Removing a player's weapon on vehicle enter/exit?
#1

Basically whenever a player gets into a faction vehicle and gets out, their weapons disappear. I have looked up and down the script and could not pinpoint the situation, only a suspected location here:
pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    new engine, lights, alarm, doors, bonnet, boot, objective;
    new string[128];
   
    if(newstate == PLAYER_STATE_DRIVER)
    {
        new vehicleid = GetPlayerVehicleID(playerid);
        if(Vehicles[vehicleid][CarJob])
        {
            SendClientMessage(playerid, GREY, "NOTICE: You have entered a side-job car. Using this for personal usage will result in an A-jail.");
        }
        SavePlayerData(playerid);
        GetVehicleParamsEx(GetPlayerVehicleID(playerid), engine, lights, alarm, doors, bonnet, boot, objective);
        if(engine == 0) {
        SendClientMessage(playerid, WHITE, "To start your vehicle's engine, use {00FF00}SPACE");
        }
        if(floatround(Vehicles[GetPlayerVehicleID(playerid)][Fuel]) <= 0)
        {
            format(string,sizeof(string),"~g~ Fuel: ~w~ 0");
            SendClientMessage(playerid, COLOR_RED, "This vehicle has ran out of fuel");
            KillTimer(FuelTimer[playerid]);
            ToggleVehicleEngine(GetPlayerVehicleID(playerid), false);
            TextDrawSetString(FuelText[playerid], string);
            TextDrawShowForPlayer(playerid, SpeedText[playerid]);
            SpeedTimer[playerid] = SetTimerEx("SpeedUpdate", 1000, true, "i", playerid);
            TextDrawSetString(SpeedText[playerid], string);
            TextDrawShowForPlayer(playerid, SpeedText[playerid]);
        }
        else
        {
            FuelTimer[playerid] = SetTimerEx("FuelDown", 1000, true, "i", playerid); // Fueldown timer
            TextDrawShowForPlayer(playerid, FuelText[playerid]);
            TextDrawShowForPlayer(playerid, SpeedText[playerid]);
            SpeedTimer[playerid] = SetTimerEx("SpeedUpdate", 1000, true, "i", playerid);
            TextDrawSetString(SpeedText[playerid], string);
            TextDrawShowForPlayer(playerid, SpeedText[playerid]);
        }
    }
    else
    {
        TextDrawHideForPlayer(playerid,FuelText[playerid]);
        TextDrawSetString(FuelText[playerid], "         ");
    }
   
    if ((oldstate == PLAYER_STATE_DRIVER) && (newstate == PLAYER_STATE_ONFOOT))
    {
        TextDrawHideForPlayer(playerid, FuelText[playerid]);
        TextDrawHideForPlayer(playerid, SpeedText[playerid]);
    }
   
    if ((oldstate == PLAYER_STATE_DRIVER) && (newstate == PLAYER_STATE_DRIVER))
    {
        new vehicleid = GetPlayerVehicleID(playerid);
        new Float:health;
        GetVehicleHealth(vehicleid, health);
        if(vehEngine[vehicleid] == 1)
        {
            if(health > 300)
            {
                GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
                SetVehicleParamsEx(vehicleid, 0, lights, alarm, doors, bonnet, boot, objective);
                vehEngine[vehicleid] = 0;
                format(string, sizeof(string), "* A loud BANG sound is heard from %s's vehicle as it rolls to a dead stop.", pRPName(playerid));
                NearByMessage(playerid, 0xFFA8FFFF, string);
                SendClientMessage(playerid, RED, "Your vehicle has taken too much damage and will not go any further!");
            }
        }
    }
   
    if ((oldstate == PLAYER_STATE_ONFOOT) && (newstate == PLAYER_STATE_DRIVER))
    {
       
