Server stucks at joining
#1

Hello

I have problem in my server.
When it gets some players it stucks at joining.

it does not crashes but stucks at joining so will crashdetect plugin can detect whats the problem ?
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#2

Crash Detect + On Player Connect.
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#3

Sorry what ya mean ??

do you mean to post onplayerconnect code and crashdetect logs ?
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#4

pawn Код:
public OnPlayerConnect(playerid)
{
TextDrawShowForPlayer(playerid, TextdrawConnect0);
TextDrawShowForPlayer(playerid, TextdrawConnect1);
TextDrawShowForPlayer(playerid, TextdrawConnect2);
TextDrawShowForPlayer(playerid, TextdrawConnect3);
TextDrawShowForPlayer(playerid, TextdrawConnect4);
TextDrawShowForPlayer(playerid, TextdrawConnect5);
TextDrawShowForPlayer(playerid, TextdrawConnect6);
TextDrawShowForPlayer(playerid, TextdrawConnect7);
TextDrawShowForPlayer(playerid, TextdrawConnect8);
TextDrawShowForPlayer(playerid, TextdrawConnect9);
TextDrawShowForPlayer(playerid, TextdrawConnect10);
TextDrawShowForPlayer(playerid, TextdrawConnect11);
TextDrawShowForPlayer(playerid, TextdrawConnect12);
TextDrawShowForPlayer(playerid, TextdrawConnect13);
TextDrawShowForPlayer(playerid, TextdrawConnect14);
TextDrawShowForPlayer(playerid, TextdrawConnect15);
TextDrawShowForPlayer(playerid, TextdrawConnect16);
TextDrawShowForPlayer(playerid, TextdrawConnect17);
TextDrawShowForPlayer(playerid, TextdrawConnect18);
TextDrawShowForPlayer(playerid, TextdrawConnect19);

    if(IsGameStarted == 1)
    {
        SetVehicleParamsForPlayer(ExportVehicle, playerid, 1, 0);
        new string[128];
        SendClientMessage(playerid, COLOR_YELLOW, "We are currently playing an Export-Game!");
        format(string, sizeof(string), "The first one who delivers the %s indicated with yellow marker, wins the value of it ($%d,-)", VehNames[GetVehicleModel(ExportVehicle) - 400], ExportVehicleValue);
        SendClientMessage(playerid, COLOR_YELLOW, string);
    }

    PlayerVehicle[playerid] = 0;

    KillStreak[playerid] = 0;

    Posaved[playerid] = 0;
    Act[playerid] = 0;

    new playrname[MAX_PLAYER_NAME];
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"PED");
    PlayerInfo[playerid][SpawnDance] = true;


        /////Fire ghost rider
    fireinfo[playerid] = 0;

         new n[32];
    new s[128];
    GetPlayerName(playerid, n, 32);
    format(s,128,"~r~%s ~w~Has Joined The Server.",n);
    TextDrawSetString(Con, s);
    TextDrawShowForAll(Con);
    SetTimer("texthide",5000,false);

    // Set the default speed boost for the player
    // (the previous player may of changed it)
    SpeedBoostMultiplier[playerid] = 1.5;


    SetPlayerArmour(playerid, 100);


    SetTimerEx("Autorepair",500,true,"d",playerid);

     countpos[playerid] = 0;

    if(IsPlayerNPC(playerid)) return 1;


    AutoRepairUsed[playerid] = 0;
    AutoRepairTrigger[playerid] = 0;

    gActivePlayers[playerid]++;
    gLastGaveCash[playerid] = GetTickCount();

    playerCheckpoint[playerid]=999;
    bank[playerid]=0;
    playerGang[playerid]=0;
    gangInvite[playerid]=0;

    for(new i = GetMaxPlayers() - 1; i >= 0; --i)
    {
        if(i == sizeof(RainbowGradient)) RainbowError = 0;
        if(IsPlayerConnected(i))
        {
            SetPlayerColor(i, RainbowGradient[i + RainbowError]);
        }
        else RainbowError -= 1;
    }

    GetPlayerName(playerid, playrname, sizeof(playrname));
    for(new i = 0; i < MAX_SAVE; i++) {

        if(isStringSame(savedNames[i], playrname, MAX_PLAYER_NAME)) {
            GivePlayerMoney(playerid, savedInfo[i][0]);
            bank[playerid] = savedInfo[i][1];
            bounty[playerid] = savedInfo[i][2];

            savedInfo[i][0]=savedInfo[i][1]=savedInfo[i][2]=0;
            savedNames[i][0]=0;

            for(new j = 0; j < MAX_WEAPONS; j++) {
                playerWeapons[playerid][j]=savedWeapons[i][j];
                savedWeapons[i][j]=0;
            }

            SendClientMessage(playerid, COLOR_GREEN, "Your money has been restored.");
        }

