14.07.2012, 19:09
(
Последний раз редактировалось Dare Devil.....; 14.07.2012 в 19:46.
)
Okay I need help with dialoge responses I got a gamemode and it got a dialoge responses both fs dialoges and gm dialoges mixes up any help what to do?
If I buy a thing from store which is in my fs the Gamemode dialoge response comes there
This is my Gm dialoge
This is my FS dialoge
If I buy a thing from store which is in my fs the Gamemode dialoge response comes there
This is my Gm dialoge
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch (dialogid)
{
case 1: // Register
{
if(!response) {
SendClientMessage(playerid, COLOR_GREY," Thanks for coming...");
Kick(playerid);
}
else if(response) {
if(!strlen(inputtext)) return ShowDialog(playerid, 1, DIALOG_PASS, "Hi there, Welcome to College ", "Hello new citizen!\n\nWelcome to Supernatural College, where crime doesn't pay.\nPlease register.", "Register", "Exit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File, "Password", udb_hash(inputtext));
INI_WriteInt(File, "Admin", 0);
INI_WriteInt(File, "Origin", 0);
INI_WriteInt(File, "Gender", 0);
INI_WriteInt(File, "Age", 0);
INI_WriteFloat(File, "sPosX", 194.485778);
INI_WriteFloat(File, "sPosY", 1103.993408);
INI_WriteFloat(File, "sPosZ", 16.347635);
INI_WriteFloat(File, "sPosA", 30.403614);
INI_WriteFloat(File, "sHealth", 100);
INI_WriteFloat(File, "sArmor", 0);
INI_WriteInt(File, "Money", 2000);
INI_WriteInt(File, "BankBalance", 20000);
INI_WriteInt(File, "BankPin", 0);
INI_WriteInt(File, "Cellphone", 0);
INI_WriteInt(File, "HouseID", 0);
INI_WriteInt(File, "CarID", 0);
INI_WriteInt(File, "Gun1", 0);
INI_WriteInt(File, "Gun2", 0);
INI_WriteInt(File, "Gun3", 0);
INI_WriteInt(File, "Gun4", 0);
INI_WriteInt(File, "Gun5", 0);
INI_WriteInt(File, "Gun6", 0);
INI_WriteInt(File, "Gun7", 0);
INI_WriteInt(File, "Gun8", 0);
INI_WriteInt(File, "Gun9", 0);
INI_WriteInt(File, "Gun10", 0);
INI_WriteInt(File, "Gun11", 0);
INI_WriteInt(File, "Gun12", 0);
INI_WriteInt(File, "Gun13", 0);
INI_WriteInt(File, "WTChannel", 0);
INI_WriteInt(File, "Faction", 0);
INI_WriteInt(File, "FLeader", 0);
INI_WriteInt(File, "Job", 0);
INI_WriteInt(File, "sInterior", 0);
INI_WriteInt(File, "sVW", 0);
INI_WriteInt(File, "Skin", 1);
INI_WriteInt(File, "Muted", 0);
INI_WriteInt(File, "nMute", 0);
INI_WriteInt(File, "Helper", 0);
INI_WriteInt(File, "Developer", 0);
INI_WriteInt(File, "RentingID", 0);
INI_Close(File);
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][Money]);
ClearScreen(playerid);
SendClientMessage(playerid, COLOR_WHITE, "Principal: Thank you for registering in our College.");
SendClientMessage(playerid, COLOR_WHITE, "We now require you to fill out some basic identification!");
SetPlayerCameraPos(playerid, -2828.9058,-397.5271,7.1875);
SetPlayerCameraLookAt(playerid, -2828.9058,-397.5271,7.1875);
SetPlayerVirtualWorld(playerid, 0);
ShowDialog(playerid, 3, DIALOG_INFO, "College Identification", "Are you a male or female?", "Male", "Female");
}
return 1;
}
case 2: //Login
{
if(!response) {
SendClientMessage(playerid, COLOR_LIGHTRED, " Come back soon...");
Kick(playerid);
}
if(response) {
if(udb_hash(inputtext) == PlayerInfo[playerid][Password])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
SetPlayerHealth(playerid, PlayerInfo[playerid][sHealth]);
SetPlayerArmour(playerid, PlayerInfo[playerid][sArmor]);
ResetPlayerMoney(playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][Money]);
ClearScreen(playerid);
SendClientMessage(playerid, COLOR_WHITE, "SERVER: You've logged into College Of Supernatural Roleplay.");
