Need some help with Car Spawner!
#1

Hello,
Im having some trouble with the carspawner i have. Everything is fine. But! If one person spawns for example a Infernus, Then another spawns a Infernus, Sometimes the first guys Infernus Disappears! Or when the second guy quits the server the first guys Infernus also disappears. If somebody can help i will +REP 2x.

pawn Код:
#include <a_samp>

#include <zcmd>
#include <streamer>
#include <sscanf2>

//Colorlist
#define COLOR_GREY 0x808080FF
#define COLOR_WHITE 0xFFFFFFFF
#define COLOR_YELLOW 0xFFFF00FF
#define COLOR_GREEN 0x088A08FF

//Forwards
forward GetVehicleModelIDFromName(vname[]);

//Defines


//PlayerInfo
enum pInfo
{

        bool:pCanSpawnVehicle,
        pSpawnVehicle,
}

//Client Variables
new PlayerInfo[MAX_PLAYERS][pInfo];

//Server Variables
new  Float:pX,
Float:pY, Float:pZ, Float:pAngle;





new VehicleNames[212][] = {
{"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
{"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
{"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
{"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
{"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
{"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
{"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
{"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
{"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
{"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
{"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
{"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
{"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
{"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
{"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
{"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
{"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
{"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
{"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
{"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
{"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
{"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
{"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
{"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
{"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
{"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
{"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
{"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
{"Utility Trailer"}};

main()
{
        print("\n>Vehicle spawn!\n");
}


public GetVehicleModelIDFromName(vname[])
{
        for(new i = 0; i < 211; i++)
        {
                if ( strfind(VehicleNames[i], vname, true) != -1 )
                        return i + 400;
        }
        return -1;
}

CMD:v(playerid, params[])
{
        new Vehicle[32], VehicleID, ColorOne, ColorTwo;
        PlayerInfo[playerid][pCanSpawnVehicle] = true;
        if(sscanf(params, "s[32]D(1)D(1)", Vehicle, ColorOne, ColorTwo))
        {
            PlayerInfo[playerid][pCanSpawnVehicle] = true;
            SendClientMessage(playerid, COLOR_GREY, "{FF0000}[USAGE]: {FFFFFF}/V [Carname/CarID] [ColorID1 (Optional)] [ColorID2 (Optional)]");
            return 1;
        }

        if(PlayerInfo[playerid][pCanSpawnVehicle])
        {
            VehicleID = GetVehicleModelIDFromName(Vehicle);
            if(VehicleID != 425 && VehicleID != 432 && VehicleID != 447 &&
               VehicleID != 430 && VehicleID != 417 && VehicleID != 435 &&
           VehicleID != 446 && VehicleID != 449 && VehicleID != 450 &&
               VehicleID != 452 && VehicleID != 453 && VehicleID != 454 &&
                   VehicleID != 460 && VehicleID != 464 && VehicleID != 465 &&
                   VehicleID != 469 && VehicleID != 472 && VehicleID != 473 &&
                   VehicleID != 476 && VehicleID != 484 && VehicleID != 487 &&
                   VehicleID != 488 && VehicleID != 493 && VehicleID != 497 &&
                   VehicleID != 501 && VehicleID != 511 && VehicleID != 512 &&
                   VehicleID != 513 && VehicleID != 519 && VehicleID != 520 &&
                   VehicleID != 537 && VehicleID != 538 && VehicleID != 548 &&
                   VehicleID != 553 && VehicleID != 563 && VehicleID != 564 &&
                   VehicleID != 569 && VehicleID != 570 && VehicleID != 577 &&
                   VehicleID != 584 && VehicleID != 590 && VehicleID != 591 &&
                   VehicleID != 592 && VehicleID != 593 && VehicleID != 594 &&
                   VehicleID != 595 && VehicleID != 606 && VehicleID != 607 &&
                   VehicleID != 608 && VehicleID != 610 && VehicleID != 611) {
                        if(VehicleID == -1 )
                        {
                                VehicleID = strval(Vehicle);

                                if(VehicleID < 400 || VehicleID > 611 )
                                {
                                        return SendClientMessage(playerid, COLOR_GREY, "{FF0000}[SERVER]: {FFFFFF}Invalid Vehicle Name! Please Recheck!");
                                }
                        }

                        GetPlayerPos(playerid, pX, pY, pZ);
                        GetPlayerFacingAngle(playerid, pAngle);

                        DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]);
                        PlayerInfo[playerid][pSpawnVehicle] = CreateVehicle(VehicleID, pX, pY, pZ+2.0, pAngle, ColorOne, ColorTwo, -1);
                        LinkVehicleToInterior(PlayerInfo[playerid][pSpawnVehicle], GetPlayerInterior(playerid));
                        PutPlayerInVehicle(playerid, PlayerInfo[playerid][pSpawnVehicle], 0);
                } else {
                    SendClientMessage(playerid, COLOR_GREY, "{FF0000}[SERVER]: {FFFFFF}You're Not Allowed To Spawn This Vehicle!");
                }
        } else {
                SendClientMessage(playerid, COLOR_GREY, "{FF0000}[SERVER]: {FFFFFF}You Cannot Spawn Cars In This Area!");
        }
        return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    if(PlayerInfo[playerid][pSpawnVehicle]) //If the player spawned a vehicle.
    {
        DestroyVehicle(PlayerInfo[playerid][pSpawnVehicle]); //destroy it.
    }
    return 1;
}
Reply
#2

Anybody?!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)