[Map] ParkourxD [Simple]
#1

ParkourxD

Hello I recently did this map I would say that's not my best map but it did what it could.

photos:




Objetos:
pawn Код:
CreateDynamicObject(1660, 1544.6999511719, -1345.3000488281, 326.5, 18.494689941406, 357.89108276367, 359.17547607422);
CreateDynamicObject(1660, 1544.7998046875, -1323.599609375, 327.5, 10.491943359375, 357.96203613281, 356.86889648438);
CreateDynamicObject(3502, 1546.4000244141, -1298.5999755859, 327.79998779297, 326, 0, 356);
CreateDynamicObject(3502, 1546.8994140625, -1291.3994140625, 322.79998779297, 325.99182128906, 0, 355.98999023438);
CreateDynamicObject(3502, 1547.5999755859, -1283.9000244141, 320, 351.99731445313, 0, 353.99548339844);
CreateDynamicObject(3502, 1549.3000488281, -1269, 320.79998779297, 17.996459960938, 0, 353.99047851563);
CreateDynamicObject(3502, 1550.9000244141, -1256.8000488281, 324.5, 17.99560546875, 0, 353.98498535156);
CreateDynamicObject(3631, 1551.9000244141, -1248.3000488281, 323.89999389648, 0, 0, 82);
CreateDynamicObject(3631, 1552.6999511719, -1243, 325.89999389648, 0, 326, 81.996459960938);
CreateDynamicObject(3631, 1553.5999755859, -1236.5, 327.79998779297, 0, 0, 81.996459960938);
CreateDynamicObject(3631, 1554.8994140625, -1226.599609375, 327.79998779297, 0, 0, 81.996459960938);
CreateDynamicObject(13644, 1559.5, -1216.4000244141, 328.29998779297, 0, 0, 82);
CreateDynamicObject(13644, 1566.4000244141, -1213.6999511719, 333.29998779297, 0, 0, 81.996459960938);
CreateDynamicObject(13644, 1570.0999755859, -1209.0999755859, 338.5, 0, 0, 81.996459960938);
CreateDynamicObject(3631, 1574.4000244141, -1205, 342.29998779297, 0, 0, 39.996459960938);
CreateDynamicObject(3631, 1578.0999755859, -1201.6999511719, 345.5, 0, 312, 41.995727539063);
CreateDynamicObject(3631, 1583.6999511719, -1196.3000488281, 345.5, 0, 311.99523925781, 223.99523925781);
CreateDynamicObject(3631, 1588.3000488281, -1191.8000488281, 342.29998779297, 0, 0, 43.995727539063);
CreateDynamicObject(14596, 1589.8000488281, -1187.3000488281, 353.60000610352, 0, 0, 134);
CreateDynamicObject(14596, 1592.4000244141, -1193.0999755859, 370.89999389648, 0, 0, 43.994750976563);
CreateDynamicObject(4106, 1568.6999511719, -1212, 394, 324, 0, 314);
CreateDynamicObject(4106, 1535.7998046875, -1243.69921875, 427.20001220703, 323.99230957031, 0, 313.9892578125);
CreateDynamicObject(9766, 1551.3000488281, -1275, 458, 16, 0, 244);
CreateDynamicObject(3095, 1520.7998046875, -1261.599609375, 445.5, 88, 180, 331.99877929688);
CreateDynamicObject(3279, 1582.6999511719, -1293.9000244141, 470.10000610352, 0, 0, 154);
CreateDynamicObject(4106, 1593, -1268.6999511719, 502.79998779297, 323.99780273438, 0, 155.99475097656);
CreateDynamicObject(16640, 1601.5999755859, -1238.9000244141, 525, 0, 0, 66);
CreateDynamicObject(16640, 1596.1999511719, -1251.1999511719, 529.29998779297, 0, 358, 245.99487304688);
CreateDynamicObject(16644, 1605.6999511719, -1241, 529.59997558594, 0, 0, 66);
CreateDynamicObject(16644, 1613.0999755859, -1226.0999755859, 534.79998779297, 0, 34, 245.99487304688);
CreateDynamicObject(16644, 1617.8000488281, -1213.1999511719, 534.79998779297, 0, 33.997192382813, 67.989379882813);
CreateDynamicObject(3095, 1621.69921875, -1204.599609375, 529.09997558594, 0, 0, 337.99987792969);
CreateDynamicObject(3095, 1519.1999511719, -1256.3000488281, 445.5, 87.994995117188, 179.99450683594, 221.99584960938);
CreateDynamicObject(3095, 1625.0999755859, -1195.9000244141, 532.79998779297, 0, 0, 337.99987792969);
CreateDynamicObject(3095, 1628.6999511719, -1187.1999511719, 536.59997558594, 0, 0, 337.99987792969);
CreateDynamicObject(4106, 1638.4000244141, -1161.5, 553.09997558594, 323.99230957031, 0, 155.9892578125);
CreateDynamicObject(3095, 1647.3000488281, -1135.3000488281, 571.29998779297, 0, 0, 335.99987792969);
CreateDynamicObject(3095, 1642.5, -1124.8000488281, 574.79998779297, 0, 0, 335.99487304688);
CreateDynamicObject(3095, 1638, -1114, 578.09997558594, 0, 0, 335.99487304688);
CreateDynamicObject(3095, 1633.5999755859, -1103.8000488281, 579, 274, 0, 121.99487304688);
CreateDynamicObject(3095, 1634, -1103.5999755859, 579, 273.9990234375, 0, 121.9921875);
CreateDynamicObject(3095, 1626.5, -1092.5, 579, 273.9990234375, 0, 121.9921875);
CreateDynamicObject(3095, 1626.9000244141, -1092.3000488281, 579, 273.9990234375, 0, 121.9921875);
CreateDynamicObject(3095, 1619.5999755859, -1080.5999755859, 579, 273.9990234375, 0, 121.9921875);
CreateDynamicObject(3095, 1619.3000488281, -1080.8000488281, 579, 273.9990234375, 0, 121.9921875);
CreateDynamicObject(4106, 1602.8000488281, -1056.3000488281, 600.09997558594, 323.99230957031, 0, 213.98388671875);
CreateDynamicObject(3095, 1589.1999511719, -1031.9000244141, 618.09997558594, 0, 0, 303.99487304688);
other map:

Map:Swat vs terroristas:https://sampforum.blast.hk/showthread.php?tid=354696
I request to change maps Script Send PM

Position of spawn
Quote:

SetPlayerPos(playerid,1544.0132,-1348.9503,329.4691);

Reply
#2

Nice,this is for mission servers or stunt servers i guess xD
It could be also for RP servers,for events,but i only for country RP servers or location in San Fierro or Las Venturas,or if it's an island xD

Anyway,again,i'd like to say the map is good and i'd like to rate it..hmm..maybe 8/10
Reply
#3

This is very nice for stun/parckour
Reply
#4

ty all
Reply
#5

Very Nice.
Reply
#6

Only NRG Parkour?
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