Textdraw Help
#1

Hy ,i want to make on gamemode : as this $ on game ,to replace on "LEI" another bill .
I make on Textdraw Creator but after i'm found ,as see other when i have money on -
Because it i make an textdraw for money - and a textdraw for money + .
Well done i make this ,but i do not know how to appear textdraw for + ,when i have money on + ,and textdraw for - ,when i have money on - .

Textdraw ,money on +


Textdraw ,money on -


Scripts :

Script for textdraw on -
Код:
#include <a_samp>

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;

public OnFilterScriptInit()
{
	print("Textdraw file generated by");
	print("    Zamaroht's textdraw editor was loaded.");

	// Create the textdraws:
	Textdraw0 = TextDrawCreate(507.000000, 76.000000, "LEI");
	TextDrawBackgroundColor(Textdraw0, 255);
	TextDrawFont(Textdraw0, 1);
	TextDrawLetterSize(Textdraw0, 0.349999, 2.299998);
	TextDrawColor(Textdraw0, -1);
	TextDrawSetOutline(Textdraw0, 0);
	TextDrawSetProportional(Textdraw0, 1);
	TextDrawSetShadow(Textdraw0, 1);

	Textdraw1 = TextDrawCreate(509.000000, 90.000000, "--------------");
	TextDrawBackgroundColor(Textdraw1, 255);
	TextDrawFont(Textdraw1, 1);
	TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
	TextDrawColor(Textdraw1, 255);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawSetProportional(Textdraw1, 1);
	TextDrawSetShadow(Textdraw1, 1);

	Textdraw2 = TextDrawCreate(510.000000, 73.000000, "--------------");
	TextDrawBackgroundColor(Textdraw2, 255);
	TextDrawFont(Textdraw2, 1);
	TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
	TextDrawColor(Textdraw2, 255);
	TextDrawSetOutline(Textdraw2, 0);
	TextDrawSetProportional(Textdraw2, 1);
	TextDrawSetShadow(Textdraw2, 1);

	Textdraw3 = TextDrawCreate(526.000000, 87.000000, "  ");
	TextDrawBackgroundColor(Textdraw3, 255);
	TextDrawFont(Textdraw3, 1);
	TextDrawLetterSize(Textdraw3, 1.019999, 0.899999);
	TextDrawColor(Textdraw3, -1);
	TextDrawSetOutline(Textdraw3, 0);
	TextDrawSetProportional(Textdraw3, 1);
	TextDrawSetShadow(Textdraw3, 1);
	TextDrawUseBox(Textdraw3, 1);
	TextDrawBoxColor(Textdraw3, 255);
	TextDrawTextSize(Textdraw3, 504.000000, -226.000000);

	Textdraw4 = TextDrawCreate(525.000000, 80.000000, "  ");
	TextDrawBackgroundColor(Textdraw4, 255);
	TextDrawFont(Textdraw4, 1);
	TextDrawLetterSize(Textdraw4, 1.019999, 0.899999);
	TextDrawColor(Textdraw4, -1);
	TextDrawSetOutline(Textdraw4, 0);
	TextDrawSetProportional(Textdraw4, 1);
	TextDrawSetShadow(Textdraw4, 1);
	TextDrawUseBox(Textdraw4, 1);
	TextDrawBoxColor(Textdraw4, 255);
	TextDrawTextSize(Textdraw4, 504.000000, -226.000000);

	Textdraw5 = TextDrawCreate(511.000000, 90.000000, "--------------");
	TextDrawBackgroundColor(Textdraw5, 255);
	TextDrawFont(Textdraw5, 1);
	TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
	TextDrawColor(Textdraw5, 255);
	TextDrawSetOutline(Textdraw5, 0);
	TextDrawSetProportional(Textdraw5, 1);
	TextDrawSetShadow(Textdraw5, 1);

