Problem with jail
#1

When a player is in jail and killed there when it is placed on a normal spaun, not back in jail to serve their time. How can I fix this?
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#2

You can set their health to unlimited while jailed, so they don't lose any health. (Disarm them too)

Or add a function in onplayerdeath to respawn them in the jail if they were jailed and died.
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#3

Well, you can pretty easily fix it. Do something like:

pawn Код:
public OnPlayerSpawn(playerid)
{
    if(PlayerInfo[playerid][Jailed])
    {
             //Set player's coordinates back to jail
    }
    else
    {
            //The rest of your code
    }
    return 1;
}
Now, when a player spawns, it'll automatically check if they are jailed and if so, you can set their coordinates back to jail. Also, don't forget to set their interior too.
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#4

What my rest of the code? I don't understand.
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#5

Here, I have made you commands for it, but they could be bugged -- I have tested them they work perfectly but who knows

- Try to make a command out of it.

pawn Код:
CMD:jailplayer(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] <= 2) return SendClientMessage(playerid, COLOR_RED, "Error Occured: This command is only for admins.");
    new targetid, sendername[MAX_PLAYER_NAME], string[128], reason[128], jailtime;
    if(sscanf(params,"uis[128]", targetid, jailtime, reason)) return SendClientMessage(playerid, COLOR_RED,"[ADMIN] /jailplayer [PLAYERID/PLAYERNAME] JAILTIME REASON");
    if(!IsPlayerConnected(targetid)) return SendClientMessage(playerid, 0xFFFFFFF,"That player is not connected to your server");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string),"%s has put you in jail. Offence:%s -- For about: %i minutes", sendername, reason, jailtime);
    SendClientMessage(targetid, COLOR_GREEN, string);
    format(string, sizeof(string),"%s has jailed %i, Reason: %s  - For: %i minutes", sendername, targetid, reason, jailtime);
    SendClientMessageToAll(COLOR_GREEN, string);
    SetPlayerPos(targetid, 2131.507812,1600.818481,1008.359375);
    SetPlayerInterior(targetid, 1);
    PlayerInfo[targetid][pJailed] = 1;
    print(string);
    return 1;
}

CMD:unjailplayer(playerid, params[])
{
    if(PlayerInfo[playerid][pAdmin] <= 2) return SendClientMessage(playerid, COLOR_RED, "Error Occured: This command is only for admins.");
    new targetid, sendername[MAX_PLAYER_NAME], string[128];
    if(sscanf(params,"u", targetid)) return SendClientMessage(playerid, COLOR_RED,"[ADMIN] /unjailplayer [PLAYERID/PLAYERNAME]");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string),"%s has set you free.", sendername);
    SendClientMessage(targetid, COLOR_GREEN, string);
    PlayerInfo[targetid][pJailed] = 0;
    SetPlayerInterior(targetid, 0);
    SpawnPlayer(targetid);
    return 1;
}
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#6

You have to change the Jailed variable with whatever variable you have in your script.

The rest of the code like, if you had anything in your "OnPlayerSpawn" callback.

ps: Guitar, you didn't understand his questions. He has problems when player dies in jail. He spawns at the spawn location, instead of jail.
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#7

I have a commands What my rest of the code? I don't understand.
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#8

Quote:
Originally Posted by Ruffian
Посмотреть сообщение
I have a commands What my rest of the code? I don't understand.
Ruffian, copy here your "OnPlayerSpawn" callback, everything you have in there.
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#9

Code :

Код:
//==============================================================================
public OnPlayerSpawn(playerid)
{
    if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);
    
    if(PlayerInfo[playerid][pJailed])
    {
             //Set player's coordinates back to jail
    }
    else
    {
            //The rest of your code
    }
    
    PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
    FlashZoneForPlayer(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerScore(playerid, PlayerInfo[playerid][pKills]);
    SetPlayerSkillLevel(playerid,0,999);
	SetPlayerSkillLevel(playerid,1,999);
	SetPlayerSkillLevel(playerid,2,999);
	SetPlayerSkillLevel(playerid,3,999);
	SetPlayerSkillLevel(playerid,4,999);
	SetPlayerSkillLevel(playerid,5,999);
	SetPlayerSkillLevel(playerid,6,999);
	SetPlayerSkillLevel(playerid,7,999);
	SetPlayerSkillLevel(playerid,8,999);
	SetPlayerSkillLevel(playerid,9,999);
	SetPlayerSkillLevel(playerid,10,999);
	for (new i = 0; i < MAX_TURFS; i++) GangZoneShowForPlayer(playerid, turfs[i][turfID], turfs[i][TurfColor]);
	SetPlayerToTeamColor(playerid);
	SetPlayerSpawn(playerid);
	if(PlayerInfo[playerid][pMember] == TEAM_GROVE)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_BALLAS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_VAGOS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_AZTECAS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_TRIADS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_YAKUZA)
	{
        GivePlayerGun(playerid, 8); //katana
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_CRIPZ)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_BADBOYS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_POLICE)
	{
        GivePlayerGun(playerid, 3); //palka
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_LVPD)
	{
        GivePlayerGun(playerid, 3); //palka
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_JIZZY)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
    else if(PlayerInfo[playerid][pMember] == TEAM_BLOODS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_BIKERBOYS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_ASIANTRIADS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_MIB)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_RUS)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_ARMY)
	{
        GivePlayerGun(playerid, 4); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_AFARMY)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
	}
	else if(PlayerInfo[playerid][pMember] == TEAM_CIA)
	{
        GivePlayerGun(playerid, 5); //knife
	    GivePlayerGun(playerid, 24); //Deagle
	    GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32); //Tec9
	    GivePlayerGun(playerid, 31); //M4
	    GivePlayerGun(playerid, 34); //SNIPER
 	}
	else if(PlayerInfo[playerid][pMember] == TEAM_CIVILIAN)
	{
        GivePlayerGun(playerid, 26); //Automatic Shotgun
	    GivePlayerGun(playerid, 32);//tec9
	    GivePlayerGun(playerid, 24);//deagle
	}
	if(PlayerInfo[playerid][aDuty] == 1)
	{
		SendClientMessage(playerid, COLOR_GREEN,"Ти си на администраторска смяна, използвай командата /aduty за да излезеш от администраторската смяна!");
		SetPlayerColor(playerid, COLOR_ADMIN);
		SetPlayerHealth(playerid, 100);
		SetPlayerArmour(playerid, 100);
	}
	if(PlayerInfo[playerid][pJailed] == 1)
	{
   		SetPlayerWantedLevel(playerid, 0);
	    SetPlayerInterior(playerid, 3);
		SetPlayerPos(playerid,974.01,-9.59,1001.14);
		SendClientMessage(playerid, COLOR_LIGHTRED, "Ти излежа присъдата си в затвора,може да се върнеш към света без решетки.");
		return 1;
	}
	return 1;
}
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#10

Here it is:
pawn Код:
public OnPlayerSpawn(playerid)
{
    if (!GetPVarInt(playerid, "color")) SetPVarInt(playerid, "color", 18643);

    PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
    FlashZoneForPlayer(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerScore(playerid, PlayerInfo[playerid][pKills]);
    SetPlayerSkillLevel(playerid,0,999);
    SetPlayerSkillLevel(playerid,1,999);
    SetPlayerSkillLevel(playerid,2,999);
    SetPlayerSkillLevel(playerid,3,999);
    SetPlayerSkillLevel(playerid,4,999);
    SetPlayerSkillLevel(playerid,5,999);
    SetPlayerSkillLevel(playerid,6,999);
    SetPlayerSkillLevel(playerid,7,999);
    SetPlayerSkillLevel(playerid,8,999);
    SetPlayerSkillLevel(playerid,9,999);
    SetPlayerSkillLevel(playerid,10,999);
    for (new i = 0; i < MAX_TURFS; i++) GangZoneShowForPlayer(playerid, turfs[i][turfID], turfs[i][TurfColor]);
    SetPlayerToTeamColor(playerid);
    SetPlayerSpawn(playerid);
    if(PlayerInfo[playerid][pJailed] == 1)
    {
        SetPlayerWantedLevel(playerid, 0);
        SetPlayerInterior(playerid, 3);
        SetPlayerPos(playerid,974.01,-9.59,1001.14);
        SendClientMessage(playerid, COLOR_LIGHTRED, "Ти излежа присъдата си в затвора,може да се върнеш към света без решетки.");
        return 1;
    }
    if(PlayerInfo[playerid][pMember] == TEAM_GROVE)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_BALLAS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_VAGOS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_AZTECAS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_TRIADS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_YAKUZA)
    {
        GivePlayerGun(playerid, 8); //katana
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_CRIPZ)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_BADBOYS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_POLICE)
    {
        GivePlayerGun(playerid, 3); //palka
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_LVPD)
    {
        GivePlayerGun(playerid, 3); //palka
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_JIZZY)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_BLOODS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_BIKERBOYS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_ASIANTRIADS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_MIB)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_RUS)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_ARMY)
    {
        GivePlayerGun(playerid, 4); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_AFARMY)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_CIA)
    {
        GivePlayerGun(playerid, 5); //knife
        GivePlayerGun(playerid, 24); //Deagle
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32); //Tec9
        GivePlayerGun(playerid, 31); //M4
        GivePlayerGun(playerid, 34); //SNIPER
    }
    else if(PlayerInfo[playerid][pMember] == TEAM_CIVILIAN)
    {
        GivePlayerGun(playerid, 26); //Automatic Shotgun
        GivePlayerGun(playerid, 32);//tec9
        GivePlayerGun(playerid, 24);//deagle
    }
    if(PlayerInfo[playerid][aDuty] == 1)
    {
        SendClientMessage(playerid, COLOR_GREEN,"Ти си на администраторска смяна, използвай командата /aduty за да излезеш от администраторската смяна!");
        SetPlayerColor(playerid, COLOR_ADMIN);
        SetPlayerHealth(playerid, 100);
        SetPlayerArmour(playerid, 100);
    }
    return 1;
}
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