30.09.2012, 14:34
So, I'm trying to make an attached object system, and currently, I am making an array with coordinates for every skin, but it's taking absolutely forever. (/buyclothes -> change skin -> /attachments -> edit it -> save it; takes about 2-3 minutes per skin, and then I have to tab and code it.)
So, I'm wondering how I would go about coding a system where they had to adjust it themselves using the new 0.3e EditAttachedObject function. Would I need to create variables for their playerfile like attachedobject_index [ 10 ], attachedobject_modelid [ 10 ], ect and save them under OnPlayerEditAttachedObject? How would I go about doing it? I'm a bit confused, and any help would be greatly appreciated.
So, I'm wondering how I would go about coding a system where they had to adjust it themselves using the new 0.3e EditAttachedObject function. Would I need to create variables for their playerfile like attachedobject_index [ 10 ], attachedobject_modelid [ 10 ], ect and save them under OnPlayerEditAttachedObject? How would I go about doing it? I'm a bit confused, and any help would be greatly appreciated.