        if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 509 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 510 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 511)
        {
            new vehicleid = GetPlayerVehicleID(playerid);
            GetVehicleParamsEx(vehicleid, engine, lights, alarm, doors, bonnet, boot, objective);
            SetVehicleParamsEx(vehicleid, 1, lights, alarm, doors, bonnet, boot, objective);
            vehEngine[vehicleid] = 1;
        }
    }
    if ((oldstate == PLAYER_STATE_ONFOOT) && (newstate == PLAYER_STATE_DRIVER))
    {
        if (GetVehicleModel(GetPlayerVehicleID(playerid)) == 438)
        {
            if(Jobs[Player[playerid][Job]][JobType] == 9)
            {
                SendClientMessage(playerid, GREY, "You may now go on Taxi Duty via /taxiduty!");
            }
            else
            {
                RemovePlayerFromVehicle(playerid);
                SendClientMessage(playerid, GREY, "You do not have the keys to this vehicle! (You must be a taxi driver)");
            }
        }
    }
    if ((oldstate == PLAYER_STATE_ONFOOT) && (newstate == PLAYER_STATE_PASSENGER || newstate == PLAYER_STATE_DRIVER))
    {
         OldVehID [playerid] = GetPlayerVehicleID (playerid);
    }
    new vehicleid = GetPlayerVehicleID(playerid);
    new Float:health;
    GetVehicleHealth(vehicleid, health);
    if(newstate == PLAYER_STATE_DRIVER && oldstate == PLAYER_STATE_ONFOOT)
    {
        new string2[128];
        new PlayerVehicle = GetVehicleFileID(GetPlayerVehicleID(playerid));
        if(Vehicles[PlayerVehicle][CarGroup] != 0 && Vehicles[PlayerVehicle][CarGroup] != Player[playerid][Group])
        {
            format(string2, sizeof(string2), "This vehicle is only usable by %s.", Groups[Vehicles[PlayerVehicle][CarGroup]][GroupName]);
            SendClientMessage(playerid, WHITE, string2);
            RemovePlayerFromVehicle(playerid);
        }
        else if(IsAnOwnedCar(vehicleid))
        {
            if(Player[playerid][AdminLevel] < 1)
            {
                for(new i = 0; i < MAX_PLAYERS; i++)
                {
                    if(Player[i][LockedCar] == 1 && Player[i][CarLinkID] == vehicleid)
                    {
                        SendClientMessage(playerid, WHITE, "This vehicle is locked.");
                        RemovePlayerFromVehicle(i);
                    }
                    if(Player[i][LockedCar2] == 1 && Player[i][Car2LinkID] == vehicleid)
                    {
                        SendClientMessage(playerid, WHITE, "This vehicle is locked.");
                        RemovePlayerFromVehicle(i);
                    }
                    if(Player[i][LockedCar3] == 1 && Player[i][Car3LinkID] == vehicleid)
                    {
                        SendClientMessage(playerid, WHITE, "This vehicle is locked.");
                        RemovePlayerFromVehicle(i);
                    }
                }
            }
        }
    }
    return 1;
}
Reply
#2

I have a feeling the error is in your 'SavePlayerData', can you show us the code for that function?
Reply
#3

There you are:
pawn Код:
public SavePlayerData(playerid)
{
    if(Player[playerid][Authenticated] == 1)
    {
        GetPlayerPos(playerid, Player[playerid][LastX], Player[playerid][LastY], Player[playerid][LastZ]);
        GetPlayerHealth(playerid, Player[playerid][LastHealth]);
        GetPlayerArmour(playerid, Player[playerid][LastArmour]);
        Player[playerid][LastInterior] = GetPlayerInterior(playerid);
        GetPlayerWeaponData(playerid, Player[playerid][SMGWeapon], Player[playerid][SMGWeapon], Player[playerid][SMGWeaponAmmo]);
       
        new string[128];
       
        if(Player[playerid][AdminDuty] >= 1)
        {
            format(string, sizeof(string), "Accounts/%s.ini", Player[playerid][NormalName]);
        }
        else
        {
            format(string, sizeof(string), "Accounts/%s.ini", GetName(playerid));
        }
       
        if(!fexist(string))
        {
            dini_Create(string);
        }
       
        GetPlayerAmmo(playerid);

        dini_Set(string, "Password", Player[playerid][Password]);
        dini_IntSet(string, "SpawnSelection", Player[playerid][SpawnSelection]);
        dini_IntSet(string, "AdminLevel", Player[playerid][AdminLevel]);
        dini_FloatSet(string, "LastX", Player[playerid][LastX]);
        dini_FloatSet(string, "LastY", Player[playerid][LastY]);
        dini_FloatSet(string, "LastZ", Player[playerid][LastZ]);
        dini_IntSet(string, "LastWorld", Player[playerid][LastWorld]);
        dini_IntSet(string, "LastInterior", Player[playerid][LastInterior]);
       
