#1

I would like a /countdown command for this fs with ZCMD

I don't find any countdown command which DOESN'T freeze players :/ and idk how to do... I want to that admins over level 1 can use it

pawn Код:
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>
#include <YSI\y_ini>

#pragma tabsize 0
//--------------------------------------------------

new Text:txtTimeDisp;
new hour, minute;
new timestr[32];

forward UpdateTimeAndWeather();

//--------------------------------------------------

new fine_weather_ids[] = {1,2,3,4,5,6,7,12,13,14,15,17,18,24,25,26,27,28,29,30,40};
new foggy_weather_ids[] = {9,19,20,31,32};
new wet_weather_ids[] = {8};

stock UpdateWorldWeather()
{
    new next_weather_prob = random(100);
    if(next_weather_prob < 70)      SetWeather(fine_weather_ids[random(sizeof(fine_weather_ids))]);
    else if(next_weather_prob < 95) SetWeather(foggy_weather_ids[random(sizeof(foggy_weather_ids))]);
    else                            SetWeather(wet_weather_ids[random(sizeof(wet_weather_ids))]);
}

//--------------------------------------------------

#define dregister 2011 //Defining register dialog so it won't mixed up with other dialog
#define dlogin 2012 //Defining login dialog so it won't mixed up with other dialog
#define UserPath "Users/%s.ini" //Will define user account path. In this case, will store in Scriptfiles/Users. So create a file inside of your Scriptfiles folder called Users
native WP_Hash(buffer[],len,const str[]); // Whirlpool native, add it at the top of your script under includes
enum PlayerInfo
{
    Pass[129], //User's password
    Adminlevel, //User's admin level
    VIPlevel, //User's vip level
    Money, //User's money
    Scores, //User's scores
    Kills, //User's kills
    Deaths //User's deaths
}
new pInfo[MAX_PLAYERS][PlayerInfo]; //This will create a new variable so we can later use it to saving/loading user's info.

stock Path(playerid) //Will create a new stock so we can easily use it later to load/save user's data in user's path
{
    new str[128],name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(str,sizeof(str),UserPath,name);
    return str;
}

forward loadaccount_user(playerid, name[], value[]); //forwarding a new function to load user's data
//Now we will use our own function that we have created above
public loadaccount_user(playerid, name[], value[])
{
    INI_String("Password", pInfo[playerid][Pass],129); /*we will use INI_String to load user's password.
    ("Password",.. will load user's password inside of user's path. 'pInfo[playerid][Pass]',...We have defined our user's variable above called, pInfo. Now it's time to use it here to load user's password. '129',... 129 is a length or hashed user's password. Whirlpool will hash 128 characters + NULL*/

    INI_Int("AdminLevel",pInfo[playerid][Adminlevel]);/*We will use INI_Int to load user's admin level. INI_Int stands for INI_Integer. This load an admin level. */
    INI_Int("VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
    INI_Int("Money",pInfo[playerid][Money]); //As explained above
    INI_Int("Scores",pInfo[playerid][Scores]);//As explained above
    INI_Int("Kills",pInfo[playerid][Kills]);//As explained above
    INI_Int("Deaths",pInfo[playerid][Deaths]);//As explained above
    return 1;
}

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print(" Blank Filterscript by your name here");
        print("--------------------------------------\n");
        return 1;
}

public OnFilterScriptExit()
{
        return 1;
}

#else

main()
{
        print("\n----------------------------------");
        print(" Blank Gamemode by your name here");
        print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
        // Don't use these lines if it's a filterscript
        SetGameModeText("Free Mode, stunts, races etc.");
        ShowPlayerMarkers(PLAYER_MARKERS_MODE_GLOBAL);
        ShowNameTags(1);
        SetNameTagDrawDistance(40.0);
        EnableStuntBonusForAll(0);
        DisableInteriorEnterExits();
        SetWeather(2);
        SetWorldTime(11);
        AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
        return 1;
     txtTimeDisp = TextDrawCreate(605.0,25.0,"00:00");
    TextDrawUseBox(txtTimeDisp, 0);
    TextDrawFont(txtTimeDisp, 3);
    TextDrawSetShadow(txtTimeDisp,0); // no shadow
    TextDrawSetOutline(txtTimeDisp,2); // thickness 1
    TextDrawBackgroundColor(txtTimeDisp,0x000000FF);
    TextDrawColor(txtTimeDisp,0xFFFFFFFF);
    TextDrawAlignment(txtTimeDisp,3);
    TextDrawLetterSize(txtTimeDisp,0.5,1.5);

