06.07.2012, 10:56
Could anyone tell me why the vehicle still decides to not enter the garage..
pawn Код:
for(new idx=1; idx<MAX_GARAGES; idx++) // Dynamic Garages
{
if(IsPlayerInRangeOfPoint(playerid, 2, GarageInfo[idx][garageX], GarageInfo[idx][garageY], GarageInfo[idx][garageZ]))
{
if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) // They're NOT in a car
{
if(GarageInfo[idx][garageLevel] == 1)
{
if(!GarageInfo[idx][garageStatus] && PlayerInfo[playerid][pGarage] != idx) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked.");
format(string, sizeof(string), "* %s opens the door and enters the garage.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, idx+500);
SetPlayerPos(playerid, 2522.000000,-1673.383911,14.866223);
SetPlayerFacingAngle(playerid, 267.0980);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
}
}
else if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new vehicle = GetPlayerVehicleID(playerid);
//new myveh;
if(GarageInfo[idx][garageLevel] == 1)
{
if(!GarageInfo[idx][garageStatus] && PlayerInfo[playerid][pGarage] != idx) return SendClientMessage(playerid, COLOR_GREY, "This garage is locked.");
format(string, sizeof(string), "* %s opens the door and enters the garage.", RPN(playerid));
SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE);
SetPlayerVirtualWorld(playerid, idx+500);
//if(vehicle != PlayerInfo[playerid][pVeh] && vehicle != PlayerInfo[playerid][pVVeh]) return SendClientMessage(playerid, COLOR_GREY, "You must be in your own vehicle to enter your garage");
//if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVeh]) return myveh = 1;
//else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pVVeh]) return myveh = 2;
//if(myveh ==2) return PlayerInfo[playerid][pVVeh] = SetVehiclePos(vehicle, 2522.000000,-1673.383911,14.866223);
//else if(myveh ==1) return PlayerInfo[playerid][pVeh] = SetVehiclePos(vehicle, 2522.000000,-1673.383911,14.866223);
SetPlayerPos(playerid, 2522.000000,-1673.383911,14.866223);
SetPlayerFacingAngle(playerid, 267.0980);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
SetVehiclePos(vehicle, 2522.000000,-1673.383911,14.866223);
LinkVehicleToInterior(vehicle, GetPlayerInterior(playerid));
}
}
}
}