowPlayerDialog(playerid,DIALOG_JOB+4,DIALOG_STYLE_INPUT,"Choose minimum","Choose minimum money for get money on checkpoint","Insert","Close");
}
case DIALOG_JOB+4:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose $%d for minimum money",strval(inputtext));
JobMin[playerid] = strval(inputtext);
ShowPlayerDialog(playerid,DIALOG_JOB+5,DIALOG_STYLE_INPUT,"Choose max","Choose max money for get money on checkpoint","Insert","Close");
}
case DIALOG_JOB+5:
{
if(!response) return 1;
SendFormatMSG(playerid,-1,"You are choose $%d for max money",strval(inputtext));
JobMax[playerid] = strval(inputtext);
}
case DIALOG_JOB+6:
{
if(!response) return 1;
		new dFile[32],Float:Pos[3],string[200];
		GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]);
		format(dFile, 35, JOB_FILE, JobID[playerid]);
		new
			INI:File = INI_Open(dFile);

            INI_WriteString(File, "Name", JobName[playerid]);
    		INI_WriteFloat(File, "TCPX", Pos[0]);
    		INI_WriteFloat(File, "TCPY", Pos[1]);
    		INI_WriteFloat(File, "TCPZ", Pos[2]);
    		INI_WriteInt(File, "Veh", JobVehID[playerid]);
    		INI_Close(File);
     		format(Job[JobID[playerid]][Name],64,"%s",JobName[playerid]);
			Job[JobID[playerid]][TCPX] = Pos[0];
			Job[JobID[playerid]][TCPY] = Pos[1];
			Job[JobID[playerid]][TCPZ] = Pos[2];
			Job[JobID[playerid]][VehID] = JobVehID[playerid];
			Job[JobID[playerid]][Choosed] = JobChoose[playerid];
			Job[JobID[playerid]][Min] = JobMin[playerid];
			Job[JobID[playerid]][Max] = JobMax[playerid];
			Job[JobID[playerid]][Pickup] = CreateDynamicPickup(1239, 23,  Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ],-1,-1,-1,100.0);
			format(string,128,""COL_LIGHTBLUE"To take job "COL_ORANGE"%s\n"COL_LIGHTBLUE"Type "COL_RED"[/takejob]",Job[JobID[playerid]][Name]);
			Job[JobID[playerid]][Label] = CreateDynamic3DTextLabel(string, 0xFFFFFF, Job[JobID[playerid]][TCPX],Job[JobID[playerid]][TCPY],Job[JobID[playerid]][TCPZ], 100, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 100);
   		new File:log = fopen("/Command.txt", io_write); 
   		format(string,sizeof(string),"YCMD:%s(playerid,params[],help)\r\n{\r\n#pragma unused help\r\n",inputtext);
    	fwrite(log, string);
   		format(string,sizeof(string),"if(P_Data[playerid][pJob] != %d) return SCM(playerid,COLOR_RED,\"EROR:\"COL_WHITE\"You are not %s\");\r\n",JobID[playerid]);
    	fwrite(log, string);
   		format(string,sizeof(string),"new pplayerid,price,Float:Position[3];\r\nif(sscanf(params,\"ui\",pplayerid,price))  return SCM(playerid,COLOR_RED,\"\"COL_WHITE\"Usage: /%s [Player ID/Part OfName] [Price]\");\r\n",inputtext);
    	fwrite(log, string);
  		fwrite(log, "if(!PlayerWork[playerid]) return SCM(playerid,COLOR_RED,\"EROR: \"COL_WHITE\"Type /startjob\");\r\n");
        fwrite(log, "if(PlayerVeh[playerid] != GetPlayerVehicleID(playerid)) return SCM(playerid,COLOR_RED,\"EROR: \"COL_WHITE\"You are not in your vehicle\");\r\n");
		fwrite(log, "if(pplayerid == INVALID_PLAYER_ID) return SCM(playerid,COLOR_RED,\"EROR:\"COL_WHITE\"Invalid ID\");\r\n");
    	fwrite(log, "GetPlayerPos(pplayerid,Position[0],Position[1],Position[2]);\r\n");
    	fwrite(log, "if(!IsPlayerInRangeOfPoint(playerid,5.0,Position[0],Position[1],Position[2])) return SCM(playerid,COLOR_RED,\"EROR:\"COL_WHITE\"You are not near to that player\");\r\n");
		fwrite(log, "Seller[pplayerid] = playerid;\r\nPrice[pplayerid] = price;\r\n");
		format(string,sizeof(string),"SendFormatMSG(pplayerid,-1,\"Player with job %s has you offered for price:",JobName[playerid]);
		fwrite(log, string);
		fwrite(log, " %d type /accept\",price);\r\n");
		fwrite(log, "SCM(playerid,-1,\"Wait for player answer\");\r\n");
		fwrite(log, "return 1;\r\n}\r\n==============In command /accept\r\n");
   		format(string,sizeof(string),"if(strcmp(text,\"%s\",false) == 0)\r\n{\r\n",inputtext);
    	fwrite(log, string);
    	fwrite(log, "if(Seller[playerid] == 999) return SCM(playerid,COLOR_RED,\"No body dosen't gave you some offer\");\r\n");
    	fwrite(log, "if(Price[playerid] > GetPlayerMoney(playerid)) return SCM(playerid,COLOR_RED,\"You don't have that money\"),Seller[playerid] = 999;\r\n");
    	fwrite(log, "SCM(Seller[playerid],-1,\"Player is accept offer\");\r\nSCM(playerid,-1,\"You are accept offer\");\r\n");
        fwrite(log, "GivePlayerMoney(Seller[playerid],Price[playerid]);\r\nGivePlayerMoney(playerid,-Price[playerid]);\r\n");
        fwrite(log, "new Float:health; GetPlayerHealth(playerid,health);\r\nSetPlayerHealth(playerid,health+25);\r\n");
        fwrite(log, "}");
	fclose(log); // Close the file
}
}
	return 0;
}
forward LoadPlayerData(playerid, name[], value[]);
public LoadPlayerData(playerid, name[], value[])
{
    INI_Int("Job", P_Data[playerid][pJob]);
    return 1;
}
stock GetName(playerid)
{
    new
        pName[MAX_PLAYER_NAME];

