Freeze Cam
#1

Is There A Way To Freeze A Player Camera like if do a command it gets a screen views the player current standing position shows the screen kinda like spec but if the player moves it does not show that it just shows the player last position
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#2

like spec someone?
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#3

Show's last position?

You mean like player's position will be the camera position?
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#4

Okay your standing at point "0,0,0" it gets u @ position xyz but if u move to ".1,0,0" it doesnt follow u when u move so the player screen sees the player @ "0,0,0" and not at ".1,0,0"

understand
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#5

Here is an example

pawn Код:
CMD:camerait(playerid, params[])
{
     new Float:X, Float:Y, Float:X, Float:Angle;
     GetPlayerPos(playerid, X, Y, Z);
     GetPlayerFacingAngle(playerid, Angle);
     SetPlayerCameraPos(playerid, X, Y, Z);
     SetPlayerCameraLookAt(playerid, 0.0, 0.0, 0.0, Angle);
     return 1;
}
Will set camera pos to player's position.
And will look at direction, X: 0, Y: 0, Z: 0, Angle: Player's angle.
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#6

not like Romel its like /spec but without the following

Like taking a screen shot; if im lets say and lv pd and i type /fcam

its your xyz and you decide to come to lvpd, once i am in fcam i still see you @ position xyz and not lspd is that possible to do or
the crazy thing would be to set the playerid pos to target pos in a different virtual world and the same skin
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