    UpdateTimeAndWeather();
    SetTimer("UpdateTimeAndWeather",1000 * 60,1);
}

public OnGameModeExit()
{
        return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
        SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
        SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
        SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
        return 1;
}

public OnPlayerConnect(playerid)
{
    new name[MAX_PLAYER_NAME]; //Making a new variable called 'name'. name[MAX_PLAYER_NAME] is created so we can use it to get player's name.
    GetPlayerName(playerid,name,sizeof(name)); //Get player's name
    if(fexist(Path(playerid))) /* Check if the connected user is registered or not. fexist stands for file exist. So if file exist in the files(Path(playerid)),*/
    {// then
        INI_ParseFile(Path(playerid),"loadaccount_user", .bExtra = true, .extra = playerid); //Will load user's data using INI_Parsefile.
        ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account","Login","Quit");/*A dialog with input style will appear so you can insert your password to login.*/
    }
    else //If the connected user is not registered,
    {//then we will 'force' him to register :)
        ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.","Register","Quit");
                return 1;
        }
        return 1;
    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);
}

public OnPlayerDisconnect(playerid, reason)
{
        //Same as OnDialogResponse, we will save their stats inside of their user's account
        if(fexist(Path(playerid)))//Will check if the file is exit or not inside of User's folder that we have created.
        {
                new INI:file = INI_Open(Path(playerid)); //will open their their file
            INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
                INI_WriteInt(file,"AdminLevel",pInfo[playerid][Adminlevel]); //If you've set his/her admin level, then his/her admin level will be saved inside of his/her account
                INI_WriteInt(file,"VIPLevel",pInfo[playerid][VIPlevel]);//As explained above
                INI_WriteInt(file,"Money",GetPlayerMoney(playerid));//We will save his score inside of his account
                INI_WriteInt(file,"Scores",GetPlayerScore(playerid));//As explained above
                INI_WriteInt(file,"Kills",pInfo[playerid][Kills]);//As explained above
                INI_WriteInt(file,"Deaths",pInfo[playerid][Deaths]);//As explained above
                INI_Close(file);//Now after we've done saving their data, we now need to close the file
                return 1;
        }
        return 1;
}

public OnPlayerSpawn(playerid)
{
    TogglePlayerClock(playerid,0);

        return 1;
    TextDrawShowForPlayer(playerid,txtTimeDisp);

    gettime(hour, minute);
    SetPlayerTime(playerid,hour,minute);
}

public OnPlayerDeath(playerid, killerid, reason)
{
        pInfo[killerid][Kills]++;//Will give 1 score to killer and it will be saved inside of his/her account
    pInfo[playerid][Deaths]++;//Will give 1 deaths each time they die and it will be saved inside of his/her account
        return 1;
        TextDrawHideForPlayer(playerid,txtTimeDisp);
}

public OnVehicleSpawn(vehicleid)
{
        return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
        return 1;
}

public OnPlayerText(playerid, text[])
{
        return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/mycommand", cmdtext, true, 10) == 0)
        {
                // Do something here
                return 1;
        }
        return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
        return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
        return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
        return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
        return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
        return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
        return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
        return 1;
}

public OnRconCommand(cmd[])
{
        return 1;
}

public OnPlayerRequestSpawn(playerid)
{
        return 1;
}

public OnObjectMoved(objectid)
{
        return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
        return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
        return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
        return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
        return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
        return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
        return 1;
}

public OnPlayerExitedMenu(playerid)
{
        return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
        return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
        return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
        return 1;
}

