Park command
#1

How do I make a car park command? I have tried to search for it and the ones I found didn't work.
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#2

Do you want it for a RP gamemode?
Because it depends of your gamemode, variables, your car system, etc.
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#3

Try This
pawn Код:
#include <a_samp>
#include <mxINI05>
// Car Parking by O.K.Style™
#define COLOR_BODY 0xFDE39DFF
enum vInfo {
    vModel,
    Float:vCoordX,
    Float:vCoordY,
    Float:vCoordZ,
    Float:vCoordA,
    vPaintJob,
    vColor1,
    vColor2,
    vModSlot0,
    vModSlot1,
    vModSlot2,
    vModSlot3,
    vModSlot4,
    vModSlot5,
    vModSlot6,
    vModSlot7,
    vModSlot8,
    vModSlot9,
    vModSlot10,
    vModSlot11,
    vModSlot12,
    vModSlot13
};
new VehicleInfo[MAX_VEHICLES][vInfo];

public OnVehicleSpawn(vehicleid)
{
    new string[64];
    format(string, sizeof(string), "parking_%d.ini", vehicleid);
    if(!fexist(string)) return 1;
    new vFile = ini_openFile(string);
    ini_getInteger(vFile, "vModel", VehicleInfo[vehicleid][vModel]);
    ini_getFloat(vFile, "vCoordX", VehicleInfo[vehicleid][vCoordX]);
    ini_getFloat(vFile, "vCoordY", VehicleInfo[vehicleid][vCoordY]);
    ini_getFloat(vFile, "vCoordZ", VehicleInfo[vehicleid][vCoordZ]);
    ini_getFloat(vFile, "vCoordA", VehicleInfo[vehicleid][vCoordA]);
    ini_getInteger(vFile, "vPaintJob", VehicleInfo[vehicleid][vPaintJob]);
    ini_getInteger(vFile, "vColor1", VehicleInfo[vehicleid][vColor1]);
    ini_getInteger(vFile, "vColor2", VehicleInfo[vehicleid][vColor2]);
    ini_getInteger(vFile, "vModSlot0", VehicleInfo[vehicleid][vModSlot0]);
    ini_getInteger(vFile, "vModSlot1", VehicleInfo[vehicleid][vModSlot1]);
    ini_getInteger(vFile, "vModSlot2", VehicleInfo[vehicleid][vModSlot2]);
    ini_getInteger(vFile, "vModSlot3", VehicleInfo[vehicleid][vModSlot3]);
    ini_getInteger(vFile, "vModSlot4", VehicleInfo[vehicleid][vModSlot4]);
    ini_getInteger(vFile, "vModSlot5", VehicleInfo[vehicleid][vModSlot5]);
    ini_getInteger(vFile, "vModSlot6", VehicleInfo[vehicleid][vModSlot6]);
    ini_getInteger(vFile, "vModSlot7", VehicleInfo[vehicleid][vModSlot7]);
    ini_getInteger(vFile, "vModSlot8", VehicleInfo[vehicleid][vModSlot8]);
    ini_getInteger(vFile, "vModSlot9", VehicleInfo[vehicleid][vModSlot9]);
    ini_getInteger(vFile, "vModSlot10", VehicleInfo[vehicleid][vModSlot10]);
    ini_getInteger(vFile, "vModSlot11", VehicleInfo[vehicleid][vModSlot11]);
    ini_getInteger(vFile, "vModSlot12", VehicleInfo[vehicleid][vModSlot12]);
    ini_getInteger(vFile, "vModSlot13", VehicleInfo[vehicleid][vModSlot13]);
    ini_closeFile(vFile);
    SetVehiclePos(vehicleid, VehicleInfo[vehicleid][vCoordX], VehicleInfo[vehicleid][vCoordY], VehicleInfo[vehicleid][vCoordZ]);
    SetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vCoordA]);
    ChangeVehiclePaintjob(vehicleid, VehicleInfo[vehicleid][vPaintJob]);
    if(VehicleInfo[vehicleid][vColor1] == 0) VehicleInfo[vehicleid][vColor1] = -1;
    if(VehicleInfo[vehicleid][vColor2] == 0) VehicleInfo[vehicleid][vColor2] = -1;
    ChangeVehicleColor(vehicleid, VehicleInfo[vehicleid][vColor1], VehicleInfo[vehicleid][vColor2]);
    if(VehicleInfo[vehicleid][vModSlot0] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot0]);
    if(VehicleInfo[vehicleid][vModSlot1] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot1]);
    if(VehicleInfo[vehicleid][vModSlot2] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot2]);
    if(VehicleInfo[vehicleid][vModSlot3] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot3]);
    if(VehicleInfo[vehicleid][vModSlot4] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot4]);
    if(VehicleInfo[vehicleid][vModSlot5] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot5]);
    if(VehicleInfo[vehicleid][vModSlot6] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot6]);
    if(VehicleInfo[vehicleid][vModSlot7] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot7]);
    if(VehicleInfo[vehicleid][vModSlot8] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot8]);
    if(VehicleInfo[vehicleid][vModSlot9] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot9]);
    if(VehicleInfo[vehicleid][vModSlot10] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot10]);
    if(VehicleInfo[vehicleid][vModSlot11] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot11]);
    if(VehicleInfo[vehicleid][vModSlot12] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot12]);
    if(VehicleInfo[vehicleid][vModSlot13] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot13]);
    return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    VehicleInfo[vehicleid][vColor1] = color1;
