Error 194
#1

Код:
#include <a_samp>
#include <dini>
#include <utils>


#include "gl_common.inc"
#if defined FILTERSCRIPT
#endif


//--------------/GLOBAL VARIABLES/---------------
new Kills[MAX_PLAYERS];
new Deaths[MAX_PLAYERS];
new gTeam[MAX_PLAYERS];
new isLogged[MAX_PLAYERS];
new Level[MAX_PLAYERS];
new Admin[MAX_PLAYERS];
new isMuted[MAX_PLAYERS];
new Warns[MAX_PLAYERS];
new Text3D:levl[MAX_PLAYERS];
new SkillPoints[MAX_PLAYERS];
new Deagle[MAX_PLAYERS];
new Shotgun[MAX_PLAYERS];
new Spas[MAX_PLAYERS];
new MP5[MAX_PLAYERS];
new Ak47[MAX_PLAYERS];
new M4[MAX_PLAYERS];
new Sniper[MAX_PLAYERS];
new Duty[MAX_PLAYERS];
new Text3D:admlabl[MAX_PLAYERS];
new CanInfa;
new EventStarted;
new EventType;
new bool:IsInEvent[MAX_PLAYERS];
//-----------------------------------------------
//--------------/DEFINES/------------------------

  ///TEAMS
  #define LSPD 1
  #define Bloods 2
  #define Surenos 3
  #define Nortenos 4
  #define Purpz 5
  #define Bailey 6
  #define Mongols 7
  #define Dawgs 8
 ///
 
 //ANOTHER
 #define SCM SendClientMessage
 #define SCMT SendClientMessageToAll
 ///

//-----------------------------------------------
//-------------/FORWARDS/------------------------
forward IsInfaAvaible();
forward AntiSpawnKill(playerid);
//-----------------------------------------------
main()
{
	print(" TDM Advanced Version 0.1 started!");
}
public OnGameModeInit()
{
	SetGameModeText("TDM Advanced v0.1");
	// CLASSES
	// CHANGE SKINS FOR YOUR TEAMS HERE
	AddPlayerClass(281,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); // LSPD
    AddPlayerClass(280,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD
    AddPlayerClass(283,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD
    AddPlayerClass(284,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD
    AddPlayerClass(285,1597.8793,-1706.9119,5.8906,48.5541,0,0,0,0,0,0); //LSPD
    
    AddPlayerClass(19,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS
    AddPlayerClass(22,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS
    AddPlayerClass(180,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS
    AddPlayerClass(277,1177.4844,-1323.8638,14.0730,269.5144,0,0,0,0,0,0); //BLOODS
    
    
    AddPlayerClass(108,2499.7156,-1497.4401,24.0000,178.9723,0,0,0,0,0,0); //NORTENOS
    AddPlayerClass(109,2499.7156,-1497.4401,24.0000,178.9723,0,0,0,0,0,0); //NORTENOS
    AddPlayerClass(110,2499.7156,-1497.4401,24.0000,178.9723,0,0,0,0,0,0); //NORTENOS

    AddPlayerClass(102,2071.1067,-1716.9103,13.5547,269.1754,0,0,0,0,0,0); //PURPZ
    AddPlayerClass(103,2071.1067,-1716.9103,13.5547,269.1754,0,0,0,0,0,0); //PURPZ
    AddPlayerClass(104,2071.1067,-1716.9103,13.5547,269.1754,0,0,0,0,0,0); //PURPZ
    
    AddPlayerClass(124, 1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob
    AddPlayerClass(125,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob
    AddPlayerClass(126,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob
    AddPlayerClass(127,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob
    AddPlayerClass(111,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob
    AddPlayerClass(112,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob
    AddPlayerClass(113,1255.5404,-787.3989,92.0302,179.0791,0,0,0,0,0,0); //Mob

    AddPlayerClass(247,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols
    AddPlayerClass(248,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols
    AddPlayerClass(254,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols
    AddPlayerClass(100,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols
    AddPlayerClass(181,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols
    AddPlayerClass(291,2109.8901,-1919.5605,13.5469,91.8294,0,0,0,0,0,0); //Mongols
    
    AddPlayerClass(105,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs
    AddPlayerClass(106,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs
    AddPlayerClass(107,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs
    AddPlayerClass(269,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs
    AddPlayerClass(270,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs
    AddPlayerClass(271,2757.7468,-1979.2102,13.5496,270.6362,0,0,0,0,0,0); //Dawgs
    
    AddPlayerClass(114,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos
    AddPlayerClass(115,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos
    AddPlayerClass(173,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos
    AddPlayerClass(174,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos
    AddPlayerClass(175,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos
    AddPlayerClass(116,1804.1697,-2122.5359,13.5543,1.1077,0,0,0,0,0,0); //Surenos

