Include seif.walk
#1

Alguem me diz uma atualizada mesmo?

й porque baixei umas 5 jб e fica dando erro diferente..

ajudem.. =/
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#2

Tenta ae caso nгo der certo, Posta os erros !

PHP код:
/*
                                seif_walk - Walking styles by Seif
*/
/*x---------------------------------Important-------------------------------------x*/
//**INCLUDES**//
#include <a_samp>
/*x---------------------------------Defining-------------------------------------x*/
//**DEFINES**//
#define WALK_DEFAULT    0
#define WALK_NORMAL     1
#define WALK_PED        2
#define WALK_GANGSTA    3
#define WALK_GANGSTA2   4
#define WALK_OLD        5
#define WALK_FAT_OLD    6
#define WALK_FAT        7
#define WALK_LADY          8
#define WALK_LADY2      9
#define WALK_WHORE      10
#define WALK_WHORE2     11
#define WALK_DRUNK         12
#define WALK_BLIND         13
//**VARIABLES**//
new walktime[MAX_PLAYERS];
new 
WalkStyle[MAX_PLAYERS];
//**NATIVES**//
/*
    native SetPlayerWalkingStyle(playerid, style)
    native GetPlayerWalkingStyle(playerid)
*/
/*x---------------------------------CallBacks-------------------------------------x*/
public OnPlayerKeyStateChange(playeridnewkeysoldkeys)
{
    if (((
newkeys KEY_WALK && newkeys KEY_UP) || (newkeys KEY_WALK && newkeys KEY_DOWN) || (newkeys KEY_WALK && newkeys KEY_LEFT) || (newkeys KEY_WALK && newkeys KEY_RIGHT))
        || ((
oldkeys KEY_WALK && newkeys KEY_UP) || (oldkeys KEY_WALK && newkeys KEY_DOWN) || (oldkeys KEY_WALK && newkeys KEY_LEFT) || (oldkeys KEY_WALK && newkeys KEY_RIGHT))
        || ((
newkeys KEY_WALK && oldkeys KEY_UP) || (newkeys KEY_WALK && oldkeys KEY_DOWN) || (newkeys KEY_WALK && oldkeys KEY_LEFT) || (newkeys KEY_WALK && oldkeys KEY_RIGHT))
        && 
GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
    return 
Walk_OnPlayerKeyStateChange(playeridnewkeysoldkeys);
}
forward Walk_OnPlayerKeyStateChange(playeridnewkeysoldkeys);
#define OnPlayerKeyStateChange Walk_OnPlayerKeyStateChange
forward WalkAnim(playerid);
public  
WalkAnim(playerid)
{
    new 
keysupdownleftright;
    
GetPlayerKeys(playerid,keys,updown,leftright);
    if (
GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_PED)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
     else if (
GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_OLD)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_FAT)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_LADY)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_LADY2)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_WHORE)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    else if (
GetPlayerWalkingStyle(playerid) == WALK_BLIND)
    {
          if ((
keys KEY_WALK && updown KEY_UP) || (keys KEY_WALK && updown KEY_DOWN) || (keys KEY_WALK && leftright KEY_LEFT) || (keys KEY_WALK && leftright KEY_RIGHT))
        {
               
KillTimer(walktime[playerid]);
            
ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
            
walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
        }
        else 
ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
    }
    return 
1;
}
stock SetPlayerWalkingStyle(playeridstyle)
{
    
WalkStyle[playerid] = style;
}
stock GetPlayerWalkingStyle(playerid)
{
    return 
WalkStyle[playerid];

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