    VehicleInfo[vehicleid][vColor2] = color2;
    return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    VehicleInfo[vehicleid][vPaintJob] = paintjobid;
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/park", true) == 0)
    {
        if(!IsPlayerInRangeOfPoint(playerid, 25.0, 1082.1635, -1755.7603, 13.5)) return SendClientMessage(playerid, COLOR_BODY, "You are not on the parking.");
        new vehicleid = GetPlayerVehicleID(playerid);
        if(GetVehicleModel(vehicleid) == 0) return SendClientMessage(playerid, COLOR_BODY, "You must be in the vehicle.");
        if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_BODY, "You are not a driver.");
        VehicleInfo[vehicleid][vModel] = GetVehicleModel(vehicleid);
        GetVehiclePos(vehicleid, VehicleInfo[vehicleid][vCoordX], VehicleInfo[vehicleid][vCoordY], VehicleInfo[vehicleid][vCoordZ]);
        GetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vCoordA]);
        VehicleInfo[vehicleid][vModSlot0] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SPOILER);
        VehicleInfo[vehicleid][vModSlot1] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HOOD);
        VehicleInfo[vehicleid][vModSlot2] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_ROOF);
        VehicleInfo[vehicleid][vModSlot3] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SIDESKIRT);
        VehicleInfo[vehicleid][vModSlot4] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_LAMPS);
        VehicleInfo[vehicleid][vModSlot5] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_NITRO);
        VehicleInfo[vehicleid][vModSlot6] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_EXHAUST);
        VehicleInfo[vehicleid][vModSlot7] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_WHEELS);
        VehicleInfo[vehicleid][vModSlot8] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_STEREO);
        VehicleInfo[vehicleid][vModSlot9] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HYDRAULICS);
        VehicleInfo[vehicleid][vModSlot10] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_FRONT_BUMPER);
        VehicleInfo[vehicleid][vModSlot11] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_REAR_BUMPER);
        VehicleInfo[vehicleid][vModSlot12] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_RIGHT);
        VehicleInfo[vehicleid][vModSlot13] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_LEFT);
        new string[64];
        format(string, sizeof(string), "parking_%d.ini", vehicleid);
        new vFile = ini_createFile(string);
        if(vFile < 0) vFile = ini_openFile(string);
        if(vFile >= 0)
        {
            ini_setInteger(vFile, "vModel", VehicleInfo[vehicleid][vModel]);
            ini_setFloat(vFile, "vCoordX", VehicleInfo[vehicleid][vCoordX]);
            ini_setFloat(vFile, "vCoordY", VehicleInfo[vehicleid][vCoordY]);
            ini_setFloat(vFile, "vCoordZ", VehicleInfo[vehicleid][vCoordZ]);
            ini_setFloat(vFile, "vCoordA", VehicleInfo[vehicleid][vCoordA]);
            ini_setInteger(vFile, "vPaintJob", VehicleInfo[vehicleid][vPaintJob]);
            ini_setInteger(vFile, "vColor1", VehicleInfo[vehicleid][vColor1]);
            ini_setInteger(vFile, "vColor2", VehicleInfo[vehicleid][vColor2]);
            ini_setInteger(vFile, "vModSlot0", VehicleInfo[vehicleid][vModSlot0]);
            ini_setInteger(vFile, "vModSlot1", VehicleInfo[vehicleid][vModSlot1]);
            ini_setInteger(vFile, "vModSlot2", VehicleInfo[vehicleid][vModSlot2]);
            ini_setInteger(vFile, "vModSlot3", VehicleInfo[vehicleid][vModSlot3]);
            ini_setInteger(vFile, "vModSlot4", VehicleInfo[vehicleid][vModSlot4]);
            ini_setInteger(vFile, "vModSlot5", VehicleInfo[vehicleid][vModSlot5]);
            ini_setInteger(vFile, "vModSlot6", VehicleInfo[vehicleid][vModSlot6]);
            ini_setInteger(vFile, "vModSlot7", VehicleInfo[vehicleid][vModSlot7]);
            ini_setInteger(vFile, "vModSlot8", VehicleInfo[vehicleid][vModSlot8]);
            ini_setInteger(vFile, "vModSlot9", VehicleInfo[vehicleid][vModSlot9]);
            ini_setInteger(vFile, "vModSlot10", VehicleInfo[vehicleid][vModSlot10]);
            ini_setInteger(vFile, "vModSlot11", VehicleInfo[vehicleid][vModSlot11]);
            ini_setInteger(vFile, "vModSlot12", VehicleInfo[vehicleid][vModSlot12]);
            ini_setInteger(vFile, "vModSlot13", VehicleInfo[vehicleid][vModSlot13]);
            ini_closeFile(vFile);
            SendClientMessage(playerid, COLOR_BODY, "You are parked your vehicle.");
            SetVehicleToRespawn(vehicleid);
        }
        else print("Can't open ini-file.");
        return 1;
    }
    return 0;
}
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#4