    
    CreateVehicle(405,1248.1069,-774.8889,91.1783,0.6633,40,1, 120); //
	CreateVehicle(405,1243.1141,-776.6071,91.0097,0.0596,40,1, 120); //
	CreateVehicle(405,700.5103,-479.8330,16.1320,89.2305,40,1, 120); //
	CreateVehicle(421,656.6467,-479.7611,16.1396,90.0328,30,1, 120); //
	CreateVehicle(426,663.0516,-490.9419,16.0022,270.4801,7,7, 120); //
	CreateVehicle(490,1190.7079,-1343.1854,13.6075,177.0349,0,0, 120); //
	CreateVehicle(490,1190.1989,-1312.9606,13.6019,181.0561,0,0, 120); //
	CreateVehicle(426,2535.7427,-1521.0303,23.6521,90.7445,7,7, 120); //
	CreateVehicle(492,2502.6140,-1518.8582,23.7040,0.9020,24,55, 120); //
	CreateVehicle(567,2535.4531,-1498.6157,23.7847,268.8511,88,64, 120); //
	CreateVehicle(567,2087.1538,-1697.2064,13.3348,0.4754,90,96, 120); //
	CreateVehicle(560,2076.0371,-1707.8760,13.1709,178.5766,21,1, 120); //
	CreateVehicle(566,2103.9243,-1733.8130,13.2541,343.5055,84,8, 120); //
	CreateVehicle(567,2763.9775,-1935.5873,13.2702,1.2981,99,81, 120); //
	CreateVehicle(412,2774.9458,-1964.5145,13.2507,0.1455,27,1, 120); //
	CreateVehicle(492,2785.5862,-1992.1281,13.1646,88.5441,49,59, 120); //
	CreateVehicle(560,2765.6045,-1999.9697,13.1543,269.1084,37,0, 120); //
	CreateVehicle(560,1803.4119,-2107.2520,13.1666,270.4808,37,0,120); //
	CreateVehicle(560,1828.6356,-2129.5825,13.1667,179.3679,37,0, 120); //
	CreateVehicle(567,1828.9049,-2070.3582,13.3282,0.7947,102,114, 120); //
	CreateVehicle(426,1819.3510,-2030.4270,13.1261,180.3284,37,37, 120); //
	CreateVehicle(596,1601.0969,-1700.1222,5.6109,88.3000,0,1, 120); //
	CreateVehicle(596,1600.8331,-1691.9814,5.6119,90.0068,0,1, 120); //
	CreateVehicle(596,1600.7614,-1683.9956,5.6128,89.2847,0,1, 120); //
	CreateVehicle(427,1591.3942,-1709.8304,6.0224,0.1090,0,1, 120); //
	CreateVehicle(427,1583.4489,-1710.3336,6.0227,358.6929,0,1, 120); //
	CreateVehicle(497,1559.2362,-1610.9227,13.5593,265.6556,0,1, 120); //
	CreateVehicle(521,1670.6685,-1719.9513,20.0555,359.5971,115,118, 120); //
	CreateVehicle(522,1664.6392,-1720.2689,20.0575,0.8050,36,105, 120); //
	CreateVehicle(468,1658.3708,-1720.7938,20.1524,3.3509,3,3, 120); //
	CreateVehicle(461,1651.2493,-1721.3082,20.0665,6.6979,61,1, 120); //
	CreateVehicle(482,1918.7782,-1788.8667,13.5102,271.1505,85,85, 120); //
	CreateVehicle(482,1947.0999,-1654.1750,13.5696,359.3168,62,62, 120); //
	CreateVehicle(470,2119.9419,-1782.7173,13.3801,357.9802,43,0, 120); //
	CreateVehicle(478,2114.9182,-1782.4575,13.3783,359.1105,35,1, 120); //
	CreateVehicle(536,1841.4534,-1870.7993,13.1273,0.3969,26,96, 120); //
	CreateVehicle(575,1777.2673,-1893.6877,12.9878,269.4373,31,64, 120); //
	CreateVehicle(534,1795.6265,-1935.9591,13.2135,269.5381,53,53, 120); //
	CreateVehicle(567,1807.3521,-1915.0906,13.3509,1.0625,93,64,120); //
	CreateVehicle(535,1797.9473,-1883.8987,13.2479,268.1296,31,1, 120); //
	CreateVehicle(566,1773.7716,-1921.1216,13.2426,358.9978,83,1, 120); //
	CreateVehicle(576,1827.4199,-1910.7141,13.0457,358.8628,72,1, 120); //
	CreateVehicle(412,1801.6666,-1860.3241,13.3293,270.4473,10,8, 120); //
	CreateVehicle(487,1902.7800,-2286.0679,13.7252,263.5879,26,3, 120); //
	CreateVehicle(487,1981.6047,-2301.0337,13.7242,88.8956,26,3, 120); //
	CreateVehicle(487,1964.28369141,-2305.49121094,13.81187534,88.00000000,-1,-1,120);//
	CreateVehicle(487,1961.15820312,-2383.93359375,13.81187534,87.99499512,-1,-1,120);//
	CreateVehicle(593,1872.58911133,-2271.17700195,14.09705734,260.00000000,-1,-1,120);//
	CreateVehicle(593,1873.30773926,-2296.21679688,14.09705734,299.99694824,-1,-1,120);//
	CreateVehicle(592,2105.81298828,-2449.53271484,14.74686813,140.00000000,1,1,120);//
	CreateVehicle(580,1242.6323,-804.8094,83.9367,178.8493,5,5, 120); //
	CreateVehicle(580,1249.2317,-805.3002,83.9368,179.6669,6,6, 120); //
	CreateVehicle(579,1254.5922,-804.7554,84.0722,178.7954,7,7, 120); //
	CreateVehicle(487,1291.0884,-787.7782,96.6350,179.0183,8,8, 120); //
	CreateVehicle(482,2478.2593,-1526.5913,24.1243,358.6395,0,0, 120); //
	CreateVehicle(445,2471.9185,-1556.6243,23.8839,358.2568,10,10, 120); //
	CreateVehicle(579,2463.5215,-1556.4677,23.9358,359.9366,6,6, 120); //
	CreateVehicle(579,2478.0725,-1544.3289,23.9896,271.7459,4,4, 120); //
	CreateVehicle(579,2708.4880,-1978.4866,13.3649,180.1579,2,2, 120); //
	CreateVehicle(586,2104.8301,-1938.2001,13.0823,347.9109,1,1, 120); //
	CreateVehicle(586,2117.8271,-1934.3223,13.0687,116.3472,1,1, 120); //
	CreateVehicle(482,2130.8784,-1915.2738,13.4982,359.3706,22,22, 120); //
	CreateVehicle(482,2126.6646,-1933.8824,13.5023,301.0521,12,12, 120); //
	CreateVehicle(463,2102.9570,-1908.6771,12.9231,359.3522,0,0, 120); //
	CreateVehicle(463,2102.9680,-1913.0685,12.9210,0.5000,0,0, 120); //
	CreateVehicle(463,2103.1182,-1919.6855,12.9208,1.6654,0,0, 120); //
	CreateVehicle(422,2113.2275,-1899.9169,13.3893,91.4273,0,0, 120); //
	CreateVehicle(422,2121.4324,-1899.9518,13.3927,91.6994,0,0, 120); //
	CreateVehicle(579,2067.6260,-1738.6783,13.4843,270.3770,5,5, 120); //
	CreateVehicle(468,2066.1565,-1686.0426,13.2236,359.0959,6,6, 120); //
	CreateVehicle(468,2071.4429,-1685.8833,13.2155,5.3316,9,9, 120); //
	CreateVehicle(468,1800.7894,-2139.4954,13.2156,84.1671,8,8, 120); //
	CreateVehicle(461,1789.4075,-2103.2729,13.1303,201.9733,1,1, 120); //
	CreateVehicle(579,1736.4375,-2118.1829,13.3855,268.5272,0,0, 120); //
	CreateVehicle(482,1695.7693,-2107.1006,13.5807,268.7492,0,0, 120); //
	CreateVehicle(482,2135.1736,-1746.7751,13.5988,89.2890,0,0, 120); //

 CanInfa = 1 ;
 DisableInteriorEnterExits();
	return 1;
}

public OnGameModeExit()
{
	print("TDM Advanced Unloaded");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(isLogged[i] == 1) //SAVE ON CRASH/RESTART
	{
	new name[256],check[256];
	Delete3DTextLabel(levl[i]);
    Delete3DTextLabel(admlabl[i]);
	GetPlayerName(i, name, sizeof(name));
	format(check, sizeof(check), "%s.ini", name);
    dini_IntSet(check,"kills", Kills[i]);
    dini_IntSet(check,"deaths", Deaths[i]);
    dini_IntSet(check,"money", GetPlayerMoney(i));
    dini_IntSet(check,"level", Level[i]);
    dini_IntSet(check,"admin", Admin[i]);
    dini_IntSet(check,"warns", Warns[i]);
	dini_IntSet(check,"skill_deagle", Deagle[i]);
 	dini_IntSet(check,"skill_shotgun", Shotgun[i]);
 	dini_IntSet(check,"skill_spas", Spas[i]);
 	dini_IntSet(check,"skill_mp5", MP5[i]);
 	dini_IntSet(check,"skill_ak", Ak47[i]);
 	dini_IntSet(check,"skill_m4", M4[i]);
 	dini_IntSet(check,"skill_sniper", Sniper[i]);
 	dini_IntSet(check,"SkillPoints", SkillPoints[i]);
    }
    }
	return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
	SetPlayerPos(playerid, 1867.2502,-1362.7205,19.1406);
	SetPlayerCameraPos(playerid, 1872.0940,-1362.6853,19.1406);
	SetPlayerCameraLookAt(playerid, 1867.2502,-1362.7205,19.1406);
	SetPlayerFacingAngle(playerid, 268.1415);
	//CHANGE TEAM NAMES HERE
	if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4)
	  {
      gTeam[playerid] = LSPD;
      GameTextForPlayer(playerid, "LSPD", 1000, 3);
	  }
    else if(classid == 5 || classid == 6 || classid == 7 || classid == 8 || classid == 9 || classid == 10)
	  {
      gTeam[playerid] = Bloods;
      GameTextForPlayer(playerid, "Bloods", 1000, 3);
	  }
 	else if(classid == 11 || classid == 12 || classid == 13)
	  {
      gTeam[playerid] = Nortenos;
      GameTextForPlayer(playerid, "Nortenos", 1000, 3);
	  }
  	else if(classid == 14 || classid == 15 || classid == 16)
	  {
      gTeam[playerid] = Purpz;
      GameTextForPlayer(playerid, "East Side Purpz", 1000, 3);
	  }
  	else if(classid == 17 || classid == 18 || classid == 19 || classid == 20 || classid == 21 || classid == 22 || classid == 23)
	  {
      gTeam[playerid] = Bailey;
      GameTextForPlayer(playerid, "Bailey Mob", 1000, 3);
	  }
    else if(classid == 24 || classid == 25 || classid == 26 || classid == 27 || classid == 28 || classid == 29)
	  {
      gTeam[playerid] = Mongols;
      GameTextForPlayer(playerid, "Mongols MC", 1000, 3);
	  }
    else if(classid == 30 || classid == 31 || classid == 32 || classid == 33 || classid == 34 || classid == 35)
	  {
      gTeam[playerid] = Dawgs;
      GameTextForPlayer(playerid, "Central Idlewood Dawgs", 1000, 3);
	  }
	  else if(classid == 36 || classid == 37 || classid == 38 || classid == 39 || classid == 40 || classid == 41)
	  {
      gTeam[playerid] = Surenos;
      GameTextForPlayer(playerid, "Sur Side Cuetes", 1000, 3);
	  }
	return 1;
}

