Server Quiz Problem? (Possible Calculation Error)
#1

Alright, so I had generated a script for a roleplay quiz. Now, I got everything to work fine except for one rather major thing; the calculation. After the quiz it will say the percentage I got correct and if I had gotten below 90%, fail me. Now, I have answered all the questions correctly and it will say something like, "You have gotten -5 out of 15 correct" and "You have gotten -54 percent correct" and then the fail message. (Not exact numbers, just an example.) I need to isolate this problem before it greatly affects what players that do play on my server.

Код:
if(! strcmp(text, "A", true))
	{
	    if(Player[playerid][QuizStep] >= 1)
	    {
	        switch(Player[playerid][QuizStep])
	        {
	            case 1:
	            {
					Player[playerid][QuizCorrect]--;
					Player[playerid][QuizStep]++;
				}
				case 2:
				{
				    Player[playerid][QuizCorrect]--;
				    SendClientMessage(playerid, RED, " ");
				    SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
					SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
					SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
					SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
	                Player[playerid][QuizStep]++;
				}
				case 3:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you immediately do when your health drops below 50?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin /s(houting) 'HEAL ME, HEAL ME DAMNIT!'.");
					SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
					SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
					SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 4:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Which rules is not a rule here at Lost Life Roleplay?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You may water evade during police chases.");
					SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
					SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
					SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 5:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What should you do if you come into contact with corrupted deputy?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
					SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
					SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
					SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
	                Player[playerid][QuizStep]++;
				}
				case 6:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if an admin abuses their powers.");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
					SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
					SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
					SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
	                Player[playerid][QuizStep]++;
				}
				case 7:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do the first minute you receive a gun?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
					SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
					SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
					SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
	                Player[playerid][QuizStep]++;
				}
				case 8:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does RPing stand for, and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
					SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
	                Player[playerid][QuizStep]++;
				}
				case 9:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does DM stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
					SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
					SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
					SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
	                Player[playerid][QuizStep]++;
				}
				case 10:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if you see a hacker hacking?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
					SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
					SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
					SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
	                Player[playerid][QuizStep]++;
				}
				case 11:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Which of the possibilities gives you more IG benefits?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
					SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
					SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
					SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
	                Player[playerid][QuizStep]++;
				}
				case 12:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does OOC stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
					SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
					SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
					SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
	                Player[playerid][QuizStep]++;
				}
				case 13:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What is Lost-Life Roleplay's policy on any sexual actions?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
					SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
					SendClientMessage(playerid, RED, "C: You must receive administrative permission.");
					SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
	                Player[playerid][QuizStep]++;
				}
				case 14:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "When does Lost-Life Roleplay take place");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: 2012");
					SendClientMessage(playerid, RED, "B: 1995");
					SendClientMessage(playerid, RED, "C: 2001");
					SendClientMessage(playerid, RED, "D: 1989");
	                Player[playerid][QuizStep]++;
				}
				case 15:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if you see a bug?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
					SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
					SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
					SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
					Player[playerid][QuizStep]++;
				}
				case 16:
				{
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
					SendClientMessage(playerid, WHITE, "------------------------------------------------");
					SendClientMessage(playerid, RED, " ");
					format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
					SendClientMessage(playerid, LIGHTRED, string);
					new calculation1 = Player[playerid][QuizCorrect]/15;
					new calculation2 = calculation1*100;
					format(string, sizeof(string), "You have gotten %d percent correct!", calculation2);