And If You Dont Have This Include Download it
http://solidfiles.com/d/d7b10de987/
And This Is OKStyle Script
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#5

Quote:
Originally Posted by irinel1996
Посмотреть сообщение
Do you want it for a RP gamemode?
Because it depends of your gamemode, variables, your car system, etc.
I gonna use it for my drifting server.
Reply
#6

Quote:
Originally Posted by God'Z War
Посмотреть сообщение
And If You Dont Have This Include Download it
http://solidfiles.com/d/d7b10de987/
And This Is OKStyle Script
Gonna try it tomorrow.
Reply
#7

Quote:
Originally Posted by God'Z War
Посмотреть сообщение
Try This
pawn Код:
#include <a_samp>
#include <mxINI05>
// Car Parking by O.K.Style™
#define COLOR_BODY 0xFDE39DFF
enum vInfo {
    vModel,
    Float:vCoordX,
    Float:vCoordY,
    Float:vCoordZ,
    Float:vCoordA,
    vPaintJob,
    vColor1,
    vColor2,
    vModSlot0,
    vModSlot1,
    vModSlot2,
    vModSlot3,
    vModSlot4,
    vModSlot5,
    vModSlot6,
    vModSlot7,
    vModSlot8,
    vModSlot9,
    vModSlot10,
    vModSlot11,
    vModSlot12,
    vModSlot13
};
new VehicleInfo[MAX_VEHICLES][vInfo];

