10.09.2012, 15:28
How to make this to DIALOG_STYLE_MSGBOX? When I do /top5 then the top 5 killer should show in a dialog.
pawn Код:
//Enums
enum rankingEnum
{
player_Score,
player_ID
}
forward UpDateTextDraw(playerid);
//Textdraws
new Text: text_Top5[2];
public OnFilterScriptInit()
{
SetTimer("UpDateTextDraw",1000,1);
////////////////////////////score board//////////////////////////////////////////////////
text_Top5[0] = TextDrawCreate(39.000000, 181.000000, "TOP ~r~5 ~w~SHOOTERS");
TextDrawBackgroundColor(text_Top5[0], 255);
TextDrawFont(text_Top5[0], 2);
TextDrawLetterSize(text_Top5[0], 0.309998, 2.000000);
TextDrawColor(text_Top5[0], -1);
TextDrawSetOutline(text_Top5[0], 1);
TextDrawSetProportional(text_Top5[0], 1);
text_Top5[1] = TextDrawCreate(14.000000, 175.000000, "r");
TextDrawBackgroundColor(text_Top5[1], 255);
TextDrawFont(text_Top5[1], 1);
TextDrawLetterSize(text_Top5[1], 0.309997, 1.399998);
TextDrawColor(text_Top5[1], -1);
TextDrawSetOutline(text_Top5[1], 1);
TextDrawSetProportional(text_Top5[1], 1);
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
stock GetPlayerHighestScores(array[][rankingEnum], left, right)
{
new
tempLeft = left,
tempRight = right,
pivot = array[(left + right) / 2][player_Score],
tempVar
;
while(tempLeft <= tempRight)
{
while(array[tempLeft][player_Score] > pivot) tempLeft++;
while(array[tempRight][player_Score] < pivot) tempRight--;
if(tempLeft <= tempRight)
{
tempVar = array[tempLeft][player_Score], array[tempLeft][player_Score] = array[tempRight][player_Score], array[tempRight][player_Score] = tempVar;
tempVar = array[tempLeft][player_ID], array[tempLeft][player_ID] = array[tempRight][player_ID], array[tempRight][player_ID] = tempVar;
tempLeft++, tempRight--;
}
}
if(left < tempRight) GetPlayerHighestScores(array, left, tempRight);
if(tempLeft < right) GetPlayerHighestScores(array, tempLeft, right);
}
public UpDateTextDraw(playerid)
{
new
playerScores[MAX_PLAYERS][rankingEnum],
index
;
for(new i; i != MAX_PLAYERS; ++i)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
playerScores[index][player_Score] = GetPlayerScore(i);
playerScores[index++][player_ID] = i;
}
}
GetPlayerHighestScores(playerScores, 0, index);
new
score_Text[256] = "~n~",
player_Name[20]
;
for(new i; i < 5; ++i)
{
if(i < index)
{
GetPlayerName(playerScores[i][player_ID], player_Name, sizeof(player_Name));
format(score_Text, sizeof(score_Text), "%s~n~~b~%d. ~w~%s - ~r~%d~w~ - kills", score_Text, i + 1, player_Name, playerScores[i][player_Score]);
}
else
format(score_Text, sizeof(score_Text), "%s~n~~b~%d.", score_Text, i + 1);
}
TextDrawSetString(text_Top5[1], score_Text);
TextDrawShowForAll(text_Top5[1]);
TextDrawShowForAll(text_Top5[0]);
return 1;
}