					SendClientMessage(playerid, LIGHTRED, string);
					if (calculation2 >= 90)
					{
						format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
						SendClientMessage(playerid, GREEN, string);
						Player[playerid][Tutorial] = 1;
						Player[playerid][SevQuiz] = 1;
						SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
                        SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
            			SendClientMessage(playerid, WHITE, "INTRODUCTION");
  						SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
		    			SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
						SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
						SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
		    			SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
            			Player[playerid][ServerTut] = 1;
					}
					else
					{
					    format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
						SendClientMessage(playerid, RED, string);
						Kick(playerid);
					}
				}
			}
		}
	}
	if(! strcmp(text, "B", true))
	{
	    if(Player[playerid][QuizStep] >= 1)
	    {
	        switch(Player[playerid][QuizStep])
	        {
	            case 1:
	            {
					Player[playerid][QuizCorrect]--;
					Player[playerid][QuizStep]++;
				}
				case 2:
				{
				    Player[playerid][QuizCorrect]--;
 					SendClientMessage(playerid, WHITE, " ");
 					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
					SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
					SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
					SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
	                Player[playerid][QuizStep]++;
				}
				case 3:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you immediately do when your health drops below 50?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin /s(houting) 'HEAL ME, HEAL ME DAMNIT!'.");
					SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
					SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
					SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 4:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Which rules is not a rule here at Lost Life Roleplay?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You may not water evade.");
					SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
					SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
					SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 5:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What should you do if you come into contact with corrupted deputy?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
					SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
					SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
					SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
	                Player[playerid][QuizStep]++;
				}
				case 6:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if an admin abuses their powers.");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
					SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
					SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
					SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
	                Player[playerid][QuizStep]++;
				}
				case 7:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do the first minute you receive a gun?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
					SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
					SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
					SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
	                Player[playerid][QuizStep]++;
				}
				case 8:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does RPing stand for, and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
					SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
	                Player[playerid][QuizStep]++;
				}
				case 9:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does DM stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
					SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
					SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
					SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
	                Player[playerid][QuizStep]++;
				}
				case 10:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if you see a hacker hacking?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
					SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
					SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
					SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
	                Player[playerid][QuizStep]++;
				}
				case 11:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Which of the possibilities gives you more IG benefits?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
					SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
					SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
					SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
	                Player[playerid][QuizStep]++;
				}
				case 12:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does OOC stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
					SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
					SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
					SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
	                Player[playerid][QuizStep]++;
				}
				case 13:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What is Lost-Life Roleplay's policy on any sexual actions?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
					SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
					SendClientMessage(playerid, RED, "C: You must receive administrative permission.");
					SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
	                Player[playerid][QuizStep]++;
				}
				case 14:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "When does Lost-Life Roleplay take place");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: 2012");
					SendClientMessage(playerid, RED, "B: 1995");
					SendClientMessage(playerid, RED, "C: 2001");
					SendClientMessage(playerid, RED, "D: 1989");
	                Player[playerid][QuizStep]++;
				}
				case 15:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if you see a bug?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
					SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
					SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
					SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
					Player[playerid][QuizStep]++;
				}
				case 16:
				{
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