public OnPlayerConnect(playerid)
{
    new string[64], pName[MAX_PLAYER_NAME], string2[64];
    GetPlayerName(playerid,pName,MAX_PLAYER_NAME);
    format(string,sizeof(string),"Player %s has been connected",pName);
    format(string2, sizeof(string2), "%s.ini", pName);
    SendClientMessageToAll(0xFFFFFFAA,string);
    SendClientMessage(playerid, 0xFFFFFFAA, "Welcome to [.:. Los Santos Team Death Match .:.] You will now choose an team."); //Write your MOTD here
    isLogged[playerid] = 0;
	Admin[playerid] = 0;
	Level[playerid] = 0;
	Deaths[playerid] = 0;
	Kills[playerid] = 0;
	SkillPoints[playerid] = 0;
    if(!dini_Exists(string2))
    {
    ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Register new account", "Account with this name is not registred!\nType your new password here:", "Register", "Exit");
    }
    else ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Log in your account", "This account is registred!\nType your password below:", "Login", "Exit");
}

public OnPlayerDisconnect(playerid, reason)
{
	new string[64], name[MAX_PLAYER_NAME], check[256];
    GetPlayerName(playerid,name,MAX_PLAYER_NAME);
    switch(reason)
    {
        case 0: format(string,sizeof string,"Player %s left the server [Time out]",name);
        case 1: format(string,sizeof string,"Player %s left the server",name);
        case 2: format(string,sizeof string,"Player %s has been banned/kicked",name);
    }
    SendClientMessageToAll(0x757575AA,string);
    format(check, sizeof(check), "%s.ini", name);
	new cash;
	cash = GetPlayerMoney(playerid);
	if(isLogged[playerid] == 1)
	{
    dini_IntSet(check,"kills", Kills[playerid]);
    dini_IntSet(check,"deaths", Deaths[playerid]);
    dini_IntSet(check,"money", cash);
    dini_IntSet(check,"level", Level[playerid]);
    dini_IntSet(check,"admin", Admin[playerid]);
    dini_IntSet(check,"warns", Warns[playerid]);
	dini_IntSet(check,"skill_deagle", Deagle[playerid]);
 	dini_IntSet(check,"skill_shotgun", Shotgun[playerid]);
 	dini_IntSet(check,"skill_spas", Spas[playerid]);
 	dini_IntSet(check,"skill_mp5", MP5[playerid]);
 	dini_IntSet(check,"skill_ak", Ak47[playerid]);
 	dini_IntSet(check,"skill_m4", M4[playerid]);
 	dini_IntSet(check,"skill_sniper", Sniper[playerid]);
 	dini_IntSet(check,"SkillPoints", SkillPoints[playerid]);
    }
    Delete3DTextLabel(levl[playerid]);
    Delete3DTextLabel(admlabl[playerid]);
	return 1;
}

public OnPlayerSpawn(playerid)
{ //SET YOUR TEAM'S COLORS HERE
	if(gTeam[playerid] == LSPD) SetPlayerColor(playerid, 0x0000FFAA);
 	else if(gTeam[playerid] == Bloods) SetPlayerColor(playerid, 0xFF0000AA);
	else if(gTeam[playerid] == Surenos) SetPlayerColor(playerid, 0x00FFFFAA);
	else if(gTeam[playerid] == Nortenos) SetPlayerColor(playerid, 0xFFFF00AA);
	else if(gTeam[playerid] == Purpz) SetPlayerColor(playerid, 0x8000FFAA);
	else if(gTeam[playerid] == Bailey) SetPlayerColor(playerid, 0xB1C8FBAA);
	else if(gTeam[playerid] == Mongols) SetPlayerColor(playerid, 0x3C3C3CAA);
	else if(gTeam[playerid] == Dawgs) SetPlayerColor(playerid, 0x008040AA);
	SetPlayerHealth(playerid, 99999);
	SetTimerEx("AntiSpawnKill", 3000, 0, "i%", playerid);
	//
	return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
       if(gTeam[killerid] == gTeam[playerid])
	   {
		 	SetPlayerScore(killerid, GetPlayerScore(killerid) - 1);
       		new name[MAX_PLAYER_NAME], string[44];
       		GetPlayerName(killerid, name, sizeof(name));
       		format(string,sizeof(string),"Team killing is not allowed!",name);
       		SendClientMessage(killerid, 0xFFFFFFAA, string);
       }
	   else
	   {
         GivePlayerMoney(killerid, 1000);
         SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
		 Kills[killerid]++;
		 Deaths[playerid]++;
       }
    SendDeathMessage(killerid, playerid, reason);
    Delete3DTextLabel(levl[playerid]);
    Delete3DTextLabel(admlabl[playerid]);
    IsInEvent[playerid] = false;
    //LEVEL SYSTEM
    if(Kills[killerid] == 50)
    {
        Level[killerid] = 1;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(1)");
    }
    if(Kills[killerid] == 100)
    {
        Level[killerid] = 2;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(2)");
    }
    if(Kills[killerid] == 150)
    {
        Level[killerid] = 3;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(3)");
    }
    if(Kills[killerid] == 200)
    {
        Level[killerid] = 4;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(4)");
    }
    if(Kills[killerid] == 250)
    {
        Level[killerid] = 5;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(5)");
    }
    if(Kills[killerid] == 300)
    {
        Level[killerid] = 6;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(6)");
    }
    if(Kills[killerid] == 350)
    {
        Level[killerid] = 7;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(7)");
    }
    if(Kills[killerid] == 400)
    {
        Level[killerid] = 8;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(8)");
    }
    if(Kills[killerid] == 450)
    {
        Level[killerid] = 9;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(9)");
    }
    if(Kills[killerid] == 500)
    {
        Level[killerid] = 10;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(10)");
    }
    if(Kills[killerid] == 550)
    {
        Level[killerid] = 11;
        SkillPoints[playerid] = SkillPoints[playerid]+100;
        SCM(killerid, 0xFFFFFFAA, "You've reached new level!(11)");
    }
    //
	return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    new idx;
	new cmd[256], tmp[256];
	cmd = strtok(cmdtext, idx);
	