        if(Player[playerid][AdminDuty] == 0)
        {
            dini_IntSet(string, "LastSkin", GetPlayerSkin(playerid));
        }
       
        dini_FloatSet(string, "LastHealth", Player[playerid][LastHealth]);
        dini_FloatSet(string, "LastArmour", Player[playerid][LastArmour]);
        dini_IntSet(string, "LastLoginMinute", Player[playerid][LastLoginMinute]);
        dini_IntSet(string, "LastLoginHour", Player[playerid][LastLoginHour]);
        dini_IntSet(string, "LastLoginDay", Player[playerid][LastLoginDay]);
        dini_IntSet(string, "LastLoginMonth", Player[playerid][LastLoginMonth]);
        dini_IntSet(string, "LastLoginYear", Player[playerid][LastLoginYear]);
        dini_Set(string, "LastIP", Player[playerid][LastIP]);
        dini_IntSet(string, "Group", Player[playerid][Group]);
        dini_IntSet(string, "GroupRank", Player[playerid][GroupRank]);
        dini_IntSet(string, "House", Player[playerid][House]);
        dini_IntSet(string, "Banned", Player[playerid][Banned]);
        dini_IntSet(string, "Muted", Player[playerid][Muted]);
        dini_IntSet(string, "Money", Player[playerid][Money]);
        dini_IntSet(string, "FishBait", Player[playerid][FishBait]);
        dini_IntSet(string, "FishtoEat", Player[playerid][FishtoEat]);
        dini_IntSet(string, "FishingLine", Player[playerid][FishingLine]);
        dini_IntSet(string, "FarmEmployed", Player[playerid][FarmEmployed]);
        dini_IntSet(string, "FarmOwner", Player[playerid][FarmEmployed]);
        dini_IntSet(string, "SMGWeapon", Player[playerid][SMGWeapon]);
        dini_IntSet(string, "Toolkit", Player[playerid][Toolkit]);
        dini_IntSet(string, "SevQuiz", Player[playerid][SevQuiz]);
        dini_IntSet(string, "SMGWeaponAmmo", Player[playerid][SMGWeaponAmmo]);
        dini_IntSet(string, "PistolWeapon", Player[playerid][PistolWeapon]);
        dini_IntSet(string, "PistolWeaponAmmo", Player[playerid][PistolWeaponAmmo]);
        dini_IntSet(string, "RifleWeapon", Player[playerid][RifleWeapon]);
        dini_IntSet(string, "RifleWeaponAmmo", Player[playerid][RifleWeaponAmmo]);
        dini_IntSet(string, "AssaultWeapon", Player[playerid][AssaultWeapon]);
        dini_IntSet(string, "AssaultWeaponAmmo", Player[playerid][AssaultWeaponAmmo]);
        dini_IntSet(string, "ShotgunWeapon", Player[playerid][ShotgunWeapon]);
        dini_IntSet(string, "ShotgunAmmo", Player[playerid][ShotgunWeaponAmmo]);
        dini_IntSet(string, "SprayWeapon", Player[playerid][SprayWeapon]);
        dini_IntSet(string, "SprayWeaponAmmo", Player[playerid][SprayWeaponAmmo]);
        dini_IntSet(string, "CombatWeapon", Player[playerid][CombatWeapon]);
        dini_IntSet(string, "CombatWeaponAmmo", Player[playerid][CombatWeaponAmmo]);
        dini_IntSet(string, "ThrownWeapon", Player[playerid][ThrownWeapon]);
        dini_IntSet(string, "ThrownWeaponAmmo", Player[playerid][ThrownWeaponAmmo]);
        dini_Set(string, "Warning1", Player[playerid][Warning1]);
        dini_Set(string, "Warning2", Player[playerid][Warning2]);
        dini_Set(string, "Warning3", Player[playerid][Warning3]);
        dini_IntSet(string, "Identity", Player[playerid][Identity]);
        dini_IntSet(string, "Age", Player[playerid][Age]);
        dini_IntSet(string, "ContractPrice", Player[playerid][ContractPrice]);
        dini_Set(string, "Contract", Player[playerid][Contract]);
        dini_IntSet(string, "PrisonDuration", Player[playerid][PrisonDuration]);
        dini_IntSet(string, "PrisonID", Player[playerid][PrisonID]);