					SendClientMessage(playerid, WHITE, "------------------------------------------------");
					SendClientMessage(playerid, RED, " ");
					format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
					SendClientMessage(playerid, LIGHTRED, string);
					new calculation1 = Player[playerid][QuizCorrect]/15;
					new calculation2 = calculation1*100;
					format(string, sizeof(string), "You have gotten %s percent correct!", calculation2);
					SendClientMessage(playerid, LIGHTRED, string);
					if (calculation2 >= 90)
					{
						format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
						SendClientMessage(playerid, GREEN, string);
						Player[playerid][Tutorial] = 1;
						Player[playerid][SevQuiz] = 1;
						SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
                        SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
            			SendClientMessage(playerid, WHITE, "INTRODUCTION");
  						SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
		    			SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
						SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
						SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
		    			SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
            			Player[playerid][ServerTut] = 1;
					}
					else
					{
					    format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
						SendClientMessage(playerid, RED, string);
						Kick(playerid);
					}
				}
			}
		}
	}
	if(! strcmp(text, "C", true))
	{
	    if(Player[playerid][QuizStep] >= 1)
	    {
	        switch(Player[playerid][QuizStep])
	        {
	            case 1:
	            {
					Player[playerid][QuizCorrect]--;
					Player[playerid][QuizStep]++;
				}
				case 2:
				{
				    Player[playerid][QuizCorrect]-=;
				    SendClientMessage(playerid, WHITE, " ");
				    SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
					SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
					SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
					SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
	                Player[playerid][QuizStep]++;
				}
				case 3:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you immediately do when your health drops below 50?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin /s(houting) 'HEAL ME, HEAL ME DAMNIT!'.");
					SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
					SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
					SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 4:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Which rules is not a rule here at Lost Life Roleplay?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You may not water evade.");
					SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
					SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
					SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 5:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What should you do if you come into contact with corrupted deputy?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
					SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
					SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
					SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
	                Player[playerid][QuizStep]++;
				}
				case 6:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if an admin abuses their powers.");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
					SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
					SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
					SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
	                Player[playerid][QuizStep]++;
				}
				case 7:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do the first minute you receive a gun?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
					SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
					SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
					SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
	                Player[playerid][QuizStep]++;
				}
				case 8:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does RPing stand for, and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
					SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
	                Player[playerid][QuizStep]++;
				}
				case 9:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does DM stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
					SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
					SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
					SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
	                Player[playerid][QuizStep]++;
				}
				case 10:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if you see a hacker hacking?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
					SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
					SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
					SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
	                Player[playerid][QuizStep]++;
				}
				case 11:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Which of the possibilities gives you more IG benefits?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
					SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
					SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
					SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
	                Player[playerid][QuizStep]++;
				}
				case 12:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What does OOC stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
					SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
					SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
					SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
	                Player[playerid][QuizStep]++;
				}
				case 13:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What is Lost-Life Roleplay's policy on any sexual actions?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
					SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
					SendClientMessage(playerid, RED, "C: You must receive administrative permission.");
					SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
	                Player[playerid][QuizStep]++;
				}
				case 14:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "When does Lost-Life Roleplay take place");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: 2012");
					SendClientMessage(playerid, RED, "B: 1995");
					SendClientMessage(playerid, RED, "C: 2001");
					SendClientMessage(playerid, RED, "D: 1989");
	                Player[playerid][QuizStep]++;
