For some reason its not saving
#1

ok, i have a business system and when i buy it all goes well but when i relog it says i don''t own a business anymore

somecode i think may be useful

pawn Код:
CMD:buybiz(playerid, params[])
{
    new string[128], done;
    if(PlayerInfo[playerid][pBiz] && PlayerInfo[playerid][pVBiz] && PlayerInfo[playerid][pDonateRank] >= 4) return SendClientMessage(playerid, COLOR_LIME, "You already own two businesses.");
    if(PlayerInfo[playerid][pBiz] && PlayerInfo[playerid][pDonateRank] < 4) return SendClientMessage(playerid, COLOR_LIME, "You already own a business.");
    for(new idx=1; idx<MAX_BIZ; idx++)
    {
        if(IsPlayerInRangeOfPoint(playerid, 2, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]))
        {
            if(!strcmp("The State", BizInfo[idx][bOwner], false))
            {
                if(GetPlayerCash(playerid) < BizInfo[idx][bPrice]) return SendClientMessage(playerid, COLOR_LIME, "You don't have enough money to buy this business.");
                GivePlayerCash(playerid, -BizInfo[idx][bPrice]);
                if(PlayerInfo[playerid][pBiz]) PlayerInfo[playerid][pVBiz] = idx;
                else PlayerInfo[playerid][pBiz] = idx;
                format(BizInfo[idx][bOwner], 32, "%s", RPNU(playerid));
                format(string, sizeof(string), "ID: %d\n%s\nOwner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
                UpdateDynamic3DTextLabelText(BizInfo[idx][bText], COLOR_TWAZURE, string);
                SendClientMessage(playerid, COLOR_GREEN, " You have successfully bought a business.");
                SendClientMessage(playerid, COLOR_TWAZURE, " Type /bizhelp to view your business commands.");
                BizInfo[PlayerInfo[playerid][pBiz]][bStatus] = 1;
                format(string, sizeof(string), "%s has bought business id %d.", RPN(playerid), idx);
                idx = MAX_BIZ;
                done = 1;
            }
            if(idx == MAX_BIZ-1 && !done)
            {
                SendClientMessage(playerid, COLOR_LIME, "This business is owned by someone else.");
            }
        }
        if(idx == MAX_BIZ-1 && !done)
        {
            SendClientMessage(playerid, COLOR_LIME, "You are not near a buyable business.");
        }
    }
    return 1;
}
pawn Код:
stock LoadBiz()
{
    if(!fexist("biz.cfg")) fcreate("biz.cfg");
    new binfo[12][32];
    new string[256];
    new File:file = fopen("biz.cfg", io_read);
    if(file)
    {
        new idx = 1;
        while(idx < MAX_BIZ)
        {
            fread(file, string);
            split(string, binfo, '|');
            BizInfo[idx][bType] = strval(binfo[0]);
            BizInfo[idx][bStatus] = strval(binfo[1]);
            format(BizInfo[idx][bOwner], 32, "%s", binfo[2]);
            BizInfo[idx][bX] = floatstr(binfo[3]);
            BizInfo[idx][bY] = floatstr(binfo[4]);
            BizInfo[idx][bZ] = floatstr(binfo[5]);
            BizInfo[idx][bMoney] = strval(binfo[6]);
            BizInfo[idx][bProducts] = strval(binfo[7]);
            BizInfo[idx][bSold] = strval(binfo[8]);
            BizInfo[idx][bLevel] = strval(binfo[9]);
            BizInfo[idx][bPrice] = strval(binfo[10]);
            BizInfo[idx][bAP] = strval(binfo[11]);
            if(BizInfo[idx][bType]) // If Business is owned
            {
                BizInfo[idx][bPickup] = CreateDynamicPickup(1272, 1, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ], 0);
                if(!strcmp("The State", BizInfo[idx][bOwner])) format(string, sizeof(string), "ID: %d\n%s\nOwner: %s\nStatus: For Sale\nPrice: $%d", idx, RBT(idx), BizInfo[idx][bOwner], BizInfo[idx][bPrice]);
                else format(string, sizeof(string), "ID: %d\n%s\nOwner: %s\nStatus: %s", idx, RBT(idx), BizInfo[idx][bOwner], RBS(idx));
                BizInfo[idx][bText] = CreateDynamic3DTextLabel(string, COLOR_TWAZURE, BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ]+0.3, 15);
            }
            idx++;
        }
    }
    print("Businesses loaded successfully.");
    return 1;
}

stock SaveBiz()
{
    if(!fexist("biz.cfg")) fcreate("biz.cfg");
    new idx = 1, File:file;
    new string[256];
    while(idx < MAX_BIZ)
    {
        format(string, sizeof(string), "%d|%d|%s|%f|%f|%f|%d|%d|%d|%d|%d|%d\r\n", BizInfo[idx][bType], BizInfo[idx][bStatus], BizInfo[idx][bOwner], BizInfo[idx][bX], BizInfo[idx][bY], BizInfo[idx][bZ], BizInfo[idx][bMoney], BizInfo[idx][bProducts], BizInfo[idx][bSold], BizInfo[idx][bLevel], BizInfo[idx][bPrice], BizInfo[idx][bAP]);
        if(idx == 1)
        {
            file = fopen("biz.cfg", io_write);
        }
        else
        {
            file = fopen("biz.cfg", io_append);
        }
        fwrite(file, string);
        fclose(file);
        idx++;
    }
    print("Businesses saved successfully.");
    return 1;
}
Reply
#2

Write them all or use SaveBiz stock when a player leaves.
Reply
#3

uhh can you possibly give me some code or something im confused
Reply
#4

anyone?
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