pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 999)
{
if(response)
{
if(listitem == 0)
{
if(GetPlayerScore(playerid) >= 0)
{
SendClientMessage(playerid, COLOR_WHITE, "Server News: You Chose the Assault as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Assult Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, good in infantry attacks.\n\n{F81414}Weapons:\n\n{FFFFFF}Knife\n{FFFFFF}M4\n{FFFFFF}Spaz12\n{FFFFFF}Deagle", "OK","");
gPlayerClass[playerid] = ASSAULT;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 31, 700);
}
}
if(listitem == 1)
{
if(GetPlayerScore(playerid) >= 250)
{
SendClientMessage(playerid, COLOR_WHITE, "Server News: You Chose the Sniper as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Sniper Class:", "{F81414}Abilities:\n{FFFFFF}A Locater class, Always invisible on map.\n\n{F81414}Weapons:\n\n{FFFFFF}Sniper Rifle\n{FFFFFF}Rifle\n{FFFFFF}Knife\n{FFFFFF}Shotgun", "OK","");
gPlayerClass[playerid] = SNIPER;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 400);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 33, 300);
}
else
{
SendClientMessage(playerid,COLOR_RED,"You need to be on Rank 2 to get this Class.");
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Assault Class (Need No Rank) \nSniper Class (Need Rank 2) \nMedic Class (Need Rank 3) \nEngineer Class (Need Rank 4) \nMercenary Class (Need Rank 5 ) \nJet-Trooper Class (Need Rank 7) \nPilot Class (Need Rank 8) ", "Choose","");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 2)
{
if(GetPlayerScore(playerid) >= 400)
{
SendClientMessage(playerid, COLOR_WHITE, "Server News: You Chose the Medic as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Medic Class:", "{F81414}Abilities:\n{FFFFFF}A Strong class. Very good on land\nCan heal themselve using /usekit cmd.\n\n{F81414}Weapons:\n\n{FFFFFF}AK47\n{FFFFFF}Silent Pistol\n{FFFFFF}RPG\n{FFFFFF}Desert Eagle", "OK","");
gPlayerClass[playerid] = MEDIC;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 30, 400);
GivePlayerWeapon(playerid, 23, 400);
GivePlayerWeapon(playerid, 35, 2);
GivePlayerWeapon(playerid, 24, 300);
}
else
{
SendClientMessage(playerid,COLOR_DARKRED,"You need to be on Rank 3 to get this Class.");
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Assault Class (Need No Rank) \nSniper Class (Need Rank 2) \nMedic Class (Need Rank 3) \nEngineer Class (Need Rank 4) \nMercenary Class (Need Rank 5 ) \nJet-Trooper Class (Need Rank 7) \nPilot Class (Need Rank 8) ", "Choose","");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 3)
{
if(GetPlayerScore(playerid) >= 600)
{
SendClientMessage(playerid, COLOR_WHITE, "Server News: You Chose the Engineer as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Engineer Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, can drice tanks.\n\n{F81414}Weapons:\n\n{FFFFFF}Tec-9\n{FFFFFF}Colt\n{FFFFFF}Knife\n{FFFFFF}Moltov", "OK","");
gPlayerClass[playerid] = ENGINEER;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 32, 1000);
GivePlayerWeapon(playerid, 22, 700);
GivePlayerWeapon(playerid, 18, 2);
}
else
{
SendClientMessage(playerid,COLOR_DARKRED,"You need to be on Rank 4 to get this Class.");
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Assault Class (Need No Rank) \nSniper Class (Need Rank 2) \nMedic Class (Need Rank 3) \nEngineer Class (Need Rank 4) \nMercenary Class (Need Rank 5 ) \nJet-Trooper Class (Need Rank 7) \nPilot Class (Need Rank 8) ", "Choose","");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 4)
{
if(GetPlayerScore(playerid) >= 800)
{
SendClientMessage(playerid, COLOR_WHITE, "Server News: You Chose the Mercenary as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Mercenary Class Class:", "{F81414}Abilities:\n{FFFFFF}A Solo class, can fly sea sparrow.\n\n{F81414}Weapons:\n\n{FFFFFF}Tec-9\n{FFFFFF}Colt\n{FFFFFF}Knife\n{FFFFFF}Moltov", "OK","");
gPlayerClass[playerid] = MERCENARY;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 32, 2000);
GivePlayerWeapon(playerid, 22, 700);
GivePlayerWeapon(playerid, 18, 2);
}
else
{
SendClientMessage(playerid,COLOR_DARKRED,"You need to be on Rank 5 to get this Class.");
