pawn Код:
CMD:tazer(playerid, params[])
{
new string[128];
if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command.");
if(!IsACop(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD/FIB Oficer.");
if(!IsAFIB(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an SAPD/FIB Oficer.");
if(!PlayerInfo[playerid][pFacDuty]) return SendClientMessage(playerid, COLOR_GREY, "You are not on duty.");
if(IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You can't use this command while being in a vehicle.");
if(!Tazer[playerid])
{
Tazer[playerid] = 1;
format(string, sizeof(string), "* %s takes out their tazer from their holster and loads it.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
if(PlayerInfo[playerid][pWeapon][2] == 24)
{
ReplaceTazer[playerid] = 1;
GetPlayerWeaponData(playerid, 2, OldGun[playerid], OldAmmo[playerid]);
SendClientMessage(playerid, COLOR_WHITE, "Your desert eagle will be given back when you holster your tazer.");
}
GunsBeingRemoved[playerid] = 1;
RemoveZaiatWeapon(playerid, 24);
GunsBeingRemoved[playerid] = 1;
GiveZaiatWeapon(playerid, 23, 500);
GunsBeingRemoved[playerid] = 1;
}
else
{
Tazer[playerid] = 0;
RemoveZaiatWeapon(playerid, 23);
format(string, sizeof(string), "* %s unloads their tazer and puts it back to their holster.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
if(ReplaceTazer[playerid])
{
ReplaceTazer[playerid] = 0;
GunsBeingRemoved[playerid] = 1;
GiveZaiatWeapon(playerid, OldGun[playerid], OldAmmo[playerid]);
GunsBeingRemoved[playerid] = 1;
OldGun[playerid] = 0;
OldAmmo[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, "You have recieved your desert eagle back as you've holstered your tazer.");
}
}
return 1;
}
I have this kind of script :/