        dini_IntSet(string, "Tutorial", Player[playerid][Tutorial]);
        dini_IntSet(string, "Hospitalized", Player[playerid][Hospitalized]);
        dini_IntSet(string, "CriminalOffences", Player[playerid][CriminalOffences]);
        dini_Set(string, "Offence1", Player[playerid][Offence1]);
        dini_Set(string, "Offence2", Player[playerid][Offence2]);
        dini_Set(string, "Offence3", Player[playerid][Offence3]);
        dini_Set(string, "Offence4", Player[playerid][Offence4]);
        dini_Set(string, "Offence5", Player[playerid][Offence5]);
        dini_Set(string, "Offence6", Player[playerid][Offence6]);
        dini_IntSet(string, "Gender", Player[playerid][Gender]);
        dini_IntSet(string, "Job", Player[playerid][Job]);
        dini_IntSet(string, "Materials", Player[playerid][Materials]);
        dini_IntSet(string, "AdminActions", Player[playerid][AdminActions]);
        dini_IntSet(string, "SecondsLoggedIn", Player[playerid][SecondsLoggedIn]);
        dini_IntSet(string, "BankMoney", Player[playerid][BankMoney]);
        dini_IntSet(string, "Crack", Player[playerid][Cocaine]);
        dini_IntSet(string, "Pot", Player[playerid][Pot]);
        dini_IntSet(string, "nMuted", Player[playerid][nMuted]);
        dini_IntSet(string, "Business", Player[playerid][Business]);
        dini_IntSet(string, "PhoneN", Player[playerid][PhoneN]);
        dini_IntSet(string, "PlayingHours", Player[playerid][PlayingHours]);
        dini_IntSet(string, "PhoneBook", Player[playerid][PhoneBook]);
        dini_IntSet(string, "InabilityToMatrun", Player[playerid][InabilityToMatrun]);
        dini_IntSet(string, "InabilityToDropCar", Player[playerid][InabilityToDropCar]);
        dini_IntSet(string, "CantFish", Player[playerid][CantFish]);
        dini_IntSet(string, "CollectedFish", Player[playerid][CollectedFish]);
        dini_FloatSet(string, "CarX", Player[playerid][CarX]);
        dini_FloatSet(string, "CarY", Player[playerid][CarY]);
        dini_FloatSet(string, "CarZ", Player[playerid][CarZ]);
        dini_FloatSet(string, "CarZAngle", Player[playerid][CarZAngle]);
        dini_IntSet(string, "CarModel", Player[playerid][PlayerCarModel]);
        dini_IntSet(string, "CarCol1", Player[playerid][CarCol1]);
        dini_IntSet(string, "CarCol2", Player[playerid][CarCol2]);
        dini_IntSet(string, "Rope", Player[playerid][Rope]);
        dini_IntSet(string, "Rags", Player[playerid][Rags]);
        dini_IntSet(string, "FailedHits", Player[playerid][FailedHits]);
        dini_IntSet(string, "SuccessfulHits", Player[playerid][SuccessfulHits]);
        dini_IntSet(string, "CarLock", Player[playerid][LockedCar]);
        dini_IntSet(string, "Radio", Player[playerid][HasRadio]);
        dini_IntSet(string, "CollegeMedia", Player[playerid][CollegeMedia]);
        dini_IntSet(string, "CollegeLaw", Player[playerid][CollegeLaw]);
        dini_IntSet(string, "CollegeEng", Player[playerid][CollegeEng]);
        dini_IntSet(string, "CollegeMath", Player[playerid][CollegeMath]);
        dini_IntSet(string, "CollegeChem", Player[playerid][CollegeChem]);
        dini_Set(string, "MarriedTo", Player[playerid][MarriedTo]);
        dini_IntSet(string, "FightBox", Player[playerid][FightBox]);
        dini_IntSet(string, "FightKungfu", Player[playerid][FightKungfu]);
        dini_IntSet(string, "FightGrabkick", Player[playerid][FightGrabkick]);
        dini_IntSet(string, "FightKneehead", Player[playerid][FightKneehead]);
        dini_IntSet(string, "FightElbow", Player[playerid][FightElbow]);
        dini_IntSet(string, "VipRank", Player[playerid][VipRank]);
