Why does this not work please help
#1

Well i am trying to do this /sellcar command when the user decides what car slot he wants the car to go to it was make the his car the car he bought and the sellers car 0 then send a message but it dont even send a message.

Please help why dont this make the sellers car 0 and why does it not send a message

pawn Код:
if(Player[playerid][GivingSlot] == 1)
                        {
                            if(Player[playerid][CarLinkID] >= 1)
                            {
                                DestroyVehicle(Player[playerid][CarLinkID]);
                                Player[playerid][CarLinkID] = 0;
                                Player[playerid][PlayerCarModel] = 0;
                            }

                            GetVehiclePos(Player[Player[playerid][PendingCarReceival]][CarLinkID], Player[playerid][CarX], Player[playerid][CarY], Player[playerid][CarZ]);

                            DestroyVehicle(Player[Player[playerid][PendingCarReceival]][CarLinkID]);
                            Player[Player[playerid][PendingCarReceival]][CarLinkID] = 0;

                            Player[playerid][PlayerCarModel] = Player[Player[playerid][PendingCarReceival]][PlayerCarModel];

                            Vehicles[Player[Player[playerid][PendingCarReceival]][CarLinkID]][CarGroup] = 0;
                            Vehicles[Player[Player[playerid][PendingCarReceival]][PlayerCarModel]][CarGroup] = 0;

                            Player[playerid][PendingCarReceival] = -1;
                            SpawnOwnedCar(playerid, 1);

                            Player[Player[playerid][PendingCarReceival]][PlayerCarModel] = 0;
                            format(string, sizeof(string), "You have bought a %s from %s for %s", VehicleNamesNoID[Player[playerid][PlayerCarModel]-399], Player[playerid][PendingCarReceival], Player[playerid][Price]);
                            SendClientMessage(playerid, WHITE, string);
                            SavePlayerData(playerid);
                            SavePlayerData(Player[playerid][PendingCarReceival]);
                        }
Please help

Thanks
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#2

Please help

Thanks
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