SetSpawnInfo(playerid, 0, 0,-2828.9058,-397.5271,7.1875,357.3467, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
}
else {
SendClientMessage(playerid, COLOR_LIGHTRED, "SERVER: Incorrect password. Kicked, please try again!");
Kick(playerid);
}
}
return 1;
}
case 3: // Gender
{
if(response) {
PlayerInfo[playerid][Gender] = 1; // Male
ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "You identified yourself as a Male.\n\nNow how old are you?", "Enter", "");
PlayerInfo[playerid][Skin] = 1;
SetSpawnInfo(playerid, 0, 1, -2828.9058,-397.5271,7.1875,357.3467, 0, 0, 0, 0, 0, 0);
}
else {
PlayerInfo[playerid][Gender] = 2; // Female
ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "You identified yourself as a Female.\n\nNow how old are you?", "Enter", "");
PlayerInfo[playerid][Skin] = 12;
SetSpawnInfo(playerid, 0, 12, -2828.9058,-397.5271,7.1875,357.3467, 0, 0, 0, 0, 0, 0);
}
}
case 4: // Age
{
new age = strval(inputtext);
if(!strlen(inputtext)) return ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "Please tell us how old you are!", "Enter", "");
//if(!IsNumeric(age)) return ShowDialog(playerid, 4, DIALOG_INPUT, "Fort Carson Identification", "Please tell us how old you are!", "Enter", "");
if(age < 13 || age > 99) return ShowDialog(playerid, 4, DIALOG_INPUT, "College Identification", "Please enter a realistic age (14-21)", "Enter", "");
PlayerInfo[playerid][Age] = age;
ShowDialog(playerid, 5, DIALOG_LIST, "College Identification - Where are you from?", "America\nEurope\nAustralia\nAfrica\nRussia", "Okay", "");
}
case 5: // Origin
{
if(response)
{
switch(listitem)
{
case 0: //America
{
PlayerInfo[playerid][Origin] = 1;
}
case 1: //Europe
{
PlayerInfo[playerid][Origin] = 2;
}
case 2: //Australia
{
PlayerInfo[playerid][Origin] = 3;
}
case 3: //Africa
{
PlayerInfo[playerid][Origin] = 4;
}
case 4: //Russia
{
PlayerInfo[playerid][Origin] = 5;
}
}
ShowDialog(playerid, 6, DIALOG_INFO, "College Identifcation", "Thank you for identifying yourself.\n\nIf you require help, please use /help or /ask.\nIf you do not Roleplay, we will punish you.\n\nVisit our forums, cosrp.co.cc", "Okay", "");
gPlayerLoggedIn[playerid] = 1;
SpawnPlayer(playerid);
}
else
{
ShowDialog(playerid, 5, DIALOG_LIST, "College Identification - Where are you from?", "America\nEurope\nAustralia\nAfrica\nRussia", "Okay", "");
}
}
}
return 1;
}
This is my FS dialoge
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// They pressed the first button.
{
switch(dialogid)// If you only have one dialog, then this isn't required, but it's neater for when you implement more dialogs.
{
case 1:// Our dialog!
{
switch(listitem)// Checking which listitem was selected
{
case 0:// The first item listed
{
if(GetPlayerMoney(playerid) < 5) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -5);
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK);
}
case 1: // The second item listed
{
if(GetPlayerMoney(playerid) < 10) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -10);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,0,0,0,1);
}
case 2: // The third item listed
{
if(GetPlayerMoney(playerid) < 5) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -5);
ApplyAnimation(playerid,"FOOD","EAT_Burger",4.1,0,0,0,0,1);
}
case 3: // The forth item listed
{
if(GetPlayerMoney(playerid) < 25) return SendClientMessage(playerid, 0xFFFFFF, "You don't have enough cash.");
GivePlayerMoney(playerid, -25);
ApplyAnimation(playerid,"FOOD","EAT_Pizza",4.1,0,0,0,1,1,1);
}
}
}
}
}
return 1;
}