public OnVehicleSpawn(vehicleid)
{
    new string[64];
    format(string, sizeof(string), "parking_%d.ini", vehicleid);
    if(!fexist(string)) return 1;
    new vFile = ini_openFile(string);
    ini_getInteger(vFile, "vModel", VehicleInfo[vehicleid][vModel]);
    ini_getFloat(vFile, "vCoordX", VehicleInfo[vehicleid][vCoordX]);
    ini_getFloat(vFile, "vCoordY", VehicleInfo[vehicleid][vCoordY]);
    ini_getFloat(vFile, "vCoordZ", VehicleInfo[vehicleid][vCoordZ]);
    ini_getFloat(vFile, "vCoordA", VehicleInfo[vehicleid][vCoordA]);
    ini_getInteger(vFile, "vPaintJob", VehicleInfo[vehicleid][vPaintJob]);
    ini_getInteger(vFile, "vColor1", VehicleInfo[vehicleid][vColor1]);
    ini_getInteger(vFile, "vColor2", VehicleInfo[vehicleid][vColor2]);
    ini_getInteger(vFile, "vModSlot0", VehicleInfo[vehicleid][vModSlot0]);
    ini_getInteger(vFile, "vModSlot1", VehicleInfo[vehicleid][vModSlot1]);
    ini_getInteger(vFile, "vModSlot2", VehicleInfo[vehicleid][vModSlot2]);
    ini_getInteger(vFile, "vModSlot3", VehicleInfo[vehicleid][vModSlot3]);
    ini_getInteger(vFile, "vModSlot4", VehicleInfo[vehicleid][vModSlot4]);
    ini_getInteger(vFile, "vModSlot5", VehicleInfo[vehicleid][vModSlot5]);
    ini_getInteger(vFile, "vModSlot6", VehicleInfo[vehicleid][vModSlot6]);
    ini_getInteger(vFile, "vModSlot7", VehicleInfo[vehicleid][vModSlot7]);
    ini_getInteger(vFile, "vModSlot8", VehicleInfo[vehicleid][vModSlot8]);
    ini_getInteger(vFile, "vModSlot9", VehicleInfo[vehicleid][vModSlot9]);
    ini_getInteger(vFile, "vModSlot10", VehicleInfo[vehicleid][vModSlot10]);
    ini_getInteger(vFile, "vModSlot11", VehicleInfo[vehicleid][vModSlot11]);
    ini_getInteger(vFile, "vModSlot12", VehicleInfo[vehicleid][vModSlot12]);
    ini_getInteger(vFile, "vModSlot13", VehicleInfo[vehicleid][vModSlot13]);
    ini_closeFile(vFile);
    SetVehiclePos(vehicleid, VehicleInfo[vehicleid][vCoordX], VehicleInfo[vehicleid][vCoordY], VehicleInfo[vehicleid][vCoordZ]);
    SetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vCoordA]);
    ChangeVehiclePaintjob(vehicleid, VehicleInfo[vehicleid][vPaintJob]);
    if(VehicleInfo[vehicleid][vColor1] == 0) VehicleInfo[vehicleid][vColor1] = -1;
    if(VehicleInfo[vehicleid][vColor2] == 0) VehicleInfo[vehicleid][vColor2] = -1;
    ChangeVehicleColor(vehicleid, VehicleInfo[vehicleid][vColor1], VehicleInfo[vehicleid][vColor2]);
    if(VehicleInfo[vehicleid][vModSlot0] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot0]);
    if(VehicleInfo[vehicleid][vModSlot1] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot1]);
    if(VehicleInfo[vehicleid][vModSlot2] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot2]);
    if(VehicleInfo[vehicleid][vModSlot3] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot3]);
    if(VehicleInfo[vehicleid][vModSlot4] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot4]);
    if(VehicleInfo[vehicleid][vModSlot5] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot5]);
    if(VehicleInfo[vehicleid][vModSlot6] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot6]);
    if(VehicleInfo[vehicleid][vModSlot7] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot7]);
    if(VehicleInfo[vehicleid][vModSlot8] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot8]);
    if(VehicleInfo[vehicleid][vModSlot9] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot9]);
    if(VehicleInfo[vehicleid][vModSlot10] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot10]);
    if(VehicleInfo[vehicleid][vModSlot11] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot11]);
    if(VehicleInfo[vehicleid][vModSlot12] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot12]);
    if(VehicleInfo[vehicleid][vModSlot13] != 0) AddVehicleComponent(vehicleid, VehicleInfo[vehicleid][vModSlot13]);
    return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    VehicleInfo[vehicleid][vColor1] = color1;
    VehicleInfo[vehicleid][vColor2] = color2;
    return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    VehicleInfo[vehicleid][vPaintJob] = paintjobid;
    return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
    if(strcmp(cmdtext, "/park", true) == 0)
    {
        if(!IsPlayerInRangeOfPoint(playerid, 25.0, 1082.1635, -1755.7603, 13.5)) return SendClientMessage(playerid, COLOR_BODY, "You are not on the parking.");
        new vehicleid = GetPlayerVehicleID(playerid);