	Textdraw6 = TextDrawCreate(507.000000, 73.000000, "--------------");
	TextDrawBackgroundColor(Textdraw6, 255);
	TextDrawFont(Textdraw6, 1);
	TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
	TextDrawColor(Textdraw6, 255);
	TextDrawSetOutline(Textdraw6, 0);
	TextDrawSetProportional(Textdraw6, 1);
	TextDrawSetShadow(Textdraw6, 1);

	Textdraw7 = TextDrawCreate(610.000000, 80.000000, "  ");
	TextDrawBackgroundColor(Textdraw7, 255);
	TextDrawFont(Textdraw7, 1);
	TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
	TextDrawColor(Textdraw7, 255);
	TextDrawSetOutline(Textdraw7, 0);
	TextDrawSetProportional(Textdraw7, 1);
	TextDrawSetShadow(Textdraw7, 1);
	TextDrawUseBox(Textdraw7, 1);
	TextDrawBoxColor(Textdraw7, 255);
	TextDrawTextSize(Textdraw7, 607.000000, 1.000000);

	Textdraw8 = TextDrawCreate(610.000000, 86.000000, "  ");
	TextDrawBackgroundColor(Textdraw8, 255);
	TextDrawFont(Textdraw8, 1);
	TextDrawLetterSize(Textdraw8, 0.500000, 1.000000);
	TextDrawColor(Textdraw8, 255);
	TextDrawSetOutline(Textdraw8, 0);
	TextDrawSetProportional(Textdraw8, 1);
	TextDrawSetShadow(Textdraw8, 1);
	TextDrawUseBox(Textdraw8, 1);
	TextDrawBoxColor(Textdraw8, 255);
	TextDrawTextSize(Textdraw8, 607.000000, 1.000000);

	for(new i; i < MAX_PLAYERS; i ++)
	{
		if(IsPlayerConnected(i))
		{
			TextDrawShowForPlayer(i, Textdraw0);
			TextDrawShowForPlayer(i, Textdraw1);
			TextDrawShowForPlayer(i, Textdraw2);
			TextDrawShowForPlayer(i, Textdraw3);
			TextDrawShowForPlayer(i, Textdraw4);
			TextDrawShowForPlayer(i, Textdraw5);
			TextDrawShowForPlayer(i, Textdraw6);
			TextDrawShowForPlayer(i, Textdraw7);
			TextDrawShowForPlayer(i, Textdraw8);
		}
	}
	return 1;
}

public OnFilterScriptExit()
{
	TextDrawHideForAll(Textdraw0);
	TextDrawDestroy(Textdraw0);
	TextDrawHideForAll(Textdraw1);
	TextDrawDestroy(Textdraw1);
	TextDrawHideForAll(Textdraw2);
	TextDrawDestroy(Textdraw2);
	TextDrawHideForAll(Textdraw3);
	TextDrawDestroy(Textdraw3);
	TextDrawHideForAll(Textdraw4);
	TextDrawDestroy(Textdraw4);
	TextDrawHideForAll(Textdraw5);
	TextDrawDestroy(Textdraw5);
	TextDrawHideForAll(Textdraw6);
	TextDrawDestroy(Textdraw6);
	TextDrawHideForAll(Textdraw7);
	TextDrawDestroy(Textdraw7);
	TextDrawHideForAll(Textdraw8);
	TextDrawDestroy(Textdraw8);
	return 1;
}

public OnPlayerConnect(playerid)
{
	TextDrawShowForPlayer(playerid, Textdraw0);
	TextDrawShowForPlayer(playerid, Textdraw1);
	TextDrawShowForPlayer(playerid, Textdraw2);
	TextDrawShowForPlayer(playerid, Textdraw3);
	TextDrawShowForPlayer(playerid, Textdraw4);
	TextDrawShowForPlayer(playerid, Textdraw5);
	TextDrawShowForPlayer(playerid, Textdraw6);
	TextDrawShowForPlayer(playerid, Textdraw7);
	TextDrawShowForPlayer(playerid, Textdraw8);
	return 1;
}
Scripts for textdraw on +
Код:
#include <a_samp>

new Text:Textdraw0;
new Text:Textdraw1;
new Text:Textdraw2;
new Text:Textdraw3;
new Text:Textdraw4;
new Text:Textdraw5;
new Text:Textdraw6;
new Text:Textdraw7;
new Text:Textdraw8;

public OnFilterScriptInit()
{
	print("Textdraw file generated by");
	print("    Zamaroht's textdraw editor was loaded.");