    }
      PlayerProps[playerid] = 0;
    Logged[playerid] = 0;
    EarningsForPlayer[playerid] = 0;
    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, MAX_PLAYER_NAME);
    for(new propid; propid < PropertiesAmount; propid++)
    {
        if(PropInfo[propid][PropIsBought] == 1)
        {
            if(strcmp(PropInfo[propid][PropOwner], pName, true)==0)
            {
                EarningsForPlayer[playerid] += PropInfo[propid][PropEarning];
                PlayerProps[playerid]++;
            }
        }
    }
    #if ENABLE_LOGIN_SYSTEM == 0
    if(PlayerProps[playerid] > 0)
    {
        new str[128];
        format(str, 128, "You currently own %d properties. Type /myproperties for more info about them.", PlayerProps[playerid]);
        SendClientMessage(playerid, 0x99FF66AA, str);
    }
    #endif
  return 1;
}
Onplayerconnect code

This is ladmin public ping kick
pawn Код:
forward PingKick();
public PingKick()
{
    if(ServerInfo[MaxPing] != 0)
    {
        PingPos++; if(PingPos > PING_MAX_EXCEEDS) PingPos = 0;
       
        for(new i=0; i<MAX_PLAYERS; i++)
        {
            PlayerInfo[i][pPing][PingPos] = GetPlayerPing(i);
           
            if(GetPlayerPing(i) > ServerInfo[MaxPing])
            {
                if(PlayerInfo[i][PingCount] == 0) PlayerInfo[i][PingTime] = TimeStamp();

                PlayerInfo[i][PingCount]++;
                if(TimeStamp() - PlayerInfo[i][PingTime] > PING_TIMELIMIT)
                {
                    PlayerInfo[i][PingTime] = TimeStamp();
                    PlayerInfo[i][PingCount] = 1;
                }
                else if(PlayerInfo[i][PingCount] >= PING_MAX_EXCEEDS)
                {
                    new Sum, Average, x, string[128];
                    while (x < PING_MAX_EXCEEDS) {
                        Sum += PlayerInfo[i][pPing][x];
                        x++;
                    }
                    Average = (Sum / PING_MAX_EXCEEDS);
                    format(string,sizeof(string),"%s has been kicked from the server. (Reason: High Ping (%d) | Average (%d) | Max Allowed (%d) )", PlayerName2(i), GetPlayerPing(i), Average, ServerInfo[MaxPing] );
                    SendClientMessageToAll(grey,string);
                    SaveToFile("KickLog",string);
                    Kick(i);
                }
            }
            else if(GetPlayerPing(i) < 1 && ServerInfo[AntiBot] == 1)
            {
                PlayerInfo[i][BotPing]++;
                if(PlayerInfo[i][BotPing] >= 3) BotCheck(i);
            }
            else
            {
                PlayerInfo[i][BotPing] = 0;
            }
        }
    }

    #if defined ANTI_MINIGUN
    new weap, ammo;
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i) && PlayerInfo[i][Level] == 0)
        {
            GetPlayerWeaponData(i, 7, weap, ammo);
            if(ammo > 1 && weap == 38) {
                new string[128]; format(string,sizeof(string),"INFO: %s(%d) has a mingun with %d ammo", PlayerName2(i),i , ammo);
                MessageToAdmins(COLOR_WHITE,string);
            }
        }
    }
    #endif
}
Crash detect logs
Код:
[17:13:12] [debug]  Accessing element at negative index -1
[17:13:12] [debug] AMX backtrace:
[17:13:12] [debug] #0 0001343c in public Itter_OnPlayerConnect () from updatedgm.amx
[17:13:12] [debug] #1 00002d40 in public Streamer_OnPlayerConnect () from updatedgm.amx
[17:13:12] [debug] #2 00002224 in public OnPlayerConnect () from updatedgm.amx
[17:13:35] [debug] Run time error 4: "Array index out of bounds"
[17:13:35] [debug]  Accessing element at negative index -1
[17:13:35] [debug] AMX backtrace:
[17:13:35] [debug] #0 00014354 in public Itter_OnPlayerDisconnect () from updatedgm.amx
[17:13:35] [debug] #1 00003064 in public Streamer_OnPlayerDisconnect () from updatedgm.amx
[17:13:35] [debug] #2 000022e0 in public OnPlayerDisconnect () from updatedgm.amx
[17:13:35] [part] kanza200 has left the server (20:0)
[17:13:36] [debug] Run time error 4: "Array index out of bounds"
[17:13:36] [debug]  Accessing element at index 4 past array upper bound 3
[17:13:36] [debug] AMX backtrace:
[17:13:36] [debug] #0 00065a1c in public PingKick () from ladmin4v2(4).amx
It keeps on repeating it in logs maybe this can fix server joining stuck thingy help please
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#5

BUMP
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#6

B+U+M+P = BUMP help please
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#7

It might just be the script, I had the same problem but i changed the script and it didn't do the bug anymore.
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#8

it's the Plugins
Try reinstallling the plugins
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