This is what I mean:
This code works for the jump key (left shift):
pawn Код:
else if(PRESSED(KEY_JUMP))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(playerid))
{
if(!engineOn[GetPlayerVehicleID(playerid)])
{
new idcar = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return 1;
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) return 1;
if(IsARentableCar(idcar))
{
if(HireCar[playerid] != idcar) return 1;
}
if(IsAHarvest(idcar)) return 1;
if(IsADrugHarvest(idcar)) return 1;
if(IsASweeper(idcar)) return 1;
if(CanTurnEngine[playerid] != idcar && CanTurnEngine[playerid] == 9999)
return SendClientMessage(playerid, COLOR_GREY,"* You cannot turn this car's engine!");
new plname[MAX_PLAYER_NAME];
GetPlayerName(playerid, plname, sizeof(plname));
format(string, sizeof(string), "* %s spins a key and tries to start vehicle engine.", plname);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
if(PlayerInfo[playerid][pAdmin] < 1337 && PlayerInfo[playerid][pAdminDuty] == 1)
{
SetTimerEx("StartingTheVehicle",1,0,"i",playerid);
}
else
{
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
}
GameTextForPlayer(playerid, "~w~Starting vehicle engine...",3500,3);
gEngine[playerid] = 1;
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,plname);
CommandLog(string);
return 1;
}
}
}
This code doesn't work with the jump key (left shift), instead it works with the down key:
pawn Код:
else if(PRESSED(KEY_JUMP))
{
if(IsPlayerInAnyVehicle(playerid))
{
if(IsPlayerConnected(playerid))
{
new idcar = GetPlayerVehicleID(playerid);
if(gEngine[idcar] == 0)
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER) return 1;
if(pveh == 510 || pveh == 462 || pveh == 481 || pveh == 509) return 1;
if(IsARentableCar(idcar))
{
if(HireCar[playerid] != idcar) return 1;
}
if(IsAHarvest(idcar)) return 1;
if(IsADrugHarvest(idcar)) return 1;
if(IsASweeper(idcar)) return 1;
if(CanTurnEngine[playerid] != idcar && CanTurnEngine[playerid] == 9999)
return SendClientMessage(playerid, COLOR_GREY,"* You cannot turn this car's engine!");
format(string, sizeof(string), "* %s spins a key and tries to start vehicle engine.", sendername);
ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5);
SetTimerEx("StartingTheVehicle",3500,0,"i",playerid);
GameTextForPlayer(playerid, "~w~Starting vehicle engine...",3500,3);
gEngine[idcar] = 1;
SetVehicleParamsEx(idcar, 1, 1, 0, 0, 0, 0, 0);
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /engine",d,m,y,h,mi,s,sendername);
CommandLog(string);
return 1;
}
}
}
How do I make the second code work for the jump key (left shift) as there must be somthing wrong with it that causes it to not be...
Thanks: jakejohnsonusa