15.08.2012, 11:04
(
Последний раз редактировалось Clemonty; 15.08.2012 в 11:07.
Причина: Some text mispelling
)
This is my first time i release my map which i made.And this time i make this map because im boring and its need 2 hours to make this map.If you say nice,i will appreciate it or if you say its ugly,i will say Im still human which can be wrong etc.So here is my work : http://imgur.com/9uN4P,MMhVn,F4tPV,q...vF,EFCmU,9oFeU
Код:
Put this on "OnPlayerConnect" RemoveBuildingForPlayer(playerid, 3345, 400.1172, 2543.5703, 15.4844, 0.25); RemoveBuildingForPlayer(playerid, 3347, 540.6172, 2360.9844, 29.8594, 0.25); RemoveBuildingForPlayer(playerid, 3368, 311.1328, 2614.6172, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 3368, 338.0078, 2587.7422, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 3369, 349.8750, 2438.2500, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 3367, 284.2656, 2587.7422, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 16596, 412.8281, 2542.8672, 15.5391, 0.25); RemoveBuildingForPlayer(playerid, 16597, 437.3828, 2547.5156, 15.1484, 0.25); RemoveBuildingForPlayer(playerid, 16598, 231.2813, 2545.7969, 20.0234, 0.25); RemoveBuildingForPlayer(playerid, 3296, 255.9844, 2549.3281, 20.2031, 0.25); RemoveBuildingForPlayer(playerid, 3295, 392.7109, 2596.4531, 17.6328, 0.25); RemoveBuildingForPlayer(playerid, 3296, 376.2969, 2606.3438, 20.1719, 0.25); RemoveBuildingForPlayer(playerid, 3295, 390.8203, 2604.0703, 20.0234, 0.25); RemoveBuildingForPlayer(playerid, 3295, 389.1328, 2611.0625, 20.1719, 0.25); RemoveBuildingForPlayer(playerid, 3295, 382.1875, 2609.4766, 19.8203, 0.25); RemoveBuildingForPlayer(playerid, 16600, 435.6250, 2532.0859, 20.1797, 0.25); RemoveBuildingForPlayer(playerid, 16602, 307.9531, 2543.4531, 20.3984, 0.25); RemoveBuildingForPlayer(playerid, 16772, 404.7969, 2454.7188, 22.0547, 0.25); RemoveBuildingForPlayer(playerid, 3364, 77.3203, 2456.2500, 15.2813, 0.25); RemoveBuildingForPlayer(playerid, 3287, 255.9844, 2549.3281, 20.2031, 0.25); RemoveBuildingForPlayer(playerid, 16599, 231.2813, 2545.7969, 20.0234, 0.25); RemoveBuildingForPlayer(playerid, 16098, 307.9531, 2543.4531, 20.3984, 0.25); RemoveBuildingForPlayer(playerid, 3271, 284.2656, 2587.7422, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 3269, 349.8750, 2438.2500, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 864, 352.7734, 2444.4063, 15.8828, 0.25); RemoveBuildingForPlayer(playerid, 864, 346.8984, 2435.5547, 16.2266, 0.25); RemoveBuildingForPlayer(playerid, 864, 345.2422, 2432.1328, 16.0391, 0.25); RemoveBuildingForPlayer(playerid, 864, 346.4141, 2445.2969, 15.9922, 0.25); RemoveBuildingForPlayer(playerid, 864, 357.5938, 2449.6172, 15.6406, 0.25); RemoveBuildingForPlayer(playerid, 864, 364.2266, 2450.7578, 15.5469, 0.25); RemoveBuildingForPlayer(playerid, 1224, 316.3672, 2531.6094, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 316.1641, 2534.6484, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 316.2656, 2533.0781, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 316.3516, 2545.1406, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 315.5625, 2551.6250, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 315.6641, 2550.0625, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 