	// Create the textdraws:
	Textdraw0 = TextDrawCreate(494.000000, 76.000000, "LEI");
	TextDrawBackgroundColor(Textdraw0, 255);
	TextDrawFont(Textdraw0, 1);
	TextDrawLetterSize(Textdraw0, 0.349999, 2.299998);
	TextDrawColor(Textdraw0, -1);
	TextDrawSetOutline(Textdraw0, 0);
	TextDrawSetProportional(Textdraw0, 1);
	TextDrawSetShadow(Textdraw0, 1);

	Textdraw1 = TextDrawCreate(504.000000, 90.000000, "--------------");
	TextDrawBackgroundColor(Textdraw1, 255);
	TextDrawFont(Textdraw1, 1);
	TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
	TextDrawColor(Textdraw1, 255);
	TextDrawSetOutline(Textdraw1, 0);
	TextDrawSetProportional(Textdraw1, 1);
	TextDrawSetShadow(Textdraw1, 1);

	Textdraw2 = TextDrawCreate(505.000000, 73.000000, "--------------");
	TextDrawBackgroundColor(Textdraw2, 255);
	TextDrawFont(Textdraw2, 1);
	TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
	TextDrawColor(Textdraw2, 255);
	TextDrawSetOutline(Textdraw2, 0);
	TextDrawSetProportional(Textdraw2, 1);
	TextDrawSetShadow(Textdraw2, 1);

	Textdraw3 = TextDrawCreate(496.000000, 88.000000, "  ");
	TextDrawBackgroundColor(Textdraw3, 255);
	TextDrawFont(Textdraw3, 1);
	TextDrawLetterSize(Textdraw3, 1.019999, 0.899999);
	TextDrawColor(Textdraw3, -1);
	TextDrawSetOutline(Textdraw3, 0);
	TextDrawSetProportional(Textdraw3, 1);
	TextDrawSetShadow(Textdraw3, 1);
	TextDrawUseBox(Textdraw3, 1);
	TextDrawBoxColor(Textdraw3, 255);
	TextDrawTextSize(Textdraw3, 504.000000, -226.000000);

	Textdraw4 = TextDrawCreate(496.000000, 80.000000, "  ");
	TextDrawBackgroundColor(Textdraw4, 255);
	TextDrawFont(Textdraw4, 1);
	TextDrawLetterSize(Textdraw4, 1.019999, 0.899999);
	TextDrawColor(Textdraw4, -1);
	TextDrawSetOutline(Textdraw4, 0);
	TextDrawSetProportional(Textdraw4, 1);
	TextDrawSetShadow(Textdraw4, 1);
	TextDrawUseBox(Textdraw4, 1);
	TextDrawBoxColor(Textdraw4, 255);
	TextDrawTextSize(Textdraw4, 504.000000, -226.000000);

	Textdraw5 = TextDrawCreate(509.000000, 90.000000, "--------------");
	TextDrawBackgroundColor(Textdraw5, 255);
	TextDrawFont(Textdraw5, 1);
	TextDrawLetterSize(Textdraw5, 0.500000, 1.000000);
	TextDrawColor(Textdraw5, 255);
	TextDrawSetOutline(Textdraw5, 0);
	TextDrawSetProportional(Textdraw5, 1);
	TextDrawSetShadow(Textdraw5, 1);

