FIB and COP
#1

I need to make that CMD like tazer can use FIB and a COP but how ??

Код:
   	if(!IsAFIB(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD/FIB Oficer.");
   	if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD/FIB Oficer.");
Is this correct ??
Reply
#2

https://sampforum.blast.hk/showthread.php?tid=272548

That should explain it.
Reply
#3

pawn Код:
CMD:tazer(playerid, params[])
{
    new string[128];
    if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
    if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD/FIB Oficer.");
        if(!IsAFIB(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD/FIB Oficer.");
    if(!PlayerInfo[playerid][pFacDuty]) return SendClientMessage(playerid, COLOR_GREY, "You are not on duty.");
    if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You can't use this command while being in a vehicle.");
    if(!Tazer[playerid])
    {
        Tazer[playerid] = 1;
        format(string, sizeof(string), "* %s takes out their tazer from their holster and loads it.", RPN(playerid));
        SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        if(PlayerInfo[playerid][pWeapon][2] == 24)
        {
            ReplaceTazer[playerid] = 1;
            GetPlayerWeaponData(playerid, 2, OldGun[playerid], OldAmmo[playerid]);
            SendClientMessage(playerid, COLOR_WHITE, "Your desert eagle will be given back when you holster your tazer.");
        }
        GunsBeingRemoved[playerid] = 1;
        RemoveZaiatWeapon(playerid, 24);
        GunsBeingRemoved[playerid] = 1;
        GiveZaiatWeapon(playerid, 23, 500);
        GunsBeingRemoved[playerid] = 1;
    }
    else
    {
        Tazer[playerid] = 0;
        RemoveZaiatWeapon(playerid, 23);
        format(string, sizeof(string), "* %s unloads their tazer and puts it back to their holster.", RPN(playerid));
        SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
        if(ReplaceTazer[playerid])
        {

            ReplaceTazer[playerid] = 0;
            GunsBeingRemoved[playerid] = 1;
            GiveZaiatWeapon(playerid, OldGun[playerid], OldAmmo[playerid]);
            GunsBeingRemoved[playerid] = 1;
            OldGun[playerid] = 0;
            OldAmmo[playerid] = 0;
            SendClientMessage(playerid, COLOR_WHITE, "You have recieved your desert eagle back as you've holstered your tazer.");
        }
    }
    return 1;
}
I have this kind of script :/
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)