    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
    return pName;
}
forward GetJobID(playerid);
public GetJobID(playerid)
{
	new Float:Distance;
	for(new j = 1; j<MAX_JOBS; j++)
	{
	    Distance = GetDistanceToJob(playerid, j);
	    if(Distance < 5.0)
	    {
	        return j;
		}
	}
	return -1;
}
forward Float:GetDistanceToJob(playerid, j);
public Float:GetDistanceToJob(playerid, j)
{
	new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
	GetPlayerPos(playerid,x1,y1,z1);
	x2 = Job[j][TCPX];
	y2 = Job[j][TCPY];
	z2 = Job[j][TCPZ];
	return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
forward LoadJobs(id, name[], value[]);
public LoadJobs(id, name[], value[])
{
	new string[6];
    INI_String("Name", Job[id][Name],64);
    INI_Float("TCPX", Job[id][TCPX]);
    INI_Float("TCPY", Job[id][TCPY]);
    INI_Float("TCPZ", Job[id][TCPZ]);
    INI_Int("Veh", Job[id][VehID]);
	INI_Int("Min", Job[id][Min]);
	INI_Int("Max", Job[id][Max]);
	INI_Int("Choose", Job[id][Choosed]);
    for(new i = 1;i <= MAX_CP;i++)
    {
    format(string,6,"CPX%d",i);
    INI_Float(string, CheckPoint[id][i][CPX]);
    format(string,6,"CPY%d",i);
    INI_Float(string, CheckPoint[id][i][CPY]);
    format(string,6,"CPZ%d",i);
    INI_Float(string, CheckPoint[id][i][CPZ]);
    }
    return 1;
}
//========Commands=========
YCMD:createjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
new dFile[32];
if(!IsPlayerAdmin(playerid)) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Need to be RCON admin!");
if(PlayerCreateJob[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You already creating job!");
ShowPlayerDialog(playerid,DIALOG_JOB,DIALOG_STYLE_LIST,"Job bassed on","Checkpoints\nCommands","Choose","Close");
JobID[playerid] = 1;
PlayerCreateJob[playerid] = true;
for(new id = 1; id <= MAX_JOBS;id++)
{
format(dFile, 35, JOB_FILE, id);
if(fexist(dFile)) JobID[playerid]++;
if(JobID[playerid] > MAX_JOBS) return SCM(playerid,-1,"Change MAX_JOBS in FS for more jobs.");
}
return 1;
}
YCMD:finishcjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(!IsPlayerAdmin(playerid)) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"Need to be RCON admin!");
if(!PlayerCreateJob[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't creating job!");
JobID[playerid] = 0;
PlayerCreateJob[playerid] = false;
SCM(playerid,-1,"You are finish creating job.");
return 1;
}
new bool:TakeJobTimer;
forward JobTimer( playerid );

