pawn Код:
#include <YSI\y_ini>
enum pInfo
{
pwep1,
pbullet1,
pwep2,
pbullet2,
pwep3,
pbullet3,
pwep4,
pbullet4,
pwep5,
pbullet5,
pwep6,
pbullet6
}
new PlayerInfo[MAX_PLAYERS][pInfo];
public OnPlayerConnect(playerid)
{
INI_Int("wep1",PlayerInfo[playerid][pwep1]);
INI_Int("bullet1",PlayerInfo[playerid][pbullet1]);
INI_Int("wep2",PlayerInfo[playerid][pwep2]);
INI_Int("bullet2",PlayerInfo[playerid][pbullet2]);
INI_Int("wep3",PlayerInfo[playerid][pwep3]);
INI_Int("bullet3",PlayerInfo[playerid][pbullet3]);
INI_Int("wep4",PlayerInfo[playerid][pwep4]);
INI_Int("bullet4",PlayerInfo[playerid][pbullet4]);
INI_Int("wep5",PlayerInfo[playerid][pwep5]);
INI_Int("bullet5",PlayerInfo[playerid][pbullet5]);
INI_Int("wep6",PlayerInfo[playerid][pwep6]);
INI_Int("bullet6",PlayerInfo[playerid][pbullet6]);
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
INI_WriteInt(File,"wep1", PlayerInfo[playerid][pwep1]);
INI_WriteInt(File,"bullet1", PlayerInfo[playerid][pbullet1]);
INI_WriteInt(File,"wep2", PlayerInfo[playerid][pwep2]);
INI_WriteInt(File,"bullet2", PlayerInfo[playerid][pbullet2]);
INI_WriteInt(File,"wep3", PlayerInfo[playerid][pwep3]);
INI_WriteInt(File,"bullet3", PlayerInfo[playerid][pbullet3]);
INI_WriteInt(File,"wep4", PlayerInfo[playerid][pwep4]);
INI_WriteInt(File,"bullet4", PlayerInfo[playerid][pbullet4]);
INI_WriteInt(File,"wep5", PlayerInfo[playerid][pwep5]);
INI_WriteInt(File,"bullet5", PlayerInfo[playerid][pbullet5]);
INI_WriteInt(File,"wep6", PlayerInfo[playerid][pwep6]);
INI_WriteInt(File,"bullet6", PlayerInfo[playerid][pbullet6]);
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid, PlayerInfo[playerid][pwep1], PlayerInfo[playerid][pbullet1]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pwep2], PlayerInfo[playerid][pbullet2]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pwep3], PlayerInfo[playerid][pbullet3]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pwep4], PlayerInfo[playerid][pbullet4]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pwep5], PlayerInfo[playerid][pbullet5]);
GivePlayerWeapon(playerid, PlayerInfo[playerid][pwep6], PlayerInfo[playerid][pbullet6]);
return 1;
}