	Textdraw6 = TextDrawCreate(510.000000, 73.000000, "--------------");
	TextDrawBackgroundColor(Textdraw6, 255);
	TextDrawFont(Textdraw6, 1);
	TextDrawLetterSize(Textdraw6, 0.500000, 1.000000);
	TextDrawColor(Textdraw6, 255);
	TextDrawSetOutline(Textdraw6, 0);
	TextDrawSetProportional(Textdraw6, 1);
	TextDrawSetShadow(Textdraw6, 1);

	Textdraw7 = TextDrawCreate(610.000000, 80.000000, "  ");
	TextDrawBackgroundColor(Textdraw7, 255);
	TextDrawFont(Textdraw7, 1);
	TextDrawLetterSize(Textdraw7, 0.500000, 1.000000);
	TextDrawColor(Textdraw7, 255);
	TextDrawSetOutline(Textdraw7, 0);
	TextDrawSetProportional(Textdraw7, 1);
	TextDrawSetShadow(Textdraw7, 1);
	TextDrawUseBox(Textdraw7, 1);
	TextDrawBoxColor(Textdraw7, 255);
	TextDrawTextSize(Textdraw7, 607.000000, 1.000000);

	Textdraw8 = TextDrawCreate(610.000000, 86.000000, "  ");
	TextDrawBackgroundColor(Textdraw8, 255);
	TextDrawFont(Textdraw8, 1);
	TextDrawLetterSize(Textdraw8, 0.500000, 1.000000);
	TextDrawColor(Textdraw8, 255);
	TextDrawSetOutline(Textdraw8, 0);
	TextDrawSetProportional(Textdraw8, 1);
	TextDrawSetShadow(Textdraw8, 1);
	TextDrawUseBox(Textdraw8, 1);
	TextDrawBoxColor(Textdraw8, 255);
	TextDrawTextSize(Textdraw8, 607.000000, 1.000000);

	for(new i; i < MAX_PLAYERS; i ++)
	{
		if(IsPlayerConnected(i))
		{
			TextDrawShowForPlayer(i, Textdraw0);
			TextDrawShowForPlayer(i, Textdraw1);
			TextDrawShowForPlayer(i, Textdraw2);
			TextDrawShowForPlayer(i, Textdraw3);
			TextDrawShowForPlayer(i, Textdraw4);
			TextDrawShowForPlayer(i, Textdraw5);
			TextDrawShowForPlayer(i, Textdraw6);
			TextDrawShowForPlayer(i, Textdraw7);
			TextDrawShowForPlayer(i, Textdraw8);
		}
	}
	return 1;
}

public OnFilterScriptExit()
{
	TextDrawHideForAll(Textdraw0);
	TextDrawDestroy(Textdraw0);
	TextDrawHideForAll(Textdraw1);
	TextDrawDestroy(Textdraw1);
	TextDrawHideForAll(Textdraw2);
	TextDrawDestroy(Textdraw2);
	TextDrawHideForAll(Textdraw3);
	TextDrawDestroy(Textdraw3);
	TextDrawHideForAll(Textdraw4);
	TextDrawDestroy(Textdraw4);
	TextDrawHideForAll(Textdraw5);
	TextDrawDestroy(Textdraw5);
	TextDrawHideForAll(Textdraw6);
	TextDrawDestroy(Textdraw6);
	TextDrawHideForAll(Textdraw7);
	TextDrawDestroy(Textdraw7);
	TextDrawHideForAll(Textdraw8);
	TextDrawDestroy(Textdraw8);
	return 1;
}

public OnPlayerConnect(playerid)
{
	TextDrawShowForPlayer(playerid, Textdraw0);
	TextDrawShowForPlayer(playerid, Textdraw1);
	TextDrawShowForPlayer(playerid, Textdraw2);
	TextDrawShowForPlayer(playerid, Textdraw3);
	TextDrawShowForPlayer(playerid, Textdraw4);
	TextDrawShowForPlayer(playerid, Textdraw5);
	TextDrawShowForPlayer(playerid, Textdraw6);
	TextDrawShowForPlayer(playerid, Textdraw7);
	TextDrawShowForPlayer(playerid, Textdraw8);
	return 1;
}
Help me please !
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