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Assault Class (Need No Rank) \nSniper Class (Need Rank 2) \nMedic Class (Need Rank 3) \nEngineer Class (Need Rank 4) \nMercenary Class (Need Rank 5 ) \nJet-Trooper Class (Need Rank 7) \nPilot Class (Need Rank 8) ", "Choose","");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 5)
{
if(GetPlayerScore(playerid) >= 1500)
{
SendClientMessage(playerid, COLOR_WHITE, "Server News: You Chose the Jet Trooper as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Jet Trooper Class:", "{F81414}Abilities:\n{FFFFFF}A Airforce class, Very Good in Air. Can drive Hunter, Hydra & Sea Sparrow.\n\n{F81414}Weapons:\n\n{FFFFFF}Deagle\n{FFFFFF}Tear Gas\n{FFFFFF}Shotgun\n{FFFFFF}9mm", "OK","");
gPlayerClass[playerid] = JETTROOPER;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 22, 300);
GivePlayerWeapon(playerid, 24, 400);
GivePlayerWeapon(playerid, 17, 4);
GivePlayerWeapon(playerid, 25, 200);
}
else
{
SendClientMessage(playerid,COLOR_DARKRED,"You need to be on Rank 7 to get this Class.");
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Assault Class (Need No Rank) \nSniper Class (Need Rank 2) \nMedic Class (Need Rank 3) \nEngineer Class (Need Rank 4) \nMercenary Class (Need Rank 5 ) \nJet-Trooper Class (Need Rank 7) \nPilot Class (Need Rank 8) ", "Choose","");
TogglePlayerControllable(playerid, 0);
}
}
if(listitem == 6)
{
if(GetPlayerScore(playerid) >= 2000)
{
SendClientMessage(playerid, COLOR_WHITE, "Server News: You Chose the Pilot as your class.");
ShowPlayerDialog(playerid, 11, DIALOG_STYLE_MSGBOX, "{6EF83C}Pilot Class:", "{F81414}Abilities:\n{FFFFFF}A Airforce class, Very Good in Air. Can drive Hunter, Hydra & Sea Sparrow.\n\n{F81414}Weapons:\n\n{FFFFFF}Deagle\n{FFFFFF}Tear Gas\n{FFFFFF}Shotgun\n{FFFFFF}9mm", "OK","");
gPlayerClass[playerid] = PILOT;
PickedClass[playerid] = 1;
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
GivePlayerWeapon(playerid, 22, 300);
GivePlayerWeapon(playerid, 24, 400);
GivePlayerWeapon(playerid, 17, 4);
GivePlayerWeapon(playerid, 25, 200);
}
else
{
SendClientMessage(playerid,COLOR_DARKRED,"You need to be on Rank 8 to get this Class.");
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Assault Class (Need No Rank) \nSniper Class (Need Rank 2) \nMedic Class (Need Rank 3) \nEngineer Class (Need Rank 4) \nMercenary Class (Need Rank 5 ) \nJet-Trooper Class (Need Rank 7) \nPilot Class (Need Rank 8) ", "Choose","");
TogglePlayerControllable(playerid, 0);
}
}
return 1;
}
return 1;
}
pawn Код:
public OnPlayerSpawn(playerid)
{
if(gPlayerFirstSpawn[playerid]==0)
{
gPlayerFirstSpawn[playerid] = 1;
ShowPlayerDialog(playerid, 999, DIALOG_STYLE_LIST, "{6EF83C}Choose A Class:", "Assault Class (Need No Rank) \nSniper Class (Need Rank 2) \nMedic Class (Need Rank 3) \nEngineer Class (Need Rank 4) \nMercenary Class (Need Rank 5 ) \nJet-Trooper Class (Need Rank 7) \nPilot Class (Need Rank 8) ", "Choose","");
TogglePlayerControllable(playerid, 0);
}
else
{
ResetPlayerWeapons(playerid);
switch(gPlayerClass[playerid])
{
case ASSAULT:
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 27, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 31, 700);
}
case SNIPER:
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 34, 400);
GivePlayerWeapon(playerid, 25, 200);
GivePlayerWeapon(playerid, 33, 300);
}
case MEDIC:
{
GivePlayerWeapon(playerid, 27, 400);
GivePlayerWeapon(playerid, 23, 400);
GivePlayerWeapon(playerid, 35, 2);
GivePlayerWeapon(playerid, 24, 300);
}
case ENGINEER:
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 32, 1000);
GivePlayerWeapon(playerid, 22, 700);
GivePlayerWeapon(playerid, 18, 2);
}
case MERCENARY:
{
GivePlayerWeapon(playerid, 4, 1);
GivePlayerWeapon(playerid, 32, 2000);
GivePlayerWeapon(playerid, 22, 700);
GivePlayerWeapon(playerid, 18, 2);
}
case JETTROOPER:
{
GivePlayerWeapon(playerid, 22, 300);
GivePlayerWeapon(playerid, 24, 400);
GivePlayerWeapon(playerid, 17, 4);
GivePlayerWeapon(playerid, 32, 3000);
}
case PILOT:
{
GivePlayerWeapon(playerid, 22, 300);
GivePlayerWeapon(playerid, 24, 400);
GivePlayerWeapon(playerid, 17, 4);
GivePlayerWeapon(playerid, 25, 200);
}
}
}
SetPlayerVirtualWorld(playerid, 0);
SetPlayerHealth(playerid,99999);
SetTimerEx("SpawnKill",10000,0,"i",playerid);
return 1;
}