lvdm gamemode:
Code:
lines: 1k
Compilation Time: 0.30 sec
amx size: 35kb
my gamemode:
Code:
lines: 18k
Compilation Time: 17.00 sec
amx size: 15mb
object editor filterscript:
Code:
lines: 5k
Compilation Time: 2.90 sec
amx size: 2mb
rnpc filterscript:
Code:
lines: 3k
Compilation Time: 71.00 sec
amx size: 92mb
if compiling takes too much time, then you can
-check out if your CPU is capable of switching off some cores, and raising the clock up a bit - w/o any more heat produced indeed.
-create a batch file which compiles your script in backgrond so you can keep editing.
-buy a second PC to compile it ^^
-maybe a caching program helps a bit at compiling/writing huge scripts?
-split up your project into parts: as long the gamemode contains all vital stuff, you can edit/compile/upload (small) filterscripts for any purpose, like events, race, object loading/editing, fireworks, player stats saving etc.