    if(strcmp("/stats", cmdtext, true) == 0)
	{
 	new name[24], check[258], stats[256];
	GetPlayerName(playerid, name, sizeof(name));
	format(check, sizeof(check), "%s.ini", name);
		if(dini_Exists(check))
    		{
    		    SendClientMessage(playerid, 0xFFFFFFAA, "____________STATS___________");
    		    format(stats, sizeof(stats), "Money: [%i$] Kills: [%i] Deaths: [%i]\nLevel: [%i] Admin Level: [%i] Warns: [%i]", GetPlayerMoney(playerid), Kills[playerid], Deaths[playerid], Level[playerid], Admin[playerid], Warns[playerid]);
    			SendClientMessage(playerid, 0xFFFFFFAA, stats);
    		}
		return 1;
	}
	if(strcmp("/pm", cmd, true) == 0)
	{
		new messagavic[256], messagame[256], pname[24], vname[24];
		tmp = strtok(cmdtext, idx);
		GetPlayerName(playerid, pname, sizeof(pname));
		GetPlayerName(strval(tmp), vname, sizeof(vname));
		if(strval(tmp) > 9)
		{
		format(messagavic, sizeof(messagavic), "PM from %s(%i): %s", pname ,playerid, cmdtext[6]);
		format(messagame, sizeof(messagame), "PM for %s(%i): %s", vname, strval(tmp), cmdtext[6]);
		}
		else
		{
		format(messagavic, sizeof(messagavic), "PM from %s(%i): %s", pname,playerid, cmdtext[5]);
		format(messagame, sizeof(messagame), "PM for %s(%i): %s", vname, strval(tmp), cmdtext[5]);
		}
		if(!strlen(tmp))
		{
		SCM(playerid, 0xFFFFFFAA, "USAGE: /pm [id] [message]");
		}
		else
		{
		SCM(strval(tmp), 0xFFFF00AA, messagavic);
		SCM(playerid, 0xE1E100AA, messagame);
		}
		return 1;
	}
	
	if(strcmp("/help", cmd, true) == 0)
	{
		SCM(playerid, 0xFFFFFFAA, "____________HELP______________");
		SCM(playerid, 0xFFFFFFAA, "/stats - your statistic.");
		SCM(playerid, 0xFFFFFFAA, "/pm [ID] [text] - personal message.");
		SCM(playerid, 0xFFFFFFAA, "![text] - team chat.");
		SCM(playerid, 0xFFFFFFAA, "/report [text] - report a player to admins.");
		SCM(playerid, 0xFFFFFFAA, "[Gun System & Levels]: New guns are given with new levels. To upgrade yourself to new level, you must earn 50 kills.");
		SCM(playerid, 0xFFFFFFAA, "/give [id] [amount] - give a player some money | /givef [id] [amount] - give a player some frags(kills, score).");
		SCM(playerid, 0xFFFFFFAA, "/credits - Authors of the mod.");
		return 1;
	}
	if(strcmp("/credits", cmd, true) == 0)
	{
		SCM(playerid, 0xFFFFFFAA, "____________CREDITS______________");
		SCM(playerid, 0xFFFFFFAA, "Server Owner Joneez And Lil_Hustlah!");
		return 1;
	}

	if(strcmp(cmd, "/kick", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	    	tmp = strtok(cmdtext, idx);
			if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /kick [ID/Part of name] [Reason]");
			new GivePlayerID = ReturnUser(tmp);
			if(Admin[playerid] >= 1)
			{
			    if(IsPlayerConnected(GivePlayerID))
			    {
					new length = strlen(cmdtext);
					while ((idx < length) && (cmdtext[idx] <= ' '))
					{
						idx++;
					}
					new offset = idx;
					new result[100];
					while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
					{
						result[idx - offset] = cmdtext[idx];
						idx++;
					}
					result[idx - offset] = EOS;
					if(!strlen(result)) return SCM(playerid, 0xBFC0C200, "USE: /kick [ID/Part of name] [Reason]");

					new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME];
				    GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName));
				    GetPlayerName(playerid, sendername, sizeof(sendername));
					format(cmd, sizeof(cmd), "AdmCmd: %s has been kicked by %s, reason: %s", GivePlayerName, sendername, result);
					SendClientMessageToAll(0xFF8000AA, cmd);
					Kick(GivePlayerID);
					return 1;
				}
			}
			else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	
	if(strcmp(cmd, "/ban", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	    	tmp = strtok(cmdtext, idx);
			if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /ban [ID/Part of name] [Reason]");
			new GivePlayerID = ReturnUser(tmp);
			if(Admin[playerid] >= 1)
			{
			    if(IsPlayerConnected(GivePlayerID))
			    {
					new length = strlen(cmdtext);
					while ((idx < length) && (cmdtext[idx] <= ' '))
					{
						idx++;
					}
					new offset = idx;
					new result[100];
					while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
					{
						result[idx - offset] = cmdtext[idx];
						idx++;
					}
					result[idx - offset] = EOS;
					if(!strlen(result)) return SCM(playerid, 0xBFC0C200, "USE: /ban [ID/Part of name] [Reason]");

					new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME];
				    GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName));
				    GetPlayerName(playerid, sendername, sizeof(sendername));
					format(cmd, sizeof(cmd), "AdmCmd: %s has been banned by %s, reason: %s", GivePlayerName, sendername, result);
					SendClientMessageToAll(0xFF8000AA, cmd);
					BanEx(GivePlayerID, result);
					return 1;
				}
			}
			else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	
	if(strcmp("/setadmin", cmd, true) == 0)
	{
		new tmp2[256], aname[24], vname[24], adm[256], adm2[256];
		tmp = strtok(cmdtext, idx);
		tmp2 = strtok(cmdtext, idx);
		GetPlayerName(playerid, aname, sizeof(aname));
		GetPlayerName(strval(tmp), vname, sizeof(vname));
		format(adm, sizeof(adm), "%s made you admin level %i!", aname, strval(tmp2));
		format(adm2, sizeof(adm2), "You made player %s admin level %i!", vname, strval(tmp2));
		if(Admin[playerid] > 4)
		    {
		        if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /setadmin [id] [level]");
		        else
		        {
				SCM(playerid, 0xFF8000AA, adm2);
				SCM(strval(tmp), 0xFF8000AA, adm);
				Admin[strval(tmp)] = strval(tmp2);
				}
		    }
		else
		{
		SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	if(strcmp("/goto", cmd, true) == 0)
	{
		new vname[24], adm[256];
		tmp = strtok(cmdtext, idx);
		GetPlayerName(strval(tmp), vname, sizeof(vname));
		format(adm, sizeof(adm), "You teleported to %s", vname);
		if(Admin[playerid] > 1)
		    {
				if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /goto [id]");
				else
				{
				if(IsPlayerConnected(strval(tmp)))
				{
				SCM(playerid, 0xFF8000AA, adm);
				new Float:x, Float:y, Float:z;
				GetPlayerPos(strval(tmp), x, y, z);
				SetPlayerPos(playerid, x, y, z);
				}
				else SCM(playerid, 0xFF0000AA, "Player not found!");
				}
		    }
		else
		{
		SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	if(strcmp("/gethere", cmd, true) == 0)
	{
		new aname[24], adm[256];
		tmp = strtok(cmdtext, idx);
		GetPlayerName(playerid, aname, sizeof(aname));
		format(adm, sizeof(adm), "You have been teleported by %s", aname);
		if(Admin[playerid] > 1)
		    {
				if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /gethere [id]");
				else
				{
				SCM(strval(tmp), 0xFF8000AA, adm);
				new Float:x, Float:y, Float:z;
				GetPlayerPos(playerid, x, y, z);
				SetPlayerPos(strval(tmp), x, y, z);
				}
		    }
		else
		{
		SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	if(strcmp("/givegun", cmd, true) == 0)
	{
		new tmp2[256], tmp3[256], aname[24], vname[24], adm[256], adm2[256];
		tmp = strtok(cmdtext, idx);
		tmp2 = strtok(cmdtext, idx);
		tmp3 = strtok(cmdtext, idx);
		GetPlayerName(playerid, aname, sizeof(aname));
		GetPlayerName(strval(tmp), vname, sizeof(vname));
		format(adm, sizeof(adm), "%s gave you a gun!(Gun id: %i)", aname, strval(tmp2));
		format(adm2, sizeof(adm2), "You gifted a gun to player %s (gun id %i)!", vname, strval(tmp2));
		if(Admin[playerid] > 3)
		    {
		        if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /givegun [id] [weapid] [ammo]");
		        else
		        {
				SCM(playerid, 0xFF8000AA, adm2);
				SCM(strval(tmp), 0xFF8000AA, adm);
				GivePlayerWeapon(strval(tmp), strval(tmp2), strval(tmp3));
				}
		    }
		else
		{
		SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	if(strcmp(cmd, "/cleanchat", true) == 0) //clean chat
	{
		new tmp2[256], tmp3[256], aname[24], vname[24], adm[256], adm2[256];
		tmp = strtok(cmdtext, idx);
		tmp2 = strtok(cmdtext, idx);
		tmp3 = strtok(cmdtext, idx);
 		for (new a = 1; a <= 60; a++)
		{
 			SendClientMessageToAll(0xFFFFFFAA,"\n");
			SendClientMessageToAll(0xFFFFFFAA,"\n");
			GameTextForAll("~b~Chat cleared!", 3, 1);
		}
		new Player[MAX_PLAYER_NAME];
		GetPlayerName(playerid,Player,sizeof(Player));
		format(cmd, sizeof(cmd), "AdmCmd: Admin %s cleared the chatbox.",Player);
		SendClientMessageToAll(0xFF8000AA, cmd);
		printf(cmd);
		return 1;
	}
	