3270, 338.0078, 2587.7422, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 3270, 311.1328, 2614.6172, 15.4766, 0.25); RemoveBuildingForPlayer(playerid, 3287, 376.2969, 2606.3438, 20.1719, 0.25); RemoveBuildingForPlayer(playerid, 3286, 382.1875, 2609.4766, 19.8203, 0.25); RemoveBuildingForPlayer(playerid, 16771, 404.7969, 2454.7188, 22.0547, 0.25); RemoveBuildingForPlayer(playerid, 16773, 397.4766, 2476.6328, 19.5156, 0.25); RemoveBuildingForPlayer(playerid, 16775, 412.1172, 2476.6328, 19.5156, 0.25); RemoveBuildingForPlayer(playerid, 1224, 410.8281, 2528.5703, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 409.8047, 2529.6328, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 408.7188, 2530.7656, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 1224, 407.1563, 2530.4688, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 3172, 400.1172, 2543.5703, 15.4844, 0.25); RemoveBuildingForPlayer(playerid, 1224, 407.8828, 2532.0078, 16.1563, 0.25); RemoveBuildingForPlayer(playerid, 16370, 385.3438, 2598.6250, 17.0156, 0.25); RemoveBuildingForPlayer(playerid, 3286, 390.8203, 2604.0703, 20.0234, 0.25); RemoveBuildingForPlayer(playerid, 3286, 392.7109, 2596.4531, 17.6328, 0.25); RemoveBuildingForPlayer(playerid, 3286, 389.1328, 2611.0625, 20.1719, 0.25); RemoveBuildingForPlayer(playerid, 16327, 412.8281, 2542.8672, 15.5391, 0.25); RemoveBuildingForPlayer(playerid, 16501, 429.9844, 2546.5156, 17.3516, 0.25); RemoveBuildingForPlayer(playerid, 16409, 437.3828, 2547.5156, 15.1484, 0.25); RemoveBuildingForPlayer(playerid, 16601, 435.6250, 2532.0859, 20.1797, 0.25); RemoveBuildingForPlayer(playerid, 16448, 518.8047, 2381.6406, 30.9766, 0.25); RemoveBuildingForPlayer(playerid, 3175, 540.6172, 2360.9844, 29.8594, 0.25);
Код:
Put this on "OnGameModeInit" CreateDynamicObject(3268, 293.85, 2539.32, 15.70, 0.00, 0.00, 90.00); CreateDynamicObject(3268, 323.83, 2539.33, 15.70, 0.00, 0.00, -270.00); CreateDynamicObject(16375, 420.85, 2525.42, 15.50, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 403.00, 2536.47, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 403.00, 2536.47, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 393.80, 2536.75, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 369.87, 2536.99, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 360.75, 2536.90, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(8149, 281.08, 2476.02, 18.50, 0.00, 0.00, -90.00); CreateDynamicObject(8149, 149.08, 2476.06, 18.50, 0.00, 0.00, -90.00); CreateDynamicObject(8149, 325.44, 2602.07, 18.50, 0.00, 0.00, 119.00); CreateDynamicObject(16001, 377.25, 2604.49, 15.51, 0.00, 0.00, 100.00); CreateDynamicObject(16001, 390.56, 2607.74, 15.51, 0.00, 0.00, -79.00); CreateDynamicObject(8149, 184.91, 2563.96, 18.50, 0.00, 0.00, 90.00); CreateDynamicObject(8150, 43.06, 2563.95, 18.60, 0.00, 0.00, 0.00); CreateDynamicObject(8149, 52.72, 2476.06, 18.50, 0.00, 0.00, -90.00); CreateDynamicObject(10829, -14.77, 2553.89, 15.40, 0.00, 0.00, -90.00); CreateDynamicObject(8147, 62.90, 2549.43, 18.60, 0.00, 0.00, -90.00); CreateDynamicObject(8149, 200.12, 2549.43, 18.60, 0.00, 0.00, -90.00); CreateDynamicObject(8149, 441.44, 2505.28, 17.94, 0.00, 0.00, 0.00); CreateDynamicObject(16684, 430.12, 2546.34, 15.00, 0.00, 0.00, -193.00); CreateDynamicObject(987, 