Speedo Doesn't Always Display...It's strange.
#1

Basically, sometimes if you go in a car, both Speedometer and Fuel Gauge's display. But sometimes, just the fuel gauge displays, I've had 3 people on the server testing, maybe it will fully work for 2 people and not work for one or vice versa, it's completely random. Here's the code:

Under OnPlayerConnect.
pawn Код:
speed[playerid] = TextDrawCreate(478,389,"_");
    TextDrawLetterSize(speed[playerid],0.37,2.0);
    TextDrawSetOutline(speed[playerid],1);
    TextDrawFont(speed[playerid], 2);
    fuel[playerid] = TextDrawCreate(478,413,"_");
    TextDrawLetterSize(fuel[playerid],0.37,2.0);
    TextDrawSetOutline(fuel[playerid],1);
    TextDrawFont(fuel[playerid], 2);
Engine on Command.

pawn Код:
CMD:eon(playerid, params[])
{
    if(LoggedIn[playerid] == 0)return SendClientMessage(playerid, COLOUR_GREY, "You must be logged in to use this command.");
    if(IsRefuelling[playerid] == 1)return SendClientMessage(playerid, COLOUR_GREY, "You may not turn your engine on as you are refuelling.");
    printf("checks if refueling");
    new string[128];
    new vehicleid = GetPlayerVehicleID(playerid);
    new name = GetVehicleModel(vehicleid) - 400;
    if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER)return SendClientMessage(playerid, COLOUR_GREY, "You are not the driver.");
    printf("checks player state");
    if(EngineStartStatus[vehicleid] == 1)return SendClientMessage(playerid, COLOUR_GREY, "The engine is already on.");
    printf("checks engine");
    if(!IsPlayerInAnyVehicle(playerid))return SendClientMessage(playerid, COLOUR_GREY, "You are not in a vehicle.");
    printf("checks if in vehicle.");
    KillTimer(SpeedoSysTimer[playerid]);
    printf("kills speedo");
    KillTimer(FuelSysTimer[playerid]);
    printf("kills fuel");
   
    TextDrawShowForPlayer(playerid,speed[playerid]);
    printf("shows speedo");
    TextDrawShowForPlayer(playerid,fuel[playerid]);
    printf("shows fuel");
    TextDrawDestroy(enginestring);

    SpeedoSysTimer[playerid] = SetTimerEx("SpeedoUpdate", 300, true, "i", playerid);
    printf("speedotimer");
    FuelSysTimer[playerid] = SetTimerEx("FuelUpdate", 30000, true, "i", playerid);
    printf("fueltimer");
    SetTimer("FuelSave", 4000, 1);
   
   
    if(VehFuel[vehicleid] > 0)
    {
        EngineStartStatus[vehicleid] = 1;
        GameTextForPlayer(playerid, "~g~Engine starting...", 2500, 5);
        SetTimerEx("EngineOn", 3000, false, "i", playerid);
        format(string, sizeof(string), "* %s turns the %s's ignition key...", GetNameEx(playerid), VehicleNames[name]);
        ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
    }
    else if(VehFuel[vehicleid] == 0)
    {
        EngineStartStatus[vehicleid] = 0;
        SendClientMessage(playerid, COLOUR_REALRED, "Your vehicle is out of fuel..");
        format(string, sizeof(string), "* The %s has run out of fuel and failed to start.", VehicleNames[name]);
        ProxDetector(30.0, playerid, string, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE, COLOUR_PURPLE);
    }
    return 1;
}
Forwards.
pawn Код:
forward SpeedoUpdate(playerid);
forward FuelUpdate(playerid);
new Text:speed[MAX_PLAYERS],Text:fuel[MAX_PLAYERS];
Speedo + Fuel Timers.
pawn Код:
public SpeedoUpdate(playerid)
{
    if(IsPlayerInAnyVehicle(playerid))
        {
            new Float:x,Float:y,Float:z,string[24],vehicleid = GetPlayerVehicleID(playerid);
            GetVehicleVelocity(vehicleid,x,y,z);
            format(string,sizeof(string),"~g~Speed: ~w~%d mph",floatround(floatsqroot(((x*x)+(y*y))+(z*z))*156.666667*0.641371192));
            TextDrawSetString(speed[playerid],string);
            format(string,sizeof(string),"~g~Fuel: ~w~%d%%",VehFuel[vehicleid]);
            TextDrawSetString(fuel[playerid],string);
        }
}
public FuelUpdate(playerid)
{
    if(IsPlayerInAnyVehicle(playerid))
    {
    new pvehicle = GetPlayerVehicleID(playerid);
    for(new i = 1;i<MAX_VEHICLES;i++)
    {
        if(GetVehicleModel(i))
        {
            GetVehicleParamsEx(i,engine,lights,alarm,doors,bonnet,boot,objective);
            if(engine == 1)
            {
                if(VehFuel[i] > 0)
                {
                    VehFuel[i]--;
                    Fuel = VehFuel[i];
                }
                else if(VehFuel[pvehicle] == 0)
                {
                    KillTimer(FuelSysTimer[playerid]);
                    EngineStartStatus[i] = 0;
                    SetVehicleParamsEx(i,0,lights,alarm,doors,bonnet,boot,objective);
                    GameTextForPlayer(playerid, "~r~out of fuel", 3000, 5);
                    SendClientMessage(playerid, COLOUR_REALRED, "Your vehicle has run out of fuel.");

                    }
                }
            }
        }
    }
}
If you can find something, let me know!
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#2

Anyone?
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