public OnPlayerUpdate(playerid)
{
        return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
        return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
        return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
        return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
        return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
        if(dialogid == dregister) //If dialog id is a register dialog
        {//then
            if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
                if(response) //if they clicked the first button "Register"
                {//then
                        if(!strlen(inputtext)) //If they didn't enter any password
                        {// then we will tell to them to enter the password to register
                                ShowPlayerDialog(playerid,dregister,DIALOG_STYLE_INPUT,"Register","Welcome! This account is not registered.\nEnter your own password to create a new account.\nPlease enter the password!","Register","Quit");
                                return 1;
                        }
                        //If they has entered a password for his account...
                        new hashpass[129]; //Now we will create a new variable to hash his/her password
            WP_Hash(hashpass,sizeof(hashpass),inputtext);//We will use whirlpool to has their password
            new INI:file = INI_Open(Path(playerid)); //will create a new variable to register their acount inside of Scriptfiles/Users folder
            INI_SetTag(file,"Player's Data");//We will set a tag inside of user's account called "Player's Data"
                        INI_WriteString(file,"Password",hashpass);//This will write a hashed password in of user's account
            INI_WriteInt(file,"AdminLevel",0); //Write an integer inside of user's account called "AdminLevel". We will set his level to 0 after he registered.
                        INI_WriteInt(file,"VIPLevel",0);//As explained above
                        INI_WriteInt(file,"Money",0);//Write an integer inside of user's account called "Money". We will set their money to 0 after he registered
                        INI_WriteInt(file,"Scores",0);//As explained above
                        INI_WriteInt(file,"Kills",0);//As explained above
                        INI_WriteInt(file,"Deaths",0);//As explained above
                        INI_Close(file);//Now after we've done saving their data, we now need to close the file
                        SendClientMessage(playerid,-1,"You have been successfully registered");//Tell to them that they have successfully registered a new account
                        return 1;
                }
        }
        if(dialogid == dlogin) //If dialog id is a login dialog
        {//then
            if(!response) return Kick(playerid); //If they clicked the second button "Quit", we will kick them.
                if(response) //if they clicked the first button "Register"
                {//then
                        new hashpass[129]; //Will create a new variable to hash his/her password
                        WP_Hash(hashpass,sizeof(hashpass),inputtext); //Will hash inputted password
                        if(!strcmp(hashpass,pInfo[playerid][Pass])) //If they have entered a correct password
                        {//then
                INI_ParseFile(Path(playerid),"loadaccount_user",.bExtra = true, .extra = playerid);//We will load his account's data from user's path
                                SetPlayerScore(playerid,pInfo[playerid][Scores]);//We will get their score inside of his user's account and we will set it here
                                GivePlayerMoney(playerid,pInfo[playerid][Money]);//As explained above
                                SendClientMessage(playerid,-1,"Welcome back! You have successfully logged in");//Tell them that they've successfully logged in
                        }
                        else //If they've entered an incorrect password
                        {//then
                                ShowPlayerDialog(playerid,dlogin,DIALOG_STYLE_INPUT,"Login","Welcome back. This account is registered. \nInsert your password to login to your account.\nIncorrect password!","Login","Quit");//We will tell to them that they've entered an incorrect password
                return 1;
                        }
                }
        }
        return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
        return 1;
}

public UpdateTimeAndWeather()
{
    // Update time
    gettime(hour, minute);
    format(timestr,32,"%02d:%02d",hour,minute);
    TextDrawSetString(txtTimeDisp,timestr);
    SetWorldTime(hour);

    new x=0;
    while(x!=MAX_PLAYERS) {
        if(IsPlayerConnected(x) && GetPlayerState(x) != PLAYER_STATE_NONE) {
            SetPlayerTime(x,hour,minute);
         }
         x++;
    }

    /* Update weather every hour
    if(last_weather_update == 0) {
        UpdateWorldWeather();
    }
    last_weather_update++;
    if(last_weather_update == 60) {
        last_weather_update = 0;
    }*/

}
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#2

https://sampforum.blast.hk/showthread.php?tid=187229
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#3

No one answers in that thread
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#4

Keep patience broda!!!
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