	if(strcmp(cmd, "/mute", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	    	tmp = strtok(cmdtext, idx);
			if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /mute [ID/Part of name] [Reason]");
			new GivePlayerID = ReturnUser(tmp);
			if(Admin[playerid] >= 1)
			{
			    if(IsPlayerConnected(GivePlayerID))
			    {
					new length = strlen(cmdtext);
					while ((idx < length) && (cmdtext[idx] <= ' '))
					{
						idx++;
					}
					new offset = idx;
					new result[100];
					while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
					{
						result[idx - offset] = cmdtext[idx];
						idx++;
					}
					result[idx - offset] = EOS;
					if(!strlen(result)) return SCM(playerid, 0xBFC0C200, "USE: /mute [ID/Part of name] [Reason]");

					new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME];
				    GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName));
				    GetPlayerName(playerid, sendername, sizeof(sendername));
					format(cmd, sizeof(cmd), "AdmCmd: %s has been muted by %s, reason: %s", GivePlayerName, sendername, result);
					SendClientMessageToAll(0xFF8000AA, cmd);
					isMuted[GivePlayerID] = 1;
					return 1;
				}
			}
			else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	
	if(strcmp(cmd, "/unmute", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	    	tmp = strtok(cmdtext, idx);
			if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /unmute [ID/Part of name]");
			new GivePlayerID = ReturnUser(tmp);
			if(Admin[playerid] >= 1)
			{
			    if(IsPlayerConnected(GivePlayerID))
			    {
					new GivePlayerName[MAX_PLAYER_NAME], sendername[MAX_PLAYER_NAME];
				    GetPlayerName(GivePlayerID, GivePlayerName, sizeof(GivePlayerName));
				    GetPlayerName(playerid, sendername, sizeof(sendername));
					format(cmd, sizeof(cmd), "AdmCmd: Player %s has been unmuted by %s", GivePlayerName, sendername);
					SendClientMessageToAll(0xFF8000AA, cmd);
					isMuted[GivePlayerID] = 0;
					return 1;
				}
			}
			else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
		
		if(strcmp("/slap", cmd, true) == 0)
	{
		new aname[24], vname[24], adm[256];
		tmp = strtok(cmdtext, idx);
		GetPlayerName(playerid, aname, sizeof(aname));
		GetPlayerName(strval(tmp), vname, sizeof(vname));
		format(adm, sizeof(adm), "You have been slapped by %s",aname);
		
		if(Admin[playerid] > 0)
		    {
				if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /slap [ID]");
				else
				{
				SCM(strval(tmp),0xFF8000AA, adm);
				new Float:x, Float:y, Float:z;
				GetPlayerPos(strval(tmp), x, y, z);
				SetPlayerPos(strval(tmp), x, y, z+20.0);
				}
		    }
		else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		return 1;
	}
	
	if(strcmp("/spec", cmd, true) == 0)
	{
		new aname[24], vname[24];
		tmp = strtok(cmdtext, idx);
		GetPlayerName(playerid, aname, sizeof(aname));
		GetPlayerName(strval(tmp), vname, sizeof(vname));
		if(Admin[playerid] > 0)
		    {
				if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /spec [id]");
				else
				{
                TogglePlayerSpectating(playerid, 1);
    			PlayerSpectatePlayer(playerid, strval(tmp));
				}
		    }
		else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		return 1;
	}
	if(strcmp("/specoff", cmd, true) == 0)
	{
		if(Admin[playerid] > 0)
		    {
      			TogglePlayerSpectating(playerid, 0);
		    }
		else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		return 1;
	}
    if(strcmp("/report", cmd, true) == 0)
	{
		new name[24], string[256];
		if(!strlen(cmdtext[8]))
		{
		SCM(playerid, 0xFFFFFFAA, "USE: /report [text]");
		}
		else
		{
		    GetPlayerName(playerid, name, sizeof(name));
		    format(string, sizeof(string), "Report from %s: %s", name, cmdtext[8]);
			SCM(playerid, 0xFF8000AA, "Report has been sent!");
			for (new i; i < MAX_PLAYERS; i++)
		{
			if (Admin[i] > 0)
			{
				SendClientMessage(i,0xFF8000AA,string);
			}
		}
		}
		return 1;
	}
	if(strcmp("/kill", cmd, true) == 0)
	{
		SetPlayerHealth(playerid, 0);
		return 1;
	}

    if(strcmp("/ann", cmd, true) == 0)
	{
		new name[24], string[256];
		if(!strlen(cmdtext[5]))
		{
		SCM(playerid, 0xFFFFFFAA, "USE: /ann [text]");
		}
		else
		{
		    GetPlayerName(playerid, name, sizeof(name));
		    format(string, sizeof(string), "ADMIN %s: %s", name, cmdtext[5]);
			if (Admin[playerid] > 1)
			{
				SendClientMessageToAll(0xFF8000AA,string);
			}
			else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	
	if(strcmp("/warn", cmd, true) == 0)
	{
		new aname[24], vname[24], adm[256], admban[256], adm2[256], admban2[256], GivePlayerID;
		tmp = strtok(cmdtext, idx);
		GivePlayerID = ReturnUser(tmp);
		GetPlayerName(playerid, aname, sizeof(aname));
		GetPlayerName(GivePlayerID, vname, sizeof(vname));
		format(adm, sizeof(adm), "AdmCmd: %s has been warned by %s, reason: %s", vname, aname, cmdtext[9]);
		format(admban, sizeof(admban), "AdmCmd: %s has been banned with 3 warns, last warn given by %s reason %s", vname, aname, cmdtext[9]);
		format(adm2, sizeof(adm), "AdmCmd: %s has been warned by %s, reason: %s", vname, aname, cmdtext[8]);
		format(admban2, sizeof(admban), "AdmCmd: %s has been banned with 3 warns, last warn given by %s, reason %s", vname, aname, cmdtext[8]);		if(Admin[playerid] > 1)
		    {
				if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /warn [id] [reason]");
				else
				{
				if(Warns[GivePlayerID] == 2)
				{
				if(GivePlayerID > 9)
				{
				SCMT(0xFF8000AA, admban);
				Warns[playerid]++;
				BanEx(strval(tmp), "3 Warns");
				}
				else
				{
				SCMT(0xFF8000AA, admban2);
				Warns[playerid]++;
				BanEx(strval(tmp), "3 Warns");
				}
				}
				else
				{
				if(strval(tmp) > 9)
				{
				SCMT(0xFF8000AA, adm);
				Warns[playerid]++;
				Kick(strval(tmp));
				}
				else
				{
				SCMT(0xFF8000AA, adm2);
				Warns[playerid]++;
				Kick(strval(tmp));
				}
				}
				}
		    }
		else
		{
		SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	if(strcmp("/setstats", cmd, true) == 0)
	{
		new tmp2[256], tmp3[256], aname[24], vname[24], adm[256], adm2[256];
		tmp = strtok(cmdtext, idx);
		tmp2 = strtok(cmdtext, idx);
		tmp3 = strtok(cmdtext, idx);
		GetPlayerName(playerid, aname, sizeof(aname));
		GetPlayerName(strval(tmp), vname, sizeof(vname));
		format(adm, sizeof(adm), "Admin %s changed your stats", aname);
		format(adm2, sizeof(adm2), "You changed %s's stats!", vname);
		if(Admin[playerid] > 3)
		    {
		        if(strlen(tmp) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /setstats [id] [stats] [value]");
		        else
		        {
				SCM(playerid, 0xFF8000AA, adm2);
				SCM(strval(tmp), 0xFF8000AA, adm);
				    if(strcmp("level", tmp2, true))
					{
					Kills[strval(tmp)] = strval(tmp3);
					SetPlayerScore(strval(tmp), strval(tmp3));
					}
					if(strcmp("frags", tmp2, true))
					{
					Level[strval(tmp)] = strval(tmp3);
					}
				}
		    }
		else
		{
		SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	if(strcmp("/top", cmd, true) == 0)
	{
		SCM(playerid, 0xFFFFFFAA, "____________TOP______________"); //NOT WORKING
		