				}
				case 15:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "What do you do if you see a bug?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
					SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
					SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
					SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
					Player[playerid][QuizStep]++;
				}
				case 16:
				{
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
					SendClientMessage(playerid, WHITE, "------------------------------------------------");
					SendClientMessage(playerid, RED, " ");
					format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
					SendClientMessage(playerid, LIGHTRED, string);
					new calculation1 = Player[playerid][QuizCorrect]/15;
					new calculation2 = calculation1*100;
					format(string, sizeof(string), "You have gotten %s percent correct!", calculation2);
					SendClientMessage(playerid, LIGHTRED, string);
					if (calculation2 >= 90)
					{
						format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
						SendClientMessage(playerid, GREEN, string);
						Player[playerid][Tutorial] = 1;
						Player[playerid][SevQuiz] = 1;
						SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
                        SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
            			SendClientMessage(playerid, WHITE, "INTRODUCTION");
  						SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
		    			SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
						SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
						SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
		    			SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
            			Player[playerid][ServerTut] = 1;
					}
					else
					{
					    format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
						SendClientMessage(playerid, RED, string);
						Kick(playerid);
					}
				}
			}
		}
	}
	if(! strcmp(text, "D", true))
	{
	    if(Player[playerid][QuizStep] >= 1)
	    {
	        switch(Player[playerid][QuizStep])
	        {
	            case 1:
	            {
					Player[playerid][QuizCorrect]-=;
					Player[playerid][QuizStep]++;
				}
				case 2:
				{
				    Player[playerid][QuizCorrect]++;
				    SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, RED, "Fair enough, what do you do if you see an A-Spawned infernus?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Drive that pimp-daddy around everywhere and never leave it out of your sight because it is valuable.");
					SendClientMessage(playerid, RED, "B: ICly call your friends and inform them of a random fast car with the keys already within the vehicle. ");
					SendClientMessage(playerid, RED, "C: Contact a Helper in order to /despawncar for you and for the other players.");
					SendClientMessage(playerid, RED, "D: Contact an administrator in order to /despawncar for you and for the other players.");
	                Player[playerid][QuizStep]++;
				}
				case 3:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What do you immediately do when your health drops below 50?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin shouting 'HEAL ME, HEAL ME DAMNIT!'.");
					SendClientMessage(playerid, RED, "B: Immediately get to roleplaying your injuries and get into a proper animation for such.");
					SendClientMessage(playerid, RED, "C: PM a medic to have them come and /heal with you no roleplay because you are in a hurry.");
					SendClientMessage(playerid, RED, "D: Continue doing as you were previously doing because the health must be below 30 to RP injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 4:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "Which rules is not a rule here at Lost Life Roleplay?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You may water evade in Police chases.");
					SendClientMessage(playerid, RED, "B: You may /kill in order to avoid arrest.");
					SendClientMessage(playerid, RED, "C: You may not intentionally heli-blade ANYONE.");
					SendClientMessage(playerid, RED, "D: You must always properly RP your injuries.");
	                Player[playerid][QuizStep]++;
				}
				case 5:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What should you do if you come into contact with corrupted deputy?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Approach a High Commanding member of the FCSD ICly and inform them of the story.");
					SendClientMessage(playerid, RED, "B: Follow the corrupted deputy around and blow a hole into him with the gun you just made.");
					SendClientMessage(playerid, RED, "C: Approach a High Commanding member of the FCSD OOCly and inform them of the story.");
					SendClientMessage(playerid, RED, "D: Stalk the corrupted deputy, watch every turn he makes and get him into the back alley.");
	                Player[playerid][QuizStep]++;
				}
				case 6:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What do you do if an admin abuses their powers.");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Begin a rant topic on forums and insult the Administration Team as an entirety.");
					SendClientMessage(playerid, RED, "B: Approach Nathan Mader regarding the situation and provide any evidence in which you have.");
					SendClientMessage(playerid, RED, "C: Approach the admin in which abused their powers and begin ranting at them, especially when they kick you.");
					SendClientMessage(playerid, RED, "D: Approach the Head of Administration regarding the situation and provide any evidence you have.");
	                Player[playerid][QuizStep]++;
				}
				case 7:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What do you do the first minute you receive a gun?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Show it to everyone because you are so proud of it.");
					SendClientMessage(playerid, RED, "B: Take a Screenshot to send around the forums if need be.");
					SendClientMessage(playerid, RED, "C: Go trigger happy and go on an 'IC' killing spree with the gun.");
					SendClientMessage(playerid, RED, "D: Take that corrupted deputy around back and 'show' him your gun.");
	                Player[playerid][QuizStep]++;
				}
				case 8:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What does RPing stand for, and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Realplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "B: Realplay - Acting a character as you would act In Real Life.");
					SendClientMessage(playerid, RED, "C: Roleplay - Acting a character as an actor or actress would in a movie.");
					SendClientMessage(playerid, RED, "D: Roleplay - Acting a character as you would act In Real Life.");