YCMD:takejob(playerid,params[],help)
{
if(!TakeJobTimer)
{
#pragma unused help
#pragma unused params
new id = GetJobID(playerid);
if(id == -1) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"There is no any job.");
if( P_Data[playerid][pJob] != 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You already have job.");
SendFormatMSG( playerid, -1, "Now your job is {E0941B}%s", Job[id][Name] );
P_Data[playerid][pJob] = id;
TakeJobTimer = true;
SetTimer( "JobTimer", 3000000, false );
}else return SendClientMessage(playerid, -1, "You must wait 30 minutes before doing another job again!");
return 1;
}

public JobTimer(playerid)
{
   TakeJobTimer = false;
   return 1;
}
YCMD:startjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(PlayerWork[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You are already start job. Type /finishjob");
new h = P_Data[playerid][pJob],Float:Pos[4]; GetPlayerPos(playerid,Pos[0],Pos[1],Pos[2]); GetPlayerFacingAngle(playerid,Pos[3]);
if(P_Data[playerid][pJob] == 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have job.");
if(!IsPlayerInRangeOfPoint(playerid,20.0,Job[h][TCPX],Job[h][TCPY],Job[h][TCPZ]))  return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You are not near to your job.");
PlayerCP[playerid] = 2;
if(Job[h][Choosed] != 0) SetPlayerCheckpoint(playerid,CheckPoint[h][PlayerCP[playerid]][CPX],CheckPoint[h][PlayerCP[playerid]][CPY],CheckPoint[h][PlayerCP[playerid]][CPZ],3.0);
SCM(playerid,-1,"You are start with job. Go to red checkpoint.");
PlayerVeh[playerid] = CreateVehicle(Job[h][VehID],Pos[0],Pos[1]+1,Pos[2],Pos[3],random(256),random(256),3600);
PlayerWork[playerid] = true;
return 1;
}
YCMD:finishjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(!PlayerWork[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You aren't start job.");
if(P_Data[playerid][pJob] == 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have job.");
PlayerCP[playerid] = 0;
DisablePlayerCheckpoint(playerid);
SCM(playerid,-1,"You are finish with job.");
DestroyVehicle(PlayerVeh[playerid]);
PlayerWork[playerid] = false;
return 1;
}
YCMD:quitjob(playerid,params[],help)
{
#pragma unused help
#pragma unused params
if(PlayerWork[playerid]) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"First finish work.");
if(P_Data[playerid][pJob] == 0) return SCM(playerid,COLOR_RED,"EROR: "COL_WHITE"You don't have job.");
SCM(playerid,-1,"You are quit from job.");
P_Data[playerid][pJob] = 0;
return 1;
}
YCMD:accept(playerid,params[],help)
{
#pragma unused help
new text[48];
if(sscanf(params,"s[48]",text)) return SCM(playerid,-1,"/accept [Something]");
/*
Other from command.txt
*/
return 1;
}
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#2

Try to use GivePlayerCash function..
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#3

Make an exception in your anticheat to see if the GivePlayerCash function was called?
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#4

My anti-cheat is :

Код:
//==========================[Anti-Money Hack]===================================
#define UpdateMoneyBar   GivePlayerMoney
#define ResetMoneyBar    ResetPlayerMoney

//=============================[Anti-Money Hack Functions]======================
stock GivePlayerCash(playerid, money)
{
	PlayerInfo[playerid][pCash] += money;
	ResetMoneyBar(playerid);
	UpdateMoneyBar(playerid,PlayerInfo[playerid][pCash]);
	return PlayerInfo[playerid][pCash];
}
stock SetPlayerCash(playerid, money)
{
	PlayerInfo[playerid][pCash] = money;
	ResetMoneyBar(playerid);
	UpdateMoneyBar(playerid,PlayerInfo[playerid][pCash]);
	return PlayerInfo[playerid][pCash];
}
stock ResetPlayerCash(playerid)
{
	PlayerInfo[playerid][pCash] += money;
	ResetMoneyBar(playerid);
	UpdateMoneyBar(playerid,PlayerInfo[playerid][pCash]);
	return PlayerInfo[playerid][pCash];
}
stock GetPlayerCash(playerid)
{
	return PlayerInfo[playerid][pCash];
}
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#5

Quote:
Originally Posted by JackTricker
Посмотреть сообщение
Just show this "You win 150,000$" and don't give me the money.
Can you show the part of script where this is written

and have you tried putting this filterscript in front of the list.

sometimes filterscripts gets bugged if a script that is placed before it got a same name or function in it.
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#6

Script

Код:
SetPlayerCheckpoint(playerid,CheckPoint[jobid][cpid][CPX],CheckPoint[jobid][cpid][CPY],CheckPoint[jobid][cpid][CPZ],3.0);
GivePlayerMoney(playerid,money);
SendFormatMSG(playerid,-1,"You are get {E0941B}$%d",money);
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#7

Try GivePlayerCash Function , It happened to me months ago.
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#8

Don't work for me.The problem comes from the gamemode and anti-money script :@ :@ :@ I want to fix this problem 2 moths ago..
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#9

Can anyone help me?
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#10

Nobody helps me,LOL.
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