	}

    if(strcmp("/ahelp", cmd, true) == 0)
	{
		SCM(playerid, 0xFFFFFFAA, "____________ADMIN HELP______________");
		SCM(playerid, 0xFFFFFFAA, "| - admin chat.");
		SCM(playerid, 0xFFFFFFAA, "/kick [ID] [reason] - kick player.");
		SCM(playerid, 0xFFFFFFAA, "/ban [id] [reason] - ban player.");
		SCM(playerid, 0xFFFFFFAA, "/warn [id] [reason] - warn player.");
		SCM(playerid, 0xFFFFFFAA, "/goto [id] - teleport to player | /gethere [id] - teleport here the player");
		SCM(playerid, 0xFFFFFFAA, "/givegun [id] [weapid] [ammo] - give a gun to a player");
		SCM(playerid, 0xFFFFFFAA, "/explode [id] - explode a player | /getip [id] - get the ip of a player");
		SCM(playerid, 0xFFFFFFAA, "/cleanchat - clean the chat.");
		SCM(playerid, 0xFFFFFFAA, "/spec - spectate the player, /specoff - stop spectating.");
		SCM(playerid, 0xFFFFFFAA, "/onduty - get on admin duty.");
		return 1;
	}
	

	if(strcmp(cmd, "/admins", true) == 0)
{
	new count = 0, PlayerName[24], string[256];
	SendClientMessage(playerid, 0xFFFFFFAA, "____________ADMINS______________");
	for(new i=0; i<MAX_PLAYERS; i++)
	{
	if(IsPlayerConnected(i) && Admin[i] >= 1)
	{
	GetPlayerName(i,PlayerName,24);
	format(string,sizeof(string),"Admin %s - %i level", PlayerName, Admin[i]);
	if(Duty[i] == 1)
	{
	SendClientMessage(playerid, 0x009B00AA, string);
	count++;
	}
	else
	{
		SendClientMessage(playerid, 0xFFFFFFAA, string);
		count++;
	}
	}
	}
	if(count == 0)
	{
	SendClientMessage(playerid, 0xFFFFFFAA, " Никого");
	}
	return 1;
}
	if(strcmp(cmd, "/getip", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
	    	tmp = strtok(cmdtext, idx);
			if(!strlen(tmp)) return SCM(playerid, 0xBFC0C200, "USE: /getip [ID/Part of name]");
			new GivePlayerID = ReturnUser(tmp);
			if(Admin[playerid] >= 1)
			{
			    if(IsPlayerConnected(GivePlayerID))
			    {
					new victimname[MAX_PLAYER_NAME], plrId[16];
					GetPlayerIp(GivePlayerID, plrId, sizeof(plrId));
				    GetPlayerName(GivePlayerID, victimname, sizeof(victimname));
					format(cmd, sizeof(cmd), "%s's IP Adress: %s", victimname, plrId);
					SendClientMessage(playerid, 0xFF8000AA, cmd);
					return 1;
				}
			}
			else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
	if(strcmp("/givecash", cmd, true) == 0)
	{
		new tmp2[256], name[24], vname[24], gived[256], givedv[256], GivePlayerID;
		tmp = strtok(cmdtext, idx);
		tmp2 = strtok(cmdtext, idx);
		GivePlayerID = ReturnUser(tmp);
		GetPlayerName(playerid, name, sizeof(name));
		GetPlayerName(GivePlayerID, vname, sizeof(vname));
		format(givedv, sizeof(givedv), "%s gave you %i$!", name, strval(tmp2));
		format(gived, sizeof(gived), "You gave %i$ to %s!",strval(tmp2), vname);
		if(GetPlayerMoney(playerid) >= strval(tmp2))
		    {
		        if(strlen(tmp) == 0 || strlen(tmp2) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /givecash [id] [amount]");
		        else
		        {
				new money = strval(tmp2);
				GivePlayerMoney(playerid, -money);
				GivePlayerMoney(GivePlayerID, money);
				SCM(playerid, 0xFF8040AA, gived);
				SCM(GivePlayerID, 0xFF8040AA, givedv);
				}
		    }
		else
		{
		SCM(playerid, 0xFF0000AA, "Your amount is invaild.");
		}
		return 1;
	}
	if(strcmp("/givef", cmd, true) == 0)
	{
		new tmp2[256], name[24], vname[24], gived[256], givedv[256], GivePlayerID;
		tmp = strtok(cmdtext, idx);
		tmp2 = strtok(cmdtext, idx);
		GivePlayerID = ReturnUser(tmp);
		GetPlayerName(playerid, name, sizeof(name));
		GetPlayerName(GivePlayerID, vname, sizeof(vname));
		format(givedv, sizeof(givedv), "%s gave you %i frags(kills, score)!", name, strval(tmp2));
		format(gived, sizeof(gived), "You gave %i frags(kills, score) to %s!", strval(tmp2), vname);
		if(Kills[playerid] >= strval(tmp2))
		    {
		        if(strlen(tmp) == 0 || strlen(tmp2) == 0) SCM(playerid, 0xFFFFFFAA, "USE: /givef [id] [amount]");
		        else
		        {
				Kills[playerid]= Kills[playerid]-strval(tmp2);
				Kills[GivePlayerID] = Kills[GivePlayerID]+strval(tmp2);
				SetPlayerScore(playerid, Kills[playerid]);
				SetPlayerScore(GivePlayerID, Kills[GivePlayerID]);
				SCM(playerid, 0xFF8040AA, gived);
				SCM(GivePlayerID, 0xFF8040AA, givedv);
				}
		    }
		else
		{
			SCM(playerid, 0xFF0000AA, "You don't have that amount of frags (kills, score)!");
		}
		return 1;
	}
	if(strcmp(cmd, "/onduty", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(Admin[playerid] >= 1)
			{
					if(Duty[playerid] == 0)
					{
					    new name[256], str[256];
					    GetPlayerName(playerid, name, sizeof(name));
						Duty[playerid] = 1;
						format(str, sizeof(str), "Admin %s is now on duty!", name);
						for(new i = 0; i < MAX_PLAYERS; i++)
						{
						    if(Admin[i] > 0) SCM(i, 0xFFFF00AA, str);
						}
					}
					else if(Duty[playerid] == 1)
					{
					    new name[256], str[256];
					    GetPlayerName(playerid, name, sizeof(name));
						Duty[playerid] = 0;
						format(str, sizeof(str), "Admin %s now is not on duty!", name);
						for(new i = 0; i < MAX_PLAYERS; i++)
						{
						    if(Admin[i] > 0) SCM(i, 0xFFFF00AA, str);
						}
					}
					return 1;
			}
			else SCM(playerid, 0xFF0000AA, "You are not authorized to use this command!");
		}
		return 1;
	}
 	/*if(strcmp(cmd, "/startevent", true) == 0) // Inte klart дr jobbar pе det
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(Admin[playerid] >= 3)
			{
					new tmp[256];
					tmp = strtok(cmdtext, idx);
					if(strval(tmp) == 1)
					{
					SCM(playerid, 0xFFFFFFAA, "Вы начали евент в Мотеле Джеферсон");
					SCMT(0xFF8000AA, "EventSys: Евент в мотеле джеферсонна начался. Оружия: Дигл, М4. Чтобы присоединится, напишите /joinevent");
					EventStarted = 1;
					EventType = 1;
					}
					else if(strval(tmp) == 2)
					{
					SCM(playerid, 0xFFFFFFAA, "Вы начали евент в Особняке Маддога");
					SCMT(0xFF8000AA, "EventSys: Евент в Осабняке Маддога начался. Оружия: Дигл, М4. Чтобы присоединится, напишите /joinevent");
					EventStarted = 1;
					EventType = 2;
					}
					return 1;
			}
			else SCM(playerid, 0xFF0000AA, "Нет доступа!");
		}
		return 1;
	}
	if(strcmp(cmd, "/stopevent", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(Admin[playerid] >= 3)
			{
					SCM(playerid, 0xFFFFFFAA, "Евент остановлен!");
					EventStarted = 0;
					return 1;
			}
			else SCM(playerid, 0xFF0000AA, "Нет доступа!");
		}
		return 1;
	}
	if(strcmp(cmd, "/joinevent", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(EventStarted == 0) SCM(playerid, 0xFFFFFFAA, "Евент не начан!");
			else
			{
				SCM(playerid, 0xFFFFFFAA, "Вы зашли на евент!");
				IsInEvent[playerid] = true;
				if(EventType == 1)
				{
					SetPlayerPos(playerid,2225.8792,-1148.9609,1025.7969);
					SetPlayerHealth(playerid, 100);
					SetPlayerInterior(playerid, 15);
				}
				else if(EventType == 2)
				{
					SetPlayerPos(playerid,1266.5699,-806.9981,1084.0078);
					SetPlayerHealth(playerid, 100);
					SetPlayerInterior(playerid, 5);
				}
			 }
		}
		return 1;
	} */
	return 0;
}