        if(GetVehicleModel(vehicleid) == 0) return SendClientMessage(playerid, COLOR_BODY, "You must be in the vehicle.");
        if(GetPlayerState(playerid) != PLAYER_STATE_DRIVER) return SendClientMessage(playerid, COLOR_BODY, "You are not a driver.");
        VehicleInfo[vehicleid][vModel] = GetVehicleModel(vehicleid);
        GetVehiclePos(vehicleid, VehicleInfo[vehicleid][vCoordX], VehicleInfo[vehicleid][vCoordY], VehicleInfo[vehicleid][vCoordZ]);
        GetVehicleZAngle(vehicleid, VehicleInfo[vehicleid][vCoordA]);
        VehicleInfo[vehicleid][vModSlot0] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SPOILER);
        VehicleInfo[vehicleid][vModSlot1] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HOOD);
        VehicleInfo[vehicleid][vModSlot2] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_ROOF);
        VehicleInfo[vehicleid][vModSlot3] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_SIDESKIRT);
        VehicleInfo[vehicleid][vModSlot4] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_LAMPS);
        VehicleInfo[vehicleid][vModSlot5] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_NITRO);
        VehicleInfo[vehicleid][vModSlot6] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_EXHAUST);
        VehicleInfo[vehicleid][vModSlot7] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_WHEELS);
        VehicleInfo[vehicleid][vModSlot8] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_STEREO);
        VehicleInfo[vehicleid][vModSlot9] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_HYDRAULICS);
        VehicleInfo[vehicleid][vModSlot10] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_FRONT_BUMPER);
        VehicleInfo[vehicleid][vModSlot11] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_REAR_BUMPER);
        VehicleInfo[vehicleid][vModSlot12] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_RIGHT);
        VehicleInfo[vehicleid][vModSlot13] = GetVehicleComponentInSlot(vehicleid, CARMODTYPE_VENT_LEFT);
        new string[64];
        format(string, sizeof(string), "parking_%d.ini", vehicleid);
        new vFile = ini_createFile(string);
        if(vFile < 0) vFile = ini_openFile(string);
        if(vFile >= 0)
        {
            ini_setInteger(vFile, "vModel", VehicleInfo[vehicleid][vModel]);
            ini_setFloat(vFile, "vCoordX", VehicleInfo[vehicleid][vCoordX]);
            ini_setFloat(vFile, "vCoordY", VehicleInfo[vehicleid][vCoordY]);
            ini_setFloat(vFile, "vCoordZ", VehicleInfo[vehicleid][vCoordZ]);
            ini_setFloat(vFile, "vCoordA", VehicleInfo[vehicleid][vCoordA]);
            ini_setInteger(vFile, "vPaintJob", VehicleInfo[vehicleid][vPaintJob]);
            ini_setInteger(vFile, "vColor1", VehicleInfo[vehicleid][vColor1]);
            ini_setInteger(vFile, "vColor2", VehicleInfo[vehicleid][vColor2]);
            ini_setInteger(vFile, "vModSlot0", VehicleInfo[vehicleid][vModSlot0]);
            ini_setInteger(vFile, "vModSlot1", VehicleInfo[vehicleid][vModSlot1]);
            ini_setInteger(vFile, "vModSlot2", VehicleInfo[vehicleid][vModSlot2]);
            ini_setInteger(vFile, "vModSlot3", VehicleInfo[vehicleid][vModSlot3]);
            ini_setInteger(vFile, "vModSlot4", VehicleInfo[vehicleid][vModSlot4]);
            ini_setInteger(vFile, "vModSlot5", VehicleInfo[vehicleid][vModSlot5]);
            ini_setInteger(vFile, "vModSlot6", VehicleInfo[vehicleid][vModSlot6]);
            ini_setInteger(vFile, "vModSlot7", VehicleInfo[vehicleid][vModSlot7]);
            ini_setInteger(vFile, "vModSlot8", VehicleInfo[vehicleid][vModSlot8]);
            ini_setInteger(vFile, "vModSlot9", VehicleInfo[vehicleid][vModSlot9]);
            ini_setInteger(vFile, "vModSlot10", VehicleInfo[vehicleid][vModSlot10]);
            ini_setInteger(vFile, "vModSlot11", VehicleInfo[vehicleid][vModSlot11]);
            ini_setInteger(vFile, "vModSlot12", VehicleInfo[vehicleid][vModSlot12]);
            ini_setInteger(vFile, "vModSlot13", VehicleInfo[vehicleid][vModSlot13]);
            ini_closeFile(vFile);
            SendClientMessage(playerid, COLOR_BODY, "You are parked your vehicle.");
            SetVehicleToRespawn(vehicleid);
        }
        else print("Can't open ini-file.");
        return 1;
    }
    return 0;
}
Didn't work. I can park the vehicle but it dosen't respawn.
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