	                Player[playerid][QuizStep]++;
				}
				case 9:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What does DM stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Deathmaker - Something you say when or before you completely rage on another player.");
					SendClientMessage(playerid, RED, "B: Deathmaker - One who killed on player and they cannot touch them for something before they were killed.");
					SendClientMessage(playerid, RED, "C: Deathmatch - Killing someone because they have ICly angered you.");
					SendClientMessage(playerid, RED, "D: Deathmatch - Killing someone for no IC reason whatsoever.");
	                Player[playerid][QuizStep]++;
				}
				case 10:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What do you do if you see a hacker hacking?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Enable your hacks and begin using them because it looks like fun!");
					SendClientMessage(playerid, RED, "B: Scream in /n, /o, or /s regarding the hacker to warn fellow players.");
					SendClientMessage(playerid, RED, "C: Report the player and if no admins are on, log off to avoid loosing anything valuable.");
					SendClientMessage(playerid, RED, "D: Hope he brings the deputy around back and shows him their Minigun.");
	                Player[playerid][QuizStep]++;
				}
				case 11:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "Which of the possibilities gives you more IG benefits?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Donating to the server and receiving benefits to favor your time here.");
					SendClientMessage(playerid, RED, "B: Enabling ****** and hacking everything known to man.");
					SendClientMessage(playerid, RED, "C: Being best friends with either Nathan Mader of AshleyAcidix.");
					SendClientMessage(playerid, RED, "D: Purchasing IG money IRL from a friend rather that donating.");
	                Player[playerid][QuizStep]++;
				}
				case 12:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What does OOC stand for and what does it mean?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Out-Of-Context - Using something that was not listed for you to use.");
					SendClientMessage(playerid, RED, "B: Out-Of-Context - Using something that was not given ICly.");
					SendClientMessage(playerid, RED, "C: Out-Of-Character - Anything that happens when you are not RPing.");
					SendClientMessage(playerid, RED, "D: Out-Of-Character - Randomly beginning to roleplay something/someone else.");
	                Player[playerid][QuizStep]++;
				}
				case 13:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What is Lost-Life Roleplay's policy on any sexual actions?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: You must record or take screenshots to show people on the forums.");
					SendClientMessage(playerid, RED, "B: You must PM the other party and see if they accept - If they do, take SSes of the acceptance.");
					SendClientMessage(playerid, RED, "C: You must receive administrative permission.");
					SendClientMessage(playerid, RED, "D: Pick them up, flip them over, and go in for the sex.");
	                Player[playerid][QuizStep]++;
				}
				case 14:
				{
				    Player[playerid][QuizCorrect]++;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "When does Lost-Life Roleplay take place");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: 2012");
					SendClientMessage(playerid, RED, "B: 1995");
					SendClientMessage(playerid, RED, "C: 2001");
					SendClientMessage(playerid, RED, "D: 1989");
	                Player[playerid][QuizStep]++;
				}
				case 15:
				{
				    Player[playerid][QuizCorrect]--;
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "What do you do if you see a bug?");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, "A: Immediately begin PMing all of the administrators you see.");
					SendClientMessage(playerid, RED, "B: PM all of your friends and take advantage of this bug.");
					SendClientMessage(playerid, RED, "C: Create a topic amungst the forums so a Developer can check them and fix them.");
					SendClientMessage(playerid, RED, "D: Hope the bug is bad and hope the Corrupted Deputy falls under it's spell.");
					Player[playerid][QuizStep]++;
				}
				case 16:
				{
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, RED, " ");
					SendClientMessage(playerid, WHITE, " ");
					SendClientMessage(playerid, WHITE, "YOUR RESULTS HAVE CAME IN!!");
					SendClientMessage(playerid, WHITE, "------------------------------------------------");
					SendClientMessage(playerid, RED, " ");
					format(string, sizeof(string), "You have scored %d out of 15!", Player[playerid][QuizCorrect]);
					SendClientMessage(playerid, LIGHTRED, string);
					new calculation1 = Player[playerid][QuizCorrect]/15;
					new calculation2 = calculation1*100;
					format(string, sizeof(string), "You have gotten %s percent correct!", calculation2);
					SendClientMessage(playerid, LIGHTRED, string);
					if (calculation2 >= 90)
					{
						format(string, sizeof(string), "Based upon your percentage you have PASSED the quiz!");
						SendClientMessage(playerid, GREEN, string);
						Player[playerid][Tutorial] = 1;
						Player[playerid][SevQuiz] = 1;
						SendClientMessage(playerid, GREEN, "You will now begin the server tutorial!");
                        SendClientMessage(playerid, WHITE, "-----------------------------------------------------------------------------------------------------------------");
            			SendClientMessage(playerid, WHITE, "INTRODUCTION");
  						SendClientMessage(playerid, RED, "Congratulations on passing the Roleplay Quiz! We will now move onto the server tutorial. Just like every server, we do");
		    			SendClientMessage(playerid, RED, "have quite a few unique portions as a community, as a script, or even as an administrative team, that is why we will give");
						SendClientMessage(playerid, RED, "walkthough, to assure your most satisfaction within Lost Life Roleplay!");
						SendClientMessage(playerid, GREY, "Please type next when you are ready to continue to the next section.");
		    			SendClientMessage(playerid, GREY, "-----------------------------------------------------------------------------------------------------------------");
            			Player[playerid][ServerTut] = 1;
					}
					else
					{
					    format(string, sizeof(string), "Based upon your percentage, you have FAILED the quiz!");
						SendClientMessage(playerid, RED, string);
						Kick(playerid);
					}
				}
			}
		}
	}
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