429.85, 2433.87, 15.00, 0.00, 0.00, 0.00); CreateDynamicObject(996, -15.41, 2548.64, 19.53, 0.00, 0.00, 0.00); CreateDynamicObject(996, -15.42, 2556.81, 19.53, 0.00, 0.00, 180.00); CreateDynamicObject(997, -20.08, 2554.37, 19.57, 0.00, 0.00, -91.00); CreateDynamicObject(997, -19.19, 2550.89, 19.55, 0.00, 0.00, 90.00); CreateDynamicObject(3361, -4.92, 2551.15, 16.96, 0.00, 0.00, 1.00); CreateDynamicObject(3816, 394.95, 2448.76, 24.00, 0.00, 0.00, -179.00); CreateDynamicObject(3578, -12.70, 2545.06, 14.80, 0.00, 0.00, -120.00); CreateDynamicObject(3578, -5.53, 2544.67, 14.80, 0.00, 0.00, -120.00); CreateDynamicObject(3578, 2.01, 2544.67, 14.80, 0.00, 0.00, -120.00); CreateDynamicObject(3578, 9.77, 2544.66, 14.80, 0.00, 0.00, -121.00); CreateDynamicObject(3578, 17.49, 2544.51, 14.80, 0.00, 0.00, -119.00); CreateDynamicObject(1495, 279.88, 2549.21, 15.70, 0.00, 0.00, 0.00); CreateDynamicObject(1495, 306.24, 2549.24, 15.70, 0.00, 0.00, 0.00); CreateDynamicObject(1495, 309.86, 2549.24, 15.70, 0.00, 0.00, 0.00); CreateDynamicObject(1495, 336.23, 2549.21, 15.70, 0.00, 0.00, 0.00); CreateDynamicObject(8149, 400.09, 2586.40, 17.94, 0.00, 0.00, -59.00); CreateDynamicObject(16375, 288.09, 2525.91, 15.78, 0.00, 0.00, 0.00); CreateDynamicObject(16375, 262.05, 2526.36, 15.78, 0.00, 0.00, 0.00); CreateDynamicObject(16375, 237.57, 2526.76, 15.68, 0.00, 0.00, 0.00); CreateDynamicObject(16375, 215.12, 2527.38, 15.66, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 270.46, 2537.50, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 261.12, 2536.79, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 244.72, 2538.01, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 235.21, 2537.64, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 219.82, 2538.16, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 210.70, 2538.09, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 197.37, 2538.34, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19123, 188.13, 2538.45, 15.42, 0.00, 0.00, 0.00); CreateDynamicObject(19124, -80.95, 2521.95, 15.10, 0.00, 0.00, 0.00); CreateDynamicObject(19124, -80.90, 2512.21, 15.10, 0.00, 0.00, 0.00); CreateDynamicObject(19124, -80.91, 2499.47, 15.10, 0.00, 0.00, 0.00); CreateDynamicObject(19124, -81.00, 2490.35, 15.10, 0.00, 0.00, 0.00); CreateDynamicObject(19124, -80.70, 2481.74, 15.10, 0.00, 0.00, 0.00); CreateDynamicObject(19121, -19.44, 2556.38, 15.70, 0.00, 0.00, 0.00); CreateDynamicObject(19121, -19.29, 2549.13, 15.50, 0.00, 0.00, 0.00);
Note :
- If you find a weird bug,just PM me(Ill fix it ASAP)
- If you use this map for your own server,kindly to let me know
- The lights of the map just can be turn on at night
- I purposely did not put a gate near the gatehouse, because it will make you easily to edit the gate what's you want(The position is already suitable by me if you want put a gate)
- Sorry for my bad English
- If you find a weird bug,just PM me(Ill fix it ASAP)
- If you use this map for your own server,kindly to let me know
- The lights of the map just can be turn on at night
- I purposely did not put a gate near the gatehouse, because it will make you easily to edit the gate what's you want(The position is already suitable by me if you want put a gate)
- Sorry for my bad English