stock SetPlayerMoney(playerid, money)
{
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, money);
return;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)
{
    if(dialogid == 1) //register
    {
        		new name[24], check[258];
				GetPlayerName(playerid, name, sizeof(name));
				format(check, sizeof(check), "%s.ini", name);
			 	dini_Create(check);
    		    dini_Set(check,"password", inputtext);
    		    dini_IntSet(check,"money", 0);
    		    dini_IntSet(check,"kills", 0);
    		    dini_IntSet(check,"deaths", 0);
    		    dini_IntSet(check,"level", 0);
    		    dini_IntSet(check,"admin", 0);
    		    dini_IntSet(check,"warns", 0);
    		    dini_IntSet(check,"skill_deagle", 0);
    		    dini_IntSet(check,"skill_shotgun", 0);
    		    dini_IntSet(check,"skill_spas", 0);
    		    dini_IntSet(check,"skill_mp5", 0);
    		    dini_IntSet(check,"skill_ak", 0);
    		    dini_IntSet(check,"skill_m4", 0);
    		    dini_IntSet(check,"skill_sniper", 0);
    		    dini_IntSet(check,"SkillPoints", 0);
    			SendClientMessage(playerid, 0xFFFFFFAA, "Account registered! You logged in automatically!");
    			isLogged[playerid] = 1;
		return 1;
    }
    if(dialogid == 2) //login
    {
        new name[24], check[258];
    	GetPlayerName(playerid, name, sizeof(name));
		format(check, sizeof(check), "%s.ini", name);
		if(dini_Exists(check))
		{
		if(!strlen(inputtext))
		{
		ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Log in your account", "Bad password!\nType your password below:", "Login", "Exit");
		}
		else
		{
		if(strcmp(inputtext, dini_Get(check, "password"), false) == 0)
			    {
			        isLogged[playerid] = 1;
			        SCM(playerid, 0xFFFFFFAA, "You succesfully logged in!");
					SetPlayerMoney(playerid, dini_Int(check, "money"));
					SetPlayerScore(playerid, dini_Int(check, "kills"));
					Kills[playerid] = dini_Int(check, "kills");
					Deaths[playerid] = dini_Int(check, "deaths");
					Level[playerid] = dini_Int(check, "level");
					Admin[playerid] = dini_Int(check, "admin");
					Warns[playerid] = dini_Int(check, "warns");
					SkillPoints[playerid] = dini_Int(check, "SkillPoints");
					Deagle[playerid] = dini_Int(check,"skill_deagle");
					Shotgun[playerid] = dini_Int(check,"skill_shotgun");
					Spas[playerid] = dini_Int(check,"skill_spas");
					MP5[playerid] = dini_Int(check,"skill_mp5");
					Ak47[playerid] = dini_Int(check,"skill_ak");
					M4[playerid] = dini_Int(check,"skill_m4");
					Sniper[playerid] = dini_Int(check,"skill_sniper");
			    }
			    else ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Log in your account", "Bad password!\nType your password below:", "Войти", "Выйти");
		}
		}
		else
		{
		SCM(playerid, 0xFF0000AA, "FATAL ERROR: UNKNOWN ERROR 1");
		Kick(playerid);
		}
        return 1;
    }
}
else
{
	if(dialogid == 1) //register
    {
    Kick(playerid);
    }
	if(dialogid == 2)
	{
	Kick(playerid);
	}
	if(dialogid == 3)
	///     WARNING! I SCRAPPED THE SKILL SYSTEM. YOU CAN ACTIVATE IT BY REMOVING THE "/^ ^/"
	if(dialogid == 4) //Deagle edit
	{
 /*		if(Deagle[playerid] < strval(inputtext))
		{
		    SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!");
	    }
	    else
	    {
			Deagle[playerid] = Deagle[playerid]-strval(inputtext);
			SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext);
			SCM(playerid, 0xFFFFFFAA, "Skill's changed!");
		}
	}
	if(dialogid == 5) //Shotgun edit
	{
 		if(Shotgun[playerid] < strval(inputtext))
		{
		    SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!");
	    }
	    else
	    {
			Shotgun[playerid] = Shotgun[playerid]-strval(inputtext);
			SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext);
			SCM(playerid, 0xFFFFFFAA, "Skill's changed!");
		}
	}
	if(dialogid == 6) //Spas edit
	{
 		if(Spas[playerid] < strval(inputtext))
		{
		    SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!");
	    }
	    else
	    {
			Spas[playerid] = Spas[playerid]-strval(inputtext);
			SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext);
			SCM(playerid, 0xFFFFFFAA, "Skill's changed!");
		}
	}
	if(dialogid == 7) //mp5 edit
	{
 		if(MP5[playerid] < strval(inputtext))
		{
		    SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!");
	    }
	    else
	    {
			MP5[playerid] = MP5[playerid]-strval(inputtext);
			SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext);
			SCM(playerid, 0xFFFFFFAA, "Skill's changed!");
		}
	}
	if(dialogid == 8) //ak47 edit
	{
 		if(Ak47[playerid] < strval(inputtext))
		{
		    SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!");
	    }
	    else
	    {
			Ak47[playerid] = Ak47[playerid]-strval(inputtext);
			SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext);
			SCM(playerid, 0xFFFFFFAA, "Skill's changed!");
		}
	}
	if(dialogid == 9) //m4 edit
	{
 		if(M4[playerid] < strval(inputtext))
		{
		    SCM(playerid, 0xFF0000AA, "You dont have that amount of skill points!");
	    }
	    else
	    {
			M4[playerid] = M4[playerid]-strval(inputtext);
			SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext);
			SCM(playerid, 0xFFFFFFAA, "Skill's changed!");
		}
	}
	if(dialogid == 10) //Sniper edit
	{
 		if(Sniper[playerid] < strval(inputtext))
		{
		    SCM(playerid, 0xFFFFFFAA, "You dont have that amount of skill points!");
	    }
	    else
	    {
			Sniper[playerid] = Sniper[playerid]-strval(inputtext);
			SkillPoints[playerid] = SkillPoints[playerid]+strval(inputtext);
			SCM(playerid, 0xFFFFFFAA, "Skill's changed!");
		}*/
	}

