Backdoor command not working properly
#1

So i have made a command to create a backdoor in a players house

When i create it and leave the house from the interior it works fine

But if i want to enter the house from the backdoor to go into the interior it dont do anything ...

Please help

Thanks

pawn Код:
command(createbackdoor, playerid, params[])
{
    new Usage[128], string[128], houseid;
    if(sscanf(params, "zd", Usage, houseid))
    {
        if(Player[playerid][AdminLevel] >= 5)
        {
            SendClientMessage(playerid, WHITE, "SYNTAX: /createbackdoor [usage] [houseid]");
            SendClientMessage(playerid, GREY, "Usage: Interior, Exterior or Complete.");
        }
    }
    else
    {
        if(Player[playerid][AdminLevel] >= 5)
        {
            if(strcmp(Usage, "exterior", true) == 0)
            {
                Player[playerid][BackDoorExterior]++;
                Player[playerid][bdExtID] = GetPlayerInterior(playerid);
                GetPlayerPos(playerid, Player[playerid][bdExtX], Player[playerid][bdExtY], Player[playerid][bdExtZ]);
                format(string, sizeof(string), "Exterior set! (X: %f, Y: %f, Z: %f).", Player[playerid][bdExtX], Player[playerid][bdExtY], Player[playerid][bdExtZ]);
                SendClientMessage(playerid, WHITE, string);
            }
            if(strcmp(Usage, "interior", true) == 0)
            {
                Player[playerid][BackDoorInterior]++;
                Player[playerid][bdIntID] = GetPlayerInterior(playerid);
                GetPlayerPos(playerid, Player[playerid][bdIntX], Player[playerid][bdIntY], Player[playerid][bdIntZ]);
                format(string, sizeof(string), "Interior set! (X: %f, Y: %f, Z: %f).", Player[playerid][bdIntX], Player[playerid][bdIntY], Player[playerid][bdIntZ]);
                SendClientMessage(playerid, WHITE, string);
            }
            if(strcmp(Usage, "complete", true) == 0)
            {
                if(Player[playerid][BackDoorInterior] > 0 || Player[playerid][BackDoorExterior] > 0)
                {
                    new BackDoor = SpawnedBackDoors+1;

                    if(BackDoor >= MAX_BACKDOORS)
                    {
                        SendClientMessage(playerid, WHITE, "Too many back doors are currently spawned!");
                    }
                    else
                    {
                        format(string, sizeof(string), "Houses/House_%d.ini", houseid);

                        if(fexist(string))
                        {
                            Houses[houseid][bdInteriorID] = Player[playerid][bdIntID];
                            Houses[houseid][bdExteriorID] = Player[playerid][bdExtID];
                            Houses[houseid][bdInteriorX] = Player[playerid][bdIntX];
                            Houses[houseid][bdInteriorY] = Player[playerid][bdIntY];
                            Houses[houseid][bdInteriorZ] = Player[playerid][bdIntZ];
                            Houses[houseid][bdExteriorX] = Player[playerid][bdExtX];
                            Houses[houseid][bdExteriorY] = Player[playerid][bdExtY];
                            Houses[houseid][bdExteriorZ] = Player[playerid][bdExtZ];

                            dini_Create(string);
                            dini_IntSet(string, "BackDoorInteriorID", Houses[houseid][bdInteriorID]);
                            dini_FloatSet(string, "BackDoorInteriorX", Houses[houseid][bdInteriorX]);
                            dini_FloatSet(string, "BackDoorInteriorY", Houses[houseid][bdInteriorY]);
                            dini_FloatSet(string, "BackDoorInteriorZ", Houses[houseid][bdInteriorZ]);

                            dini_IntSet(string, "BackDoorExteriorID", 0);
                            dini_FloatSet(string, "BackDoorExteriorX", Houses[houseid][bdExteriorX]);
                            dini_FloatSet(string, "BackDoorExteriorY", Houses[houseid][bdExteriorY]);
                            dini_FloatSet(string, "BackDoorExteriorZ", Houses[houseid][bdExteriorZ]);

                            SendClientMessage(playerid, NICESKY, "Successfully created back door!");
                            SetPlayerInterior(playerid, Houses[houseid][bdExteriorID]);
                            SetPlayerPos(playerid, Houses[houseid][bdExteriorX], Houses[houseid][bdExteriorY], Houses[houseid][bdExteriorZ]);
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, WHITE, "You must select an exterior and an interior first!");
                }
            }
        }
    }
    return 1;
}
pawn Код:
for(new i = 0; i < sizeof(Houses); i++)
            {
                if(GetPlayerVirtualWorld(playerid) >= 55000 && GetPlayerVirtualWorld(playerid) < 65000 && IsPlayerInRangeOfPoint(playerid, 3, Houses[i][bdInteriorX], Houses[i][bdInteriorY], Houses[i][bdInteriorZ]))
                {
                    if(Player[playerid][InHouse] != 0)
                    {
                        SetPlayerVirtualWorld(playerid, 0);
                        SetPlayerInterior(playerid, Houses[Player[playerid][InHouse]][bdExteriorID]);
                        SetPlayerPos(playerid, Houses[Player[playerid][InHouse]][bdExteriorX], Houses[Player[playerid][InHouse]][bdExteriorY], Houses[Player[playerid][InHouse]][hExteriorZ]);
                        Player[playerid][InHouse] = 0;
                        TextDrawHideForPlayer(playerid, ExitTextdraw);
                    }
                    else
                    {
                        if(IsPlayerInRangeOfPoint(playerid, 3, Houses[i][bdExteriorX], Houses[i][bdExteriorY], Houses[i][bdExteriorZ]))
                        {
                            SetPlayerVirtualWorld(playerid, 0);
                            SetPlayerInterior(playerid, Houses[Player[playerid][InHouse]][bdInteriorID]);
                            SetPlayerPos(playerid, Houses[Player[playerid][InHouse]][bdInteriorX], Houses[Player[playerid][InHouse]][bdInteriorY], Houses[Player[playerid][InHouse]][bdInteriorZ]);
                        }
                    }
                }
            }
Please help

Thanks
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#2

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#3

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