        dini_IntSet(string, "WalkieTalkie", Player[playerid][WalkieTalkie]);
        dini_IntSet(string, "BankStatus", Player[playerid][BankStatus]);
        dini_IntSet(string, "PhoneCredit", Player[playerid][PhoneCredit]);
        dini_IntSet(string, "PlayerSkinSlot1", Player[playerid][PlayerSkinSlot1]);
        dini_IntSet(string, "PlayerSkinSlot2", Player[playerid][PlayerSkinSlot2]);
        dini_IntSet(string, "PlayerSkinSlot3", Player[playerid][PlayerSkinSlot3]);
        dini_IntSet(string, "AdminPIN", Player[playerid][AdminPIN]);
        dini_Set(string, "AdminName", Player[playerid][AdminName]);
        dini_Set(string, "NormalName", Player[playerid][NormalName]);
        dini_IntSet(string, "AdminSkin", Player[playerid][AdminSkin]);
        dini_Set(string, "Accent", Player[playerid][Accent]);
        dini_IntSet(string, "WalkieFrequency", Player[playerid][WalkieFrequency]);
        dini_IntSet(string, "PortableRadio", Player[playerid][PortableRadio]);
        dini_Set(string, "Note", Player[playerid][Note]);
        dini_IntSet(string, "CarPaintJobID", Player[playerid][CarPaintJobID]);
        dini_IntSet(string, "MeActions", Player[playerid][MeActions]);
        dini_IntSet(string, "AdsPlaced", Player[playerid][AdsPlaced]);
        dini_IntSet(string, "MatrunsExecuted", Player[playerid][MatrunsExecuted]);
        dini_IntSet(string, "HasMapApp", Player[playerid][HasMapApp]);
        dini_IntSet(string, "HasAdApp", Player[playerid][HasAdApp]);
        dini_IntSet(string, "HasPagesApp", Player[playerid][HasPagesApp]);
        dini_IntSet(string, "HasRadioApp", Player[playerid][HasRadioApp]);
        dini_IntSet(string, "AnsweredQuizQuestions", Player[playerid][AnsweredQuizQuestions]);
        dini_IntSet(string, "AchievementRank", Player[playerid][AchievementRank]);
        dini_IntSet(string, "Tester", Player[playerid][Tester]);
        dini_IntSet(string, "oMuted", Player[playerid][oMuted]);
        dini_IntSet(string, "PlayerCarModel2", Player[playerid][PlayerCarModel2]);
        dini_IntSet(string, "PlayerCarModel3", Player[playerid][PlayerCarModel3]);
        dini_FloatSet(string, "Car2ZAngle", Player[playerid][Car2ZAngle]);
        dini_FloatSet(string, "Car3ZAngle", Player[playerid][Car3ZAngle]);
        dini_IntSet(string, "Car2Col1", Player[playerid][Car2Col1]);
        dini_IntSet(string, "Car2Col2", Player[playerid][Car2Col2]);
        dini_IntSet(string, "Car3Col1", Player[playerid][Car3Col1]);
        dini_IntSet(string, "Car3Col2", Player[playerid][Car3Col2]);
        dini_IntSet(string, "Car2PaintJobID", Player[playerid][Car2PaintJobID]);
        dini_IntSet(string, "Car3PaintJobID", Player[playerid][Car3PaintJobID]);
        dini_FloatSet(string, "Car2X", Player[playerid][Car2X]);
        dini_FloatSet(string, "Car2Y", Player[playerid][Car2Y]);
        dini_FloatSet(string, "Car2Z", Player[playerid][Car2Z]);
        dini_FloatSet(string, "Car3X", Player[playerid][Car3X]);
        dini_FloatSet(string, "Car3Y", Player[playerid][Car3Y]);
        dini_FloatSet(string, "Car3Z", Player[playerid][Car3Z]);
        dini_IntSet(string, "CheckBalance", Player[playerid][CheckBalance]);
        dini_IntSet(string, "LockedCar2", Player[playerid][LockedCar2]);
        dini_IntSet(string, "LockedCar3", Player[playerid][LockedCar3]);
        dini_IntSet(string, "ReportBanStatus", Player[playerid][ReportBanStatus]);
        dini_IntSet(string, "AdminDuty", Player[playerid][AdminDuty]);
    }
    return 1;
}
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)