}
    return 0;
}
public OnPlayerStateChange(playerid, newstate, oldstate) //ANTI DRIVE-BY
{
if(newstate==PLAYER_STATE_PASSENGER)
{
    if(GetPlayerWeapon(playerid) == 24 )
    {
        SetPlayerArmedWeapon(playerid, 0);
    }
    if(GetPlayerWeapon(playerid) == 27 )
    {
        SetPlayerArmedWeapon(playerid, 0);
    }
}
    return 1;
}

public OnPlayerText(playerid, text[])
{
	if (text[0] == '!')
	{
		new playerTeam = gTeam[playerid];
		new string[128];
		new color;

		GetPlayerName(playerid, string, sizeof string);
		format(string,sizeof(string),"<Radio> %s: %s",string,text[1]);

		switch (playerTeam)
		{
		case LSPD: color = 0x0000FFAA;
		case Bloods: color = 0xFF0000AA;
		case Surenos: color = 0x00FFFFAA;
		case Nortenos: color = 0xFFFF00AA;
		case Purpz: color =  0x8000FFAA;
		case Bailey: color = 0xB1C8FBAA;
		case Mongols: color = 0x3C3C3CAA;
		case Dawgs: color = 0x008040AA;
		}

		for (new i; i < MAX_PLAYERS; i++)
		{
			if (gTeam[i] == playerTeam)
			{
				SendClientMessage(i,color,string);
			}
		}
		return 0;
	}
	
	if (text[0] == '|')
	{
    	new string[128];
		if(Admin[playerid] >= 1)
		{
		GetPlayerName(playerid, string, sizeof string);
		format(string,sizeof(string),"[Admin chat] %s: %s",string,text[1]);
		if(isMuted[playerid] == 0)
		{
		for (new i; i < MAX_PLAYERS; i++)
		{
			if (Admin[i] >= 1)
			{
				SendClientMessage(i,0xFFFF00AA,string);
			}
		}
		}
		}
		return 0;
	}
	if(isMuted[playerid] == 1)
	{
	return 0;
	}
		return 1;
}

public IsInfaAvaible()
{
CanInfa = 1;
return 1;
}

public AntiSpawnKill(playerid)
{
	new label[256], Float:posx, Float:posy, Float:posz;
	GetPlayerPos(playerid, posx, posy, posz);
	format(label, sizeof(label), "Level: %i", Level[playerid]);
	if(Duty[playerid] == 0)
	{
	levl[playerid] = Create3DTextLabel(label,0x008080FF,posx,posy,posz,20,0, 1);
	Attach3DTextLabelToPlayer(levl[playerid], playerid, 0.0, 0.0, 0.4);
	SetPlayerHealth(playerid, 100);
//LEVEL SYSTEM
	if(Level[playerid] == 0)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 30, 500);
	GivePlayerWeapon(playerid, 5, 1);
	}
	if(Level[playerid] == 1)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 30, 500);
	GivePlayerWeapon(playerid, 5, 1);
	}
	if(Level[playerid] == 2)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 28, 500);
	GivePlayerWeapon(playerid, 30, 500);
	GivePlayerWeapon(playerid, 5, 1);
	SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1);
	}
	if(Level[playerid] == 3)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 5, 1);
	}
	if(Level[playerid] == 4)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 5, 1);
	GivePlayerWeapon(playerid, 41, 200);
	}
	if(Level[playerid] == 5)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 33, 100);
	GivePlayerWeapon(playerid, 5, 1);
	SetPlayerArmour(playerid, 50);
	GivePlayerWeapon(playerid, 41, 200);
	}
	if(Level[playerid] == 6)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 33, 100);
	GivePlayerWeapon(playerid, 5, 1);
	SetPlayerArmour(playerid, 70);
	GivePlayerWeapon(playerid, 41, 200);
	}
	if(Level[playerid] == 7)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 34, 20);
	GivePlayerWeapon(playerid, 8, 1);
	SetPlayerArmour(playerid, 80);
	GivePlayerWeapon(playerid, 41, 200);
	}
	if(Level[playerid] == 8)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 25, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 34, 20);
	GivePlayerWeapon(playerid, 16, 1);
	GivePlayerWeapon(playerid, 8, 1);
	SetPlayerArmour(playerid, 90);
	GivePlayerWeapon(playerid, 41, 200);
	}
	if(Level[playerid] == 9)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 27, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 34, 20);
	GivePlayerWeapon(playerid, 18, 2);
	GivePlayerWeapon(playerid, 4, 1);
	SetPlayerArmour(playerid, 100);
	GivePlayerWeapon(playerid, 41, 200);
	}
	if(Level[playerid] == 10)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 27, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 34, 20);
	GivePlayerWeapon(playerid, 18, 2);
	GivePlayerWeapon(playerid, 4, 1);
	GivePlayerWeapon(playerid, 35, 1);
	SetPlayerArmour(playerid, 100);
	GivePlayerWeapon(playerid, 41, 200);
	}
	if(Level[playerid] == 11)
	{
	GivePlayerWeapon(playerid, 24, 1000);
	GivePlayerWeapon(playerid, 27, 300);
	GivePlayerWeapon(playerid, 29, 500);
	GivePlayerWeapon(playerid, 31, 500);
	GivePlayerWeapon(playerid, 34, 20);
	GivePlayerWeapon(playerid, 16, 2);
	GivePlayerWeapon(playerid, 9, 1);
	GivePlayerWeapon(playerid, 35, 1);
	SetPlayerArmour(playerid, 100);
	GivePlayerWeapon(playerid, 41, 200);
	}
	}
	else if(Duty[playerid] == 1)
	{
	SetPlayerSkin(playerid, 0);
	SetPlayerHealth(playerid, 999999);
	admlabl[playerid] = Create3DTextLabel("ADMIN ON DUTY",0x008080FF,posx,posy,posz,20,0, 1);
	Attach3DTextLabelToPlayer(admlabl[playerid], playerid, 0.0, 0.0, 0.4);
	SetPlayerColor(playerid, 0xFFFFFFAA);
	}
	return 1;
}

public OnPlayerUpdate(playerid)
{
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
    	if(GetPlayerWeapon(playerid) == 32 )
    	{
    	    SetPlayerArmedWeapon(playerid, 0);
    	}
    	if(GetPlayerWeapon(playerid) == 28 )
    	{
    	    SetPlayerArmedWeapon(playerid, 0);
    	}
    	if(GetPlayerWeapon(playerid) == 29 )
    	{
    	    SetPlayerArmedWeapon(playerid, 0);
    	}
	}
return 1;
}
That is the game mode and i get's error by this :
Код:
 C:\Users\Jonathan\Desktop\SAMP  server\pawno\include\gl_common.inc(194) : error 021: symbol already defined: "ReturnUser"
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#2

Try searching for "ReturnUser" You probably have it twice in your GM defined... delete the second one. It will probably look somthing like:
pawn Код:
new ReturnUser
Reply
#3

The 194 is right where

CreateVehicle(482,2135.1736,-1746.7751,13.5988,89.2890,0,0, 120); // Is near Canifa = 1 ;
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#4

(sorry for double posting)

I deleted one of them i got 26 errors
Reply
#5

Hmmm